Merge branch 'luke-develop-patch-56806' into 'develop'
Adjust chat messages See merge request log-gtav/reallife-gamemode!20
This commit is contained in:
@@ -1,4 +1,4 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using GTANetworkAPI;
|
using GTANetworkAPI;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
@@ -203,13 +203,13 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
case 1:
|
case 1:
|
||||||
{
|
{
|
||||||
StartBusRoute(player, "Route1");
|
StartBusRoute(player, "Route1");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 1");
|
player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 1");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 2:
|
case 2:
|
||||||
{
|
{
|
||||||
StartBusRoute(player, "Route2");
|
StartBusRoute(player, "Route2");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 2");
|
player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 2");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -223,13 +223,13 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
case 1:
|
case 1:
|
||||||
{
|
{
|
||||||
StartBusRoute(player, "Route3");
|
StartBusRoute(player, "Route3");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 3");
|
player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 3");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 2:
|
case 2:
|
||||||
{
|
{
|
||||||
StartBusRoute(player, "Route4");
|
StartBusRoute(player, "Route4");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 4");
|
player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 4");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -237,7 +237,7 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
if (player.GetUser().BusSkill >= 800)
|
if (player.GetUser().BusSkill >= 800)
|
||||||
{
|
{
|
||||||
StartBusRoute(player, "Route5");
|
StartBusRoute(player, "Route5");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 5");
|
player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 5");
|
||||||
}*/
|
}*/
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -258,28 +258,28 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
case 1:
|
case 1:
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Skill1Route1, 4000, 1, 7, 3, true, "busDriverJob");
|
CheckPointHandle.StartCheckPointRoute(player, Skill1Route1, 4000, 1, 7, 3, true, "busDriverJob");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 1");
|
player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 1");
|
||||||
player.SetData("Route", "Skill1Route1");
|
player.SetData("Route", "Skill1Route1");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 2:
|
case 2:
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Skill1Route2, 4000, 1, 7, 3, true, "busDriverJob");
|
CheckPointHandle.StartCheckPointRoute(player, Skill1Route2, 4000, 1, 7, 3, true, "busDriverJob");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 2");
|
player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 2");
|
||||||
player.SetData("Route", "Skill1Route2");
|
player.SetData("Route", "Skill1Route2");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 3:
|
case 3:
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Skill1Route3, 4000, 1, 7, 3, true, "busDriverJob");
|
CheckPointHandle.StartCheckPointRoute(player, Skill1Route3, 4000, 1, 7, 3, true, "busDriverJob");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 3");
|
player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 3");
|
||||||
player.SetData("Route", "Skill1Route3");
|
player.SetData("Route", "Skill1Route3");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 4:
|
case 4:
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Skill1Route4, 4000, 1, 7, 3, true, "busDriverJob");
|
CheckPointHandle.StartCheckPointRoute(player, Skill1Route4, 4000, 1, 7, 3, true, "busDriverJob");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 4");
|
player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 4");
|
||||||
player.SetData("Route", "Skill1Route4");
|
player.SetData("Route", "Skill1Route4");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -302,28 +302,28 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
case 1:
|
case 1:
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Skill2Route1, 4000, 1, 7, 3, true, "busDriverJob");
|
CheckPointHandle.StartCheckPointRoute(player, Skill2Route1, 4000, 1, 7, 3, true, "busDriverJob");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 1");
|
player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 1");
|
||||||
player.SetData("Route", "Skill2Route1");
|
player.SetData("Route", "Skill2Route1");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 2:
|
case 2:
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Skill2Route2, 4000, 1, 7, 3, true, "busDriverJob");
|
CheckPointHandle.StartCheckPointRoute(player, Skill2Route2, 4000, 1, 7, 3, true, "busDriverJob");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 2");
|
player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 2");
|
||||||
player.SetData("Route", "Skill2Route2");
