Edit Death System

This commit is contained in:
VegaZ
2018-10-21 15:35:33 +02:00
parent b72f511702
commit 614ec855e9
2 changed files with 42 additions and 17 deletions

View File

@@ -12,38 +12,51 @@ var isDeath = false;
var deathTime;
var respawnTime;
var deathSeconds;
var fade;
mp.game.gameplay.setFadeOutAfterDeath(false);
mp.events.add("startDeathTimer", () => {
if (isDeath === false) {
isDeath = true;
mp.gui.chat.activate(false);
mp.gui.chat.show(false);
deathDate = new Date();
respawnTime = deathDate.getSeconds() + 120;
secondsToAlpha = 120;
respawnTime = Math.floor(deathDate.getTime() / 1000 + 120);
fade = 255 - 120;
}
});
mp.events.add("onPlayerRevived", () => {
isDeath = false;
mp.gui.chat.activate(true);
mp.gui.chat.show(true);
mp.game.gameplay.setFadeOutAfterDeath(false);
mp.events.callRemote('RespawnPlayerAtDeathpoint');
});
mp.events.add("respawnDeathPlayer", () => {
isDeath = false;
mp.gui.chat.activate(true);
mp.game.gameplay.setFadeOutAfterDeath(false);
mp.events.callRemote('RespawnPlayerAtHospital');
});
mp.events.add("render", () => {
currentDate = new Date();
if (isDeath === true) {
currentDate = new Date();
deathSeconds = respawnTime - currentDate.getSeconds();
mp.game.graphics.drawText("~y~" + deathSeconds, [0.5, 0.5],
{
font: 7,
color: [255, 255, 255, 255],
scale: [0.8, 0.8],
outline: true
})
mp.game.graphics.drawRect(0.5, 0.5, 1, 1, 0, 0, 0, deathSeconds);
if (isDeath === true) {
deathSeconds = respawnTime - Math.floor(currentDate.getTime() / 1000);
var alpha = fade + (Math.floor((currentDate.getTime() / 1000) - (deathDate.getTime() / 1000)));
if (deathSeconds >= 0) {
mp.game.graphics.drawText("~y~" + deathSeconds, [0.5, 0.5],
{
font: 7,
color: [255, 255, 255, 255],
scale: [0.8, 0.8],
outline: true
})
mp.game.graphics.drawRect(0.5, 0.5, 1, 1, 0, 0, 0, alpha);
} else {
mp.events.call("respawnDeathPlayer");
}
}
});

View File

@@ -62,5 +62,17 @@ namespace reallife_gamemode.Server.Events
userDeath.SaveChanges();
}
}
[RemoteEvent("RespawnPlayerAtHospital")]
public void RespawnPlayerAtHospital(Client player)
{
player.RemoveAllWeapons();
NAPI.Player.SpawnPlayer(player, new Vector3(-495.45, -336.33, 34.5));
}
[RemoteEvent("RespawnPlayerAtDeathpoint")]
public void RespawnPlayerAtDeathpoint(Client player)
{
NAPI.Player.SpawnPlayer(player, player.Position);
}
}
}