change stuff with objects

This commit is contained in:
2021-04-13 17:57:33 +02:00
parent 2a82f72f14
commit 61da1edcb9
15 changed files with 200 additions and 108 deletions

File diff suppressed because one or more lines are too long

After

Width:  |  Height:  |  Size: 7.0 KiB

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@@ -8,8 +8,8 @@
namespace ReallifeGamemode.Server.Inventory.Interfaces
{
public interface IUsableItem : IItem, IDroppableItem
public interface IUsableItem : IItem, IDroppableItem //marker Interface
{
void Use(UserItem uItem);
bool Use(UserItem uItem);
}
}

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@@ -1,18 +1,38 @@
using System;
using System.Collections.Generic;
using System.Text;
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Managers;
namespace ReallifeGamemode.Server.Inventory.Items
{
class Apfel : FoodItem
internal class Apfel : ConsumableItem
{
public override int Id => 101;
public override string Name => "Apfel";
public override string Description => "Ein Apfel";
public override int Gewicht => 10;
public override int Gewicht => 200;
public override string Einheit => "g";
public override int HpAmount => 10;
public override uint Object => 2240524752;
public override int Price => 20;
public override float Cooldown => 5000;
public override void Consume(UserItem uItem)
{
Player player = uItem.GetUser().Player;
int amountToAdd = HpAmount;
if (player.Health + amountToAdd > 100)
{
amountToAdd = 100 - player.Health;
}
player.SafeSetHealth(player.Health + amountToAdd);
player.SendNotification("Du hast einen ~y~" + Name + " ~s~gegessen.", false);
InventoryManager.RemoveUserItem(player.GetUser(), uItem, 1);
}
}
}

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@@ -1,18 +1,39 @@
using System;
using System.Collections.Generic;
using System.Text;
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Managers;
namespace ReallifeGamemode.Server.Inventory.Items
{
class AChips : FoodItem
internal class AChips : ConsumableItem
{
public override int Id => 104;
public override string Name => "Aviates Chips";
public override string Name => "aviates Chips";
public override string Description => "aviate liebt sie.";
public override int Gewicht => 10;
public override int Gewicht => 200;
public override string Einheit => "g";
public override int HpAmount => 10;
public override uint Object => 2240524752;
public override int Price => 20;
public override int Price => 1000;
public override float Cooldown => 5000;
public override void Consume(UserItem uItem)
{
Player player = uItem.GetUser().Player;
int amountToAdd = HpAmount;
if (player.Health + amountToAdd > 100)
{
amountToAdd = 100 - player.Health;
}
player.SafeSetHealth(player.Health + amountToAdd);
player.SendNotification("Du hast ~y~" + Name + " ~s~gegessen.", false);
InventoryManager.RemoveUserItem(player.GetUser(), uItem, 1);
}
}
}

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@@ -0,0 +1,39 @@
using System;
using System.Collections.Generic;
using System.Text;
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Managers;
namespace ReallifeGamemode.Server.Inventory.Items
{
internal class Baklava : ConsumableItem
{
public override int Id => 104;
public override string Name => "Baklava";
public override string Description => "Dessert für dannach.";
public override int Gewicht => 100;
public override string Einheit => "g";
public override int HpAmount => 30;
public override uint Object => 2240524752;
public override int Price => 300;
public override float Cooldown => 10000;
public override void Consume(UserItem uItem)
{
Player player = uItem.GetUser().Player;
int amountToAdd = HpAmount;
if (player.Health + amountToAdd > 100)
{
amountToAdd = 100 - player.Health;
}
player.SafeSetHealth(player.Health + amountToAdd);
player.SendNotification("Du hast ein ~y~" + Name + " ~s~gegessen.", false);
InventoryManager.RemoveUserItem(player.GetUser(), uItem, 1);
}
}
}

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@@ -1,10 +1,11 @@
using System;
using System.Collections.Generic;
using System.Text;
using ReallifeGamemode.Database.Entities;
namespace ReallifeGamemode.Server.Inventory.Items
{
class Bier : FoodItem
internal class Bier : ConsumableItem
{
public override int Id => 102;
public override string Name => "Bier";
@@ -14,5 +15,12 @@ namespace ReallifeGamemode.Server.Inventory.Items
public override int HpAmount => 10;
public override uint Object => 2240524752;
public override int Price => 20;
public override float Cooldown => 1000;
public override void Consume(UserItem uItem)
{
//nothing
}
}
}