|
player.SetData("Route", "Skill2Route2");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 3:
|
case 3:
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Skill2Route3, 4000, 1, 7, 3, true, "busDriverJob");
|
CheckPointHandle.StartCheckPointRoute(player, Skill2Route3, 4000, 1, 7, 3, true, "busDriverJob");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 3");
|
player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 3");
|
||||||
player.SetData("Route", "Skill2Route3");
|
player.SetData("Route", "Skill2Route3");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 4:
|
case 4:
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Skill2Route4, 4000, 1, 7, 3, true, "busDriverJob");
|
CheckPointHandle.StartCheckPointRoute(player, Skill2Route4, 4000, 1, 7, 3, true, "busDriverJob");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 4");
|
player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 4");
|
||||||
player.SetData("Route", "Skill2Route3");
|
player.SetData("Route", "Skill2Route3");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -340,28 +340,28 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
case 1:
|
case 1:
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Skill3Route1, 4000, 1, 7, 3, true, "busDriverJob");
|
CheckPointHandle.StartCheckPointRoute(player, Skill3Route1, 4000, 1, 7, 3, true, "busDriverJob");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 1");
|
player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 1");
|
||||||
player.SetData("Route", "Skill3Route1");
|
player.SetData("Route", "Skill3Route1");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 2:
|
case 2:
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Skill3Route2, 4000, 1, 7, 3, true, "busDriverJob");
|
CheckPointHandle.StartCheckPointRoute(player, Skill3Route2, 4000, 1, 7, 3, true, "busDriverJob");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 2");
|
player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 2");
|
||||||
player.SetData("Route", "Skill3Route2");
|
player.SetData("Route", "Skill3Route2");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 3:
|
case 3:
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Skill3Route3, 4000, 1, 7, 3, true, "busDriverJob");
|
CheckPointHandle.StartCheckPointRoute(player, Skill3Route3, 4000, 1, 7, 3, true, "busDriverJob");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 3");
|
player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 3");
|
||||||
player.SetData("Route", "Skill3Route3");
|
player.SetData("Route", "Skill3Route3");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 4:
|
case 4:
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Skill3Route4, 4000, 1, 7, 3, true, "busDriverJob");
|
CheckPointHandle.StartCheckPointRoute(player, Skill3Route4, 4000, 1, 7, 3, true, "busDriverJob");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 4");
|
player.SendChatMessage("~y~Job: ~w~Route wurde gesetzt: ~g~Route 4");
|
||||||
player.SetData("Route", "Skill3Route4");
|
player.SetData("Route", "Skill3Route4");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -436,13 +436,13 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
dbContext.SaveChanges();
|
dbContext.SaveChanges();
|
||||||
if (jobber.GetUser(dbContext).BusSkill == 300)
|
if (jobber.GetUser(dbContext).BusSkill == 300)
|
||||||
{
|
{
|
||||||
jobber.SendChatMessage($"~y~[JOB] ~w~Du hast nun ~g~Skill-Level 2 ~w~erreicht!");
|
jobber.SendChatMessage($"~y~Job: ~w~Du hast nun ~g~Skill-Level 2 ~w~erreicht!");
|
||||||
jobber.SendChatMessage($"~y~[JOB] ~w~Du kannst jetzt auch mit dem Coach-Bus fahren!");
|
jobber.SendChatMessage($"~y~Job: ~w~Du kannst jetzt auch mit dem Coach fahren!");
|
||||||
}
|
}
|
||||||
if (jobber.GetUser(dbContext).BusSkill == 800)
|
if (jobber.GetUser(dbContext).BusSkill == 800)
|
||||||
{
|
{
|
||||||
jobber.SendChatMessage($"~y~[JOB] ~w~Du hast nun ~g~Skill-Level 3 ~w~erreicht!");
|
jobber.SendChatMessage($"~y~Job: ~w~Du hast nun ~g~Skill-Level 3 ~w~erreicht!");
|
||||||
jobber.SendChatMessage($"~y~[JOB] ~w~Du kannst jetzt mit dem Coach, und dem Tourbus fahren!");
|
jobber.SendChatMessage($"~y~Job: ~w~Du kannst jetzt mit dem Coach und dem Tourbus fahren!");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -450,7 +450,7 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
JobBase job = JobManager.GetJob(jobber.GetUser().JobId ?? -1);
|
JobBase job = JobManager.GetJob(jobber.GetUser().JobId ?? -1);
|
||||||
job.StopJob(jobber);
|
job.StopJob(jobber);
|
||||||
CheckPointHandle.DeleteCheckpoints(jobber);
|
CheckPointHandle.DeleteCheckpoints(jobber);
|
||||||
ChatService.SendMessage(jobber, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
|
ChatService.SendMessage(jobber, $"~y~Job:~s~ Du hast deinen Job (~o~{job.Name}~s~) beendet.");
|
||||||
}
|
}
|
||||||
//BusLetzterCheckpoint(jobber);
|
//BusLetzterCheckpoint(jobber);
|
||||||
//BusDriverJob rt = null;
|
//BusDriverJob rt = null;
|
||||||
