Add Dynamic Cloth Changing

This commit is contained in:
VegaZ
2018-11-14 21:12:29 +01:00
parent b4df50215d
commit 5cf54a7588
7 changed files with 173 additions and 15 deletions

View File

@@ -19,6 +19,8 @@ var tops;
var legs; var legs;
var shoes; var shoes;
let screenRes = mp.game.graphics.getScreenResolution(0, 0);
var dutyMenu; var dutyMenu;
let saveItem = new UIMenuItem("Speichern", "Speichert deine Dienstkleidung"); let saveItem = new UIMenuItem("Speichern", "Speichert deine Dienstkleidung");
saveItem.BackColor = new Color(13, 71, 161); saveItem.BackColor = new Color(13, 71, 161);
@@ -33,7 +35,7 @@ mp.events.add('showDutyClothMenu', (hatsArr, topsArr, legsArr, shoesArr) => {
legs = legsArr; legs = legsArr;
shoes = shoesArr; shoes = shoesArr;
dutyMenu = new Menu("Dienstkleidung", "Stelle deine Dienstkleidung zusammen", new Point(50, 50)); dutyMenu = new Menu("Dienstkleidung", "Stelle deine Dienstkleidung zusammen", new Point(0, screenRes.y/2));
dutyMenu.AddItem(new UIMenuListItem("Hut", "", new ItemsCollection(hats))); dutyMenu.AddItem(new UIMenuListItem("Hut", "", new ItemsCollection(hats)));
dutyMenu.AddItem(new UIMenuListItem("Top", "", new ItemsCollection(tops))); dutyMenu.AddItem(new UIMenuListItem("Top", "", new ItemsCollection(tops)));
@@ -41,4 +43,48 @@ mp.events.add('showDutyClothMenu', (hatsArr, topsArr, legsArr, shoesArr) => {
dutyMenu.AddItem(new UIMenuListItem("Schuhe", "", new ItemsCollection(shoes))); dutyMenu.AddItem(new UIMenuListItem("Schuhe", "", new ItemsCollection(shoes)));
dutyMenu.AddItem(saveItem); dutyMenu.AddItem(saveItem);
dutyMenu.Visible = true; dutyMenu.Visible = true;
});
dutyMenu.ListChange.on((item, index) => {
switch (item.Text) {
case "Hut":
if (item.SelectedItem.DisplayText === "Keinen") {
mp.events.callRemote("updateDutyProp", 0, -1);
} else {
mp.events.callRemote("updateDutyProp", 0, parseInt(item.SelectedItem.DisplayText));
}
break;
case "Top":
mp.events.callRemote("updateDutyCloth", 11, parseInt(item.SelectedItem.DisplayText));
break;
case "Hose":
mp.events.callRemote("updateDutyCloth", 4, parseInt(item.SelectedItem.DisplayText));
break;
case "Schuhe":
mp.events.callRemote("updateDutyCloth", 6, parseInt(item.SelectedItem.DisplayText));
break;
}
});
//dutyMenu.ListChange.on((item, index) => {
// switch (item) {
// case "Hut":
// mp.events.callRemote("updateDutyProp", 0, parseInt(index));
// break;
// case "Top":
// mp.events.callRemote("updateDutyCloth", 11, parseInt(index));
// break;
// case "Hose":
// mp.events.callRemote("updateDutyCloth", 4, parseInt(index));
// break;
// case "Schuhe":
// mp.events.callRemote("updateDutyCloth", 6, parseInt(index));
// break;
// }
//});
});
//dutyMenu.ItemSelect.on((item) => {
// switch
//});

View File

@@ -12,7 +12,6 @@ let globalData = {
require('./CharCreator/index.js'); require('./CharCreator/index.js');
require('./FactionManagement/main.js'); require('./FactionManagement/main.js');
require('./FactionManagement/duty.js');
require('./DoorManager/doormanager.js'); require('./DoorManager/doormanager.js');

View File

@@ -37,6 +37,8 @@ namespace reallife_gamemode.Model
public DbSet<Server.Entities.CharacterProp> CharacterProps { get; set; } public DbSet<Server.Entities.CharacterProp> CharacterProps { get; set; }
public DbSet<Server.Entities.DutyCloth> DutyClothes { get; set; } public DbSet<Server.Entities.DutyCloth> DutyClothes { get; set; }
public DbSet<Server.Entities.DutyProp> DutyProps { get; set; } public DbSet<Server.Entities.DutyProp> DutyProps { get; set; }
public DbSet<Server.Entities.MaleCombination> MaleCombinations { get; set; }
public DbSet<Server.Entities.FemaleCombination> FemaleCombinations { get; set; }
public DbSet<Server.Entities.User> Users { get; set; } public DbSet<Server.Entities.User> Users { get; set; }
public DbSet<Server.Entities.UserVehicle> UserVehicles { get; set; } public DbSet<Server.Entities.UserVehicle> UserVehicles { get; set; }
public DbSet<Server.Entities.UserBankAccount> UserBankAccounts { get; set; } public DbSet<Server.Entities.UserBankAccount> UserBankAccounts { get; set; }