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@@ -1,4 +1,9 @@
/**
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Managers;
/**
* @overview Life of German Reallife - Inventory Items Cheeseburger (Cheeseburger.cs)
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
@@ -6,15 +11,31 @@
namespace ReallifeGamemode.Server.Inventory.Items
{
public class Cheeseburger : FoodItem
public class Cheeseburger : ConsumableItem
{
public override int Id => 103;
public override string Name => "Cheeseburger";
public override string Description => "Ein Burger";
public override int Gewicht => 50;
public override int Gewicht => 120;
public override string Einheit => "g";
public override int HpAmount => 20;
public override uint Object => 2240524752;
public override int Price => 100;
public override int Price => 150;
public override float Cooldown => 4000;
public override void Consume(UserItem uItem)
{
Player player = uItem.GetUser().Player;
int amountToAdd = HpAmount;
if (player.Health + amountToAdd > 100)
{
amountToAdd = 100 - player.Health;
}
player.SafeSetHealth(player.Health + amountToAdd);
player.SendNotification("Du hast einen ~y~" + Name + " ~s~gegessen.", false);
InventoryManager.RemoveUserItem(player.GetUser(), uItem, 1);
}
}
}

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@@ -1,18 +1,39 @@
using System;
using System.Collections.Generic;
using System.Text;
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Managers;
namespace ReallifeGamemode.Server.Inventory.Items
{
class Chips : FoodItem
internal class Chips : ConsumableItem
{
public override int Id => 100;
public override string Name => "Chips";
public override string Description => "Eine tüte Chips";
public override int Gewicht => 10;
public override int Gewicht => 180;
public override string Einheit => "g";
public override int HpAmount => 10;
public override int HpAmount => 5;
public override uint Object => 2240524752;
public override int Price => 20;
public override int Price => 5;
public override float Cooldown => 3500;
public override void Consume(UserItem uItem)
{
Player player = uItem.GetUser().Player;
int amountToAdd = HpAmount;
if (player.Health + amountToAdd > 100)
{
amountToAdd = 100 - player.Health;
}
player.SafeSetHealth(player.Health + amountToAdd);
player.SendNotification("Du hast ~y~" + Name + " ~s~gegessen.", false);
InventoryManager.RemoveUserItem(player.GetUser(), uItem, 1);
}
}
}

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@@ -1,4 +1,6 @@
/**
using ReallifeGamemode.Database.Entities;
/**
* @overview Life of German Reallife - Inventory Items Chickenburger (Chickenburger.cs)
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
@@ -6,15 +8,22 @@
namespace ReallifeGamemode.Server.Inventory.Items
{
public class Cocain : FoodItem
public class Cocain : ConsumableItem
{
public override int Id => 31;
public override string Name => "Kosks";
public override string Name => "Koks";
public override string Description => "Rave";
public override int Gewicht => 50;
public override int Gewicht => 2;
public override string Einheit => "g";
public override int HpAmount => 25;
public override int HpAmount => -5;
public override uint Object => 2240524752;
public override int Price => 0;
public override float Cooldown => throw new System.NotImplementedException();
public override void Consume(UserItem uItem)
{
//nothing
}
}
}

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@@ -6,7 +6,7 @@ using ReallifeGamemode.Server.Managers;
namespace ReallifeGamemode.Server.Inventory.Items
{
public abstract class FoodItem : IUsableItem
public abstract class ConsumableItem : IUsableItem
{
public abstract int HpAmount { get; }
public abstract int Id { get; }
@@ -16,20 +16,21 @@ namespace ReallifeGamemode.Server.Inventory.Items
public abstract string Einheit { get; }
public abstract uint Object { get; }
public abstract int Price { get; }
public abstract float Cooldown { get; }
public void Use(UserItem uItem)
public abstract void Consume(UserItem uItem);
public bool Use(UserItem uItem)
{
Player player = uItem.GetUser().Player;
int amountToAdd = HpAmount;
if (player.Health + amountToAdd > 100)
User user = uItem.GetUser();
if (user.Player.IsLoggedIn() && InventoryManager.itemCooldown.ContainsKey(user.Player))
{
amountToAdd = 100 - player.Health;
uItem.GetUser().Player.TriggerEvent("Error", "Du kannst dieses Item nicht benutzen.");
return false;
}
player.SafeSetHealth(player.Health + amountToAdd);
player.SendNotification("Du hast ein/einen ~y~" + InventoryManager.GetItemById(uItem.ItemId).Name + " ~s~gegessen.", false);
InventoryManager.RemoveUserItem(player.GetUser(), uItem, 1);
Consume(uItem);
return true;
}
}
}

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@@ -20,13 +20,13 @@ namespace ReallifeGamemode.Server.Inventory.Items
public abstract uint Object { get; }
public abstract int Price { get; }
public void Use(UserItem uItem)
public bool Use(UserItem uItem)
{
Player player = uItem.GetUser().Player;
if (uItem.ItemId != 200)
{
return;
return false;
}
Random random = new Random();
int randomNumber = random.Next(1, 5);
@@ -47,6 +47,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
}
player.SendNotification("Du hast ~g~" + InventoryManager.GetItemById(uItem.ItemId).Name + " ~s~verwendet.", false);
InventoryManager.RemoveUserItem(player.GetUser(), uItem, 1);
return true;
}
}
}

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@@ -180,7 +180,6 @@ namespace ReallifeGamemode.Server.Job
public void MuellmannJobBeenden(Player player)
{
JobBase job = JobManager.GetJob(player.GetUser().JobId ?? -1);
player.TriggerEvent("SERVER:MuellmannStatusFalse");
player.TriggerEvent("SERVER:MuellmannBCSEntfernen");