@@ -463,7 +463,7 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
{
|
{
|
||||||
BusDriverJob c = new BusDriverJob();
|
BusDriverJob c = new BusDriverJob();
|
||||||
Vehicle v = player.Vehicle;
|
Vehicle v = player.Vehicle;
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Die neue Route Lädt. Bitte Warten...");
|
player.SendChatMessage("~y~Job: ~w~Die neue Route lädt. Bitte warten...");
|
||||||
NAPI.Task.Run(() =>
|
NAPI.Task.Run(() =>
|
||||||
{
|
{
|
||||||
if (player.VehicleSeat == 0)
|
if (player.VehicleSeat == 0)
|
||||||
@@ -487,7 +487,7 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(LastVehicle);
|
ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(LastVehicle);
|
||||||
ServerVehicleExtensions.Spawn(sVeh, LastVehicle);
|
ServerVehicleExtensions.Spawn(sVeh, LastVehicle);
|
||||||
job.StopJob(player);
|
job.StopJob(player);
|
||||||
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
|
ChatService.SendMessage(player, $"~y~Job:~s~ Du hast deinen Job (~o~{job.Name}~s~) beendet.");
|
||||||
CheckPointHandle.DeleteCheckpoints(player);
|
CheckPointHandle.DeleteCheckpoints(player);
|
||||||
if (!player.HasData("isDead") || player.GetData<bool>("isDead") == false)
|
if (!player.HasData("isDead") || player.GetData<bool>("isDead") == false)
|
||||||
{
|
{
|
||||||
@@ -533,25 +533,25 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
case 1:
|
case 1:
|
||||||
{
|
{
|
||||||
c.StartBusRoute(player, "Skill1Route1");
|
c.StartBusRoute(player, "Skill1Route1");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 1");
|
player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 1");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 2:
|
case 2:
|
||||||
{
|
{
|
||||||
c.StartBusRoute(player, "Skill1Route2");
|
c.StartBusRoute(player, "Skill1Route2");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 2");
|
player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 2");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 3:
|
case 3:
|
||||||
{
|
{
|
||||||
c.StartBusRoute(player, "Skill1Route3");
|
c.StartBusRoute(player, "Skill1Route3");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 3");
|
player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 3");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 4:
|
case 4:
|
||||||
{
|
{
|
||||||
c.StartBusRoute(player, "Skill1Route4");
|
c.StartBusRoute(player, "Skill1Route4");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 4");
|
player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 4");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -566,25 +566,25 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
case 1:
|
case 1:
|
||||||
{
|
{
|
||||||
c.StartBusRoute(player, "Skill2Route1");
|
c.StartBusRoute(player, "Skill2Route1");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 1");
|
player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 1");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 2:
|
case 2:
|
||||||
{
|
{
|
||||||
c.StartBusRoute(player, "Skill2Route2");
|
c.StartBusRoute(player, "Skill2Route2");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 2");
|
player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 2");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 3:
|
case 3:
|
||||||
{
|
{
|
||||||
c.StartBusRoute(player, "Skill2Route3");
|
c.StartBusRoute(player, "Skill2Route3");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 3");
|
player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 3");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 4:
|
case 4:
|
||||||
{
|
{
|
||||||
c.StartBusRoute(player, "Skill2Route4");
|
c.StartBusRoute(player, "Skill2Route4");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 4");
|
player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 4");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -599,25 +599,25 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
case 1:
|
case 1:
|
||||||
{
|
{
|
||||||
c.StartBusRoute(player, "Skill3Route1");
|
c.StartBusRoute(player, "Skill3Route1");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 1");
|
player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 1");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 2:
|
case 2:
|
||||||
{
|
{
|
||||||
c.StartBusRoute(player, "Skill3Route2");
|
c.StartBusRoute(player, "Skill3Route2");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 2");
|
player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 2");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 3:
|
case 3:
|
||||||
{
|
{
|
||||||
c.StartBusRoute(player, "Skill3Route3");
|
c.StartBusRoute(player, "Skill3Route3");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 3");
|
player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 3");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 4:
|
case 4:
|
||||||
{
|
{
|
||||||
c.StartBusRoute(player, "Skill3Route4");
|
c.StartBusRoute(player, "Skill3Route4");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 4");
|