View File

@@ -0,0 +1,24 @@
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Numerics;
using System.Text;
/**
* @overview Life of German Reallife - Entities FemaleCombination (FemaleCombination.cs)
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Entities
{
public class FemaleCombination
{
[Key]
public int Id { get; set; }
public int Top { get; set; }
public int Torso { get; set; }
public int Undershirt { get; set; }
}
}

View File

@@ -0,0 +1,24 @@
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Numerics;
using System.Text;
/**
* @overview Life of German Reallife - Entities MaleCombination (MaleCombination.cs)
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Entities
{
public class MaleCombination
{
[Key]
public int Id { get; set; }
public int Top { get; set; }
public int Torso { get; set; }
public int Undershirt { get; set; }
}
}

View File

@@ -96,24 +96,24 @@ namespace reallife_gamemode.Server.Events
if (nearest == null) return; if (nearest == null) return;
if (player.Position.DistanceTo(nearest.Position) <= 1.5 && nearest.FactionId == user.FactionId) if (player.Position.DistanceTo(nearest.Position) <= 1.5 && nearest.FactionId == user.FactionId)
{ {
int[] hats; string[] hats;
int[] tops; string[] tops;
int[] legs; string[] legs;
int[] shoes; string[] shoes;
if(user.GetCharacter().Gender == false) //Wenn männlich if(user.GetCharacter().Gender == false) //Wenn männlich
{ {
hats = new int[] { -1, 5, 12, 39, 46, 123, 124, 125}; hats = new string[] { "Keinen", "5", "12", "39", "46", "123", "124", "125"};
tops = new int[] { -1, 55, 26}; tops = new string[] { "55", "26"};
legs = new int[] { -1, 24, 28 }; legs = new string[] { "24", "28" };
shoes = new int[] { -1, 24, 25}; shoes = new string[] { "24", "25"};
} }
else else
{ {
hats = new int[] { -1, 12, 38, 45, 122, 123, 124 }; hats = new string[] { "Keinen", "12", "38", "45", "122", "123", "124" };
tops = new int[] { -1, 48, 43 }; tops = new string[] { "48", "43" };
legs = new int[] { -1, 34, 37, 102 }; legs = new string[] { "34", "37", "102" };
shoes = new int[] { -1, 24, 25 }; shoes = new string[] { "24", "25" };
} }
player.TriggerEvent("showDutyClothMenu", hats, tops, legs, shoes); player.TriggerEvent("showDutyClothMenu", hats, tops, legs, shoes);

View File

@@ -0,0 +1,63 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using GTANetworkAPI;
using reallife_gamemode.Model;
using reallife_gamemode.Server.Extensions;
namespace reallife_gamemode.Server.Events
{
public class UpdateCharacterComponent : Script
{
[RemoteEvent("updateDutyProp")]
public void UpdateDutyProp(Client player, int componentId, int componentVariation)
{
if(componentId != -1)
{
player.SetAccessories(componentId, componentVariation, 0);
}
else
{
player.ClearAccessory(0);
}
}
[RemoteEvent("updateDutyCloth")]
public void UpdateDutyCloth(Client player, int componentId, int componentVariation)
{
if(componentId == 11)
{
//TODO Spezielle Duty Kleidung in Datenbank einpflegen (Ergibt bei Cop-Kleidung NULL)
using (var context = new DatabaseContext())
{
if(player.GetUser().GetCharacter().Gender == false)
{
var combination = context.MaleCombinations.FirstOrDefault(c => c.Top == componentVariation);
player.SetClothes(11, componentVariation, 0);
if (combination != null)
{
player.SetClothes(3, combination.Torso, 0);
player.SetClothes(8, combination.Undershirt, 0);
}
}
else
{
var combination = context.FemaleCombinations.FirstOrDefault(c => c.Top == componentVariation);
player.SetClothes(11, componentVariation, 0);
if (combination != null)
{
player.SetClothes(3, combination.Torso, 0);
player.SetClothes(8, combination.Undershirt, 0);
}
}
}
}
else
{
player.SetClothes(componentId, componentVariation, 0);
}
}
}
}