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@@ -33,6 +33,9 @@ namespace ReallifeGamemode.Server.Managers
public static Dictionary<Player, List<InventoryItem>> backpackItems { get; set; } = new Dictionary<Player, List<InventoryItem>>();
public static Dictionary<Player, List<InventoryItem>> vehicleItems { get; set; } = new Dictionary<Player, List<InventoryItem>>();
public static Dictionary<Player, PlayerTimer> itemCooldown = new Dictionary<Player, PlayerTimer>();
private static Timer aTimer;
public class InventoryItem
@@ -528,11 +531,13 @@ namespace ReallifeGamemode.Server.Managers
if (iItem is IUsableItem usableItemObj)
{
usableItemObj.Use(fItem);
if (usableItemObj.Use(fItem))
{
List<InventoryItem> items = backpackItems[player];
player.SetSharedData("backpackItems", JsonConvert.SerializeObject(items.ToArray()));
player.TriggerEvent("aproveUse", 1, iItem.Name);
}
}
else player.TriggerEvent("Error", "Du kannst dieses Item nicht benutzen.");
break;

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@@ -168,75 +168,6 @@ namespace ReallifeGamemode.Server.Managers
job.StartJobEndTimer(player);
}
public void PlayerTimer_Elapsed(Player player, Vehicle veh)
{
NAPI.Task.Run(() =>
{
//Vehicle LastVehicle = player.GetData<Vehicle>("LastVehicle");
Vehicle LastVehicle = veh;
JobBase job = GetJob(player?.GetUser()?.JobId ?? -1);
if (LastVehicle == null || job == null)
{
return;
}
if (LastVehicle.GetServerVehicle() is JobVehicle vehJ)
{
if (LastVehicle.GetData<bool>("timerJobVehicleRespawn") == true)
{
if (vehJ.GetJob().GetUsersInJob().Contains(player))
{
if (LastVehicle != null)
{
if (job.Id != 2) //Müllman Handelt Fahrzeug respawn eigenständig
{
LastVehicle.ResetData("timerJobVehicleRespawn");
ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(LastVehicle);
ServerVehicleExtensions.Spawn(sVeh, LastVehicle);
}
job.StopJob(player);
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
CheckPointHandle.DeleteCheckpoints(player);
if (!player.HasData("isDead") || player.GetData<bool>("isDead") == false)
{
if (player.GetUser().JobId == 1)//Taxifahrer
{
player.TriggerEvent("CLIENT:stopFare");
player.SafeTeleport(new Vector3(-628.598388671875, -2107.609130859375, 6.072586536407471));
player.Heading = (-171.50303649902344f);
}
if (player.GetUser().JobId == 2)//Müllmann
{
player.SafeTeleport(new Vector3(485.4114685058594, -2173.25, 5.918273448944092));
player.Heading = (-15.922085762023926f);
}
if (player.GetUser().JobId == 3)//Pilot
{
if (!player.HasData("PilotenBase") || player.GetData<int>("PilotenBase") == 1) //Sandyshores
{
player.SafeTeleport(new Vector3(1707.2711181640625, 3276.216064453125, 41.155494689941406));
player.Heading = (-154.65234375f);
}
if (player.HasData("PilotenBase") && player.GetData<int>("PilotenBase") == 2) //LS Airport
{
player.SafeTeleport(new Vector3(-1622.48, -3151.58, 13));
player.Heading = (48.44f);
}
}
if (player.GetUser().JobId == 4)//Busfahrer
{
player.SafeTeleport(new Vector3(-535.46, -2144.97, 5.95));
player.Heading = (57.03f);
}
}
}
}
}
}
});
}
[RemoteEvent("CLIENT:Job_StopJob")]
public void StopJob(Player player)
{

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@@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Text;
using System.Timers;
using GTANetworkAPI;
using ReallifeGamemode.Server.Inventory.Interfaces;
namespace ReallifeGamemode.Server.Util
{
@@ -10,9 +11,12 @@ namespace ReallifeGamemode.Server.Util
{
private readonly Player player;
private readonly Vehicle veh;
private readonly IUsableItem usableItem;
private readonly Timer timer;
public readonly DateTime startTime;
public delegate void PlayerTimerElapsed(Player player, Vehicle veh);
public event PlayerTimerElapsed Elapsed;
public PlayerTimer(Player player, Vehicle veh = null, int milliseconds = 1000)
@@ -25,6 +29,17 @@ namespace ReallifeGamemode.Server.Util
this.timer.Start();
}
public PlayerTimer(Player player, IUsableItem usableItem, int milliseconds = 1000)
{
this.player = player;
this.usableItem = usableItem;
this.startTime = DateTime.Now;
this.timer = new Timer(milliseconds);
this.timer.Elapsed += Timer_Elapsed;
this.timer.Start();
}
private void Timer_Elapsed(object sender, ElapsedEventArgs e)
{
Elapsed?.Invoke(player, veh);