player.SendChatMessage("~y~Job: ~w~Eine neue Route wurde gesetzt: ~g~Route 4");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using GTANetworkAPI;
|
using GTANetworkAPI;
|
||||||
using ReallifeGamemode.Database.Entities;
|
using ReallifeGamemode.Database.Entities;
|
||||||
@@ -34,7 +34,7 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
_inJob.Add(player);
|
_inJob.Add(player);
|
||||||
jobPlayer.Add(player);
|
jobPlayer.Add(player);
|
||||||
|
|
||||||
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{this.Name}~s~ gestartet.");
|
ChatService.SendMessage(player, $"~y~Job:~s~ Du hast deinen Job (~o~{job.Name}~s~) gestartet.");
|
||||||
|
|
||||||
JobStart?.Invoke(player);
|
JobStart?.Invoke(player);
|
||||||
}
|
}
|
||||||
@@ -58,7 +58,7 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
|
|
||||||
if (quit)
|
if (quit)
|
||||||
{
|
{
|
||||||
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{this.Name}~s~ beendet.");
|
ChatService.SendMessage(player, $"~y~Job:~s~ Du hast deinen Job (~o~{job.Name}~s~) beendet.");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using GTANetworkAPI;
|
using GTANetworkAPI;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
@@ -173,21 +173,21 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
case 1:
|
case 1:
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Skill1Route1, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
CheckPointHandle.StartCheckPointRoute(player, Skill1Route1, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 1");
|
player.SendChatMessage("~y~Job: ~s~Route wurde gesetzt: ~g~Route 1");
|
||||||
player.SetData("Route", "Skill1Route1");
|
player.SetData("Route", "Skill1Route1");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 2:
|
case 2:
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Skill1Route2, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
CheckPointHandle.StartCheckPointRoute(player, Skill1Route2, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 2");
|
player.SendChatMessage("~y~Job: ~s~Route wurde gesetzt: ~g~Route 2");
|
||||||
player.SetData("Route", "Skill1Route2");
|
player.SetData("Route", "Skill1Route2");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
/*case 3:
|
/*case 3:
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Skill1Route3, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
CheckPointHandle.StartCheckPointRoute(player, Skill1Route3, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 3");
|
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt: ~g~Route 3");
|
||||||
player.SetData("Route", "Skill1Route3");
|
player.SetData("Route", "Skill1Route3");
|
||||||
break;
|
break;
|
||||||
}*/
|
}*/
|
||||||
@@ -202,21 +202,21 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
case 1:
|
case 1:
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Skill2Route1, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
CheckPointHandle.StartCheckPointRoute(player, Skill2Route1, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 1");
|
player.SendChatMessage("~y~Job: ~s~Route wurde gesetzt: ~g~Route 1");
|
||||||
player.SetData("Route", "Skill2Route1");
|
player.SetData("Route", "Skill2Route1");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 2:
|
case 2:
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Skill2Route2, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
CheckPointHandle.StartCheckPointRoute(player, Skill2Route2, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 2");
|
player.SendChatMessage("~y~Job: ~s~Route wurde gesetzt: ~g~Route 2");
|
||||||
player.SetData("Route", "Skill2Route2");
|
player.SetData("Route", "Skill2Route2");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
/*case 3:
|
/*case 3:
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Skill2Route3, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
CheckPointHandle.StartCheckPointRoute(player, Skill2Route3, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 3");
|
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt: ~g~Route 3");
|
||||||
player.SetData("Route", "Skill2Route3");
|
player.SetData("Route", "Skill2Route3");
|
||||||
break;
|
break;
|
||||||
}*/
|
}*/
|
||||||
@@ -261,8 +261,8 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
dbContext.SaveChanges();
|
dbContext.SaveChanges();
|
||||||
if (jobber.GetUser(dbContext).PilotSkill == 300)
|
if (jobber.GetUser(dbContext).PilotSkill == 300)
|
||||||
{
|
{
|
||||||
jobber.SendChatMessage($"~y~[JOB] ~w~Du hast nun ~g~Skill-Level 2 ~w~erreicht!");
|
jobber.SendChatMessage($"~y~Job: ~s~Du hast nun ~g~Skill-Level 2 ~w~erreicht!");
|
||||||
jobber.SendChatMessage($"~y~[JOB] ~w~Du kannst jetzt auch mit dem Velum Flugzeug (LS Airport) fliegen!");
|
jobber.SendChatMessage($"~y~Job: ~s~Du kannst jetzt auch mit dem Velum Flugzeug (LS Airport) fliegen!");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -270,7 +270,7 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
JobBase job = JobManager.GetJob(jobber.GetUser().JobId ?? -1);
|
