renewed and improved busdriver job system, paaqo is not amused

This commit is contained in:
2019-09-12 18:20:18 +02:00
parent 146261bc03
commit 5ea2487b29
4 changed files with 74 additions and 14 deletions

View File

@@ -10,7 +10,8 @@ export default function checkpointHandle(globalData: GlobalData) {
var inCheckpoint = false;
mp.events.add('setCheckPoint', (position, player) => {
mp.gui.chat.push("exec");
mp.gui.chat.push("jaha");
inCheckpoint = false;
posCp = position;
Player = player;
activeCheckpoint = mp.markers.new(1, posCp, 3.0, {
@@ -19,6 +20,8 @@ export default function checkpointHandle(globalData: GlobalData) {
dimension: 0
});
//mp.events.call("SERVER:Util_setWaypoint", posCp.X, posCp.Z);
mp.game.ui.setNewWaypoint(posCp.x, posCp.y);
myVar = setInterval(myTimer, 100);
});
@@ -26,7 +29,10 @@ export default function checkpointHandle(globalData: GlobalData) {
let dist = mp.game.gameplay.getDistanceBetweenCoords(Player.position.x, Player.position.y, 0, posCp.x, posCp.y, 0, false);
if (dist <= 2 && !inCheckpoint) {
mp.game.audio.playSoundFrontend(1, "Beep_Red", "DLC_HEIST_HACKING_SNAKE_SOUNDS", true);
inCheckpoint = true;
activeCheckpoint.visible = false;
clearInterval(myVar);
mp.events.callRemote("playerInCheckpoint");
} else if (dist > 2) {
inCheckpoint = false;

View File

@@ -1,6 +1,8 @@
using System;
using System.Collections.Generic;
using System.Text;
using GTANetworkAPI;
using ReallifeGamemode.Server.Util;
namespace ReallifeGamemode.Server.Job
{

View File

@@ -8,6 +8,8 @@ using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ReallifeGamemode.Server.Util;
using System.Collections;
namespace ReallifeGamemode.Server.Job
{
@@ -35,6 +37,16 @@ namespace ReallifeGamemode.Server.Job
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{this.Name}~s~ gestartet.");
JobStart?.Invoke(player);
List<Vector3> list = new List<Vector3>();
list.Add(new Vector3(-105.5951, -1684.548, 29.23948));
list.Add(new Vector3(-1056.246, -2552.576, 13.66063));
list.Add(new Vector3(200.3088, -1978.828, 19.3329));
list.Add(new Vector3(358.6138, -1785.821, 28.92113));
list.Add(new Vector3(281.8594, -1462.503, 29.13148));
list.Add(new Vector3(77.72239, -1212.086, 29.12294));
list.Add(new Vector3(218.1398, -850.9549, 30.16619));
CheckPointHandle.startCheckPointRoute(player, list);
}
public void StopJob(Client player, bool quit = false)

View File

@@ -8,28 +8,68 @@ using ReallifeGamemode.Server.Models;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Util;
using GTANetworkAPI;
using System.Collections;
using System.Linq;
namespace ReallifeGamemode.Server.Util
{
class CheckPointHandle : Script
public class CheckPointHandle : Script
{
[Command("cp", "~m~Benutzung: ~s~/cp")]
public void CmdCp(Client player)
public static List<checkPointListForPlayer> listHandle = new List<checkPointListForPlayer>();
public static void startCheckPointRoute(Client player, List<Vector3> nListCps)
{
if (!player.IsLoggedIn()) return;
checkPointListForPlayer playerHandle = new checkPointListForPlayer(player, nListCps);
listHandle.Add(playerHandle);
Vector3 cp = player.Position;
cp.X += 10;
player.TriggerEvent("setCheckPoint", cp, player);
playerHandle.startRoute();
}
[RemoteEvent("playerInCheckpoint")]
public void enteredCheckpoints(Client user)
public void playerInCheckpoint(Client user)
{
ChatService.SendMessage(user, "ja");
Vector3 newCp = new Vector3(400, 680, 29);
user.TriggerEvent("setCheckpoint", newCp, user);
ChatService.Broadcast("neuer cp");
checkPointListForPlayer temp = null;
for (int a = 0; a < listHandle.Count; a++)
{
temp = listHandle[a];
if (temp.player == user)
{
break;
}
}
temp.nextCheckpoint();
}
}
public class checkPointListForPlayer
{
public List<Vector3> list = new List<Vector3>();
public Client player;
Vector3 checkPoint;
Boolean done;
int checkPointsDone = 0;
public checkPointListForPlayer(Client nPlayer, List<Vector3> nList)
{
this.player = nPlayer;
this.list = nList;
}
public void startRoute()
{
player.TriggerEvent("setCheckPoint", this.list.ElementAt(0), player);
}
public void nextCheckpoint()
{
this.checkPointsDone++;
if (this.list.Count > checkPointsDone)
{
Vector3 nextCp = list.ElementAt(checkPointsDone);
ChatService.SendMessage(this.player, "cp set at " + nextCp.ToString());
this.player.TriggerEvent("setCheckPoint", nextCp, player);
}
}
}
}