JobBase job = JobManager.GetJob(jobber.GetUser().JobId ?? -1);
|
||||||
job.StopJob(jobber);
|
job.StopJob(jobber);
|
||||||
CheckPointHandle.DeleteCheckpoints(jobber);
|
CheckPointHandle.DeleteCheckpoints(jobber);
|
||||||
ChatService.SendMessage(jobber, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
|
ChatService.SendMessage(jobber, $"~y~Job: ~s~Du hast deinen Job ~o~{job.Name}~s~ beendet.");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -289,19 +289,19 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
case 1:
|
case 1:
|
||||||
{
|
{
|
||||||
c.StartPilotRoute(player, "Route 1");
|
c.StartPilotRoute(player, "Route 1");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 1");
|
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt: ~g~Route 1");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 2:
|
case 2:
|
||||||
{
|
{
|
||||||
c.StartPilotRoute(player, "Route 2");
|
c.StartPilotRoute(player, "Route 2");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 2");
|
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt: ~g~Route 2");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 3:
|
case 3:
|
||||||
{
|
{
|
||||||
c.StartPilotRoute(player, "Route 3");
|
c.StartPilotRoute(player, "Route 3");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 2");
|
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt: ~g~Route 2");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -315,19 +315,19 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
case 1:
|
case 1:
|
||||||
{
|
{
|
||||||
c.StartPilotRoute(player, "Route 4");
|
c.StartPilotRoute(player, "Route 4");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 4");
|
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt: ~g~Route 4");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 2:
|
case 2:
|
||||||
{
|
{
|
||||||
c.StartPilotRoute(player, "Route 5");
|
c.StartPilotRoute(player, "Route 5");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 5");
|
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt: ~g~Route 5");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 3:
|
case 3:
|
||||||
{
|
{
|
||||||
c.StartPilotRoute(player, "Route 6");
|
c.StartPilotRoute(player, "Route 6");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 6");
|
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt: ~g~Route 6");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using GTANetworkAPI;
|
using GTANetworkAPI;
|
||||||
@@ -166,7 +166,7 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
{
|
{
|
||||||
if (data.getDataFromClient(player) == null) continue;
|
if (data.getDataFromClient(player) == null) continue;
|
||||||
veh = data.vehicle;
|
veh = data.vehicle;
|
||||||
ChatService.SendMessage((Player)player, "~g~Du hast den Müllmann-Job gestartet!");
|
ChatService.SendMessage((Player)player, $"~y~Job: ~s~Du hast deinen Job (~o~{job.Name}~s~) gestartet.");
|
||||||
player.TriggerEvent("SERVER:MuellmannStatusTrue");
|
player.TriggerEvent("SERVER:MuellmannStatusTrue");
|
||||||
player.TriggerEvent("SERVER:MuellmannBCSErstellen", JsonConvert.SerializeObject(vector3s.ToArray()), veh);
|
player.TriggerEvent("SERVER:MuellmannBCSErstellen", JsonConvert.SerializeObject(vector3s.ToArray()), veh);
|
||||||
return;
|
return;
|
||||||
@@ -176,7 +176,7 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
|
|
||||||
public void MuellmannJobBeenden(Player player)
|
public void MuellmannJobBeenden(Player player)
|
||||||
{
|
{
|
||||||
ChatService.SendMessage((Player)player, "~g~Du hast den Müllmann-Job beendet!");
|
ChatService.SendMessage((Player)player, $"~y~Job: ~s~Du hast deinen Job (~o~{job.Name}~s~) beendet.");
|
||||||
player.TriggerEvent("SERVER:MuellmannStatusFalse");
|
player.TriggerEvent("SERVER:MuellmannStatusFalse");
|
||||||
player.TriggerEvent("SERVER:MuellmannBCSEntfernen");
|
player.TriggerEvent("SERVER:MuellmannBCSEntfernen");
|
||||||
|
|
||||||
@@ -209,7 +209,7 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
if (data.getDataFromClient(player) == null) continue;
|
if (data.getDataFromClient(player) == null) continue;
|
||||||
Player target = data.getPartnerClient(player);
|
Player target = data.getPartnerClient(player);
|
||||||
if (target != null) target.TriggerEvent("MuellmannUpdateColshape", colshapeIndex);
|
if (target != null) target.TriggerEvent("MuellmannUpdateColshape", colshapeIndex);
|
||||||
ChatService.SendMessage((Player)player, "Wirf den müllsack in den Müllwagen.");
|
ChatService.SendMessage((Player)player, "~y~Job: ~s~Wirf den Müllsack in den Müllwagen.");
|
||||||
player.AddAttachment("binbag", false);
|
player.AddAttachment("binbag", false);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -227,9 +227,32 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
{
|
{
|
||||||
if (data.getDataFromClient(player) == null) continue;
|
if (data.getDataFromClient(player) == null) continue;
|
||||||
Player target = data.getPartnerClient(player);
|
Player target = data.getPartnerClient(player);
|
||||||
User user1 = player.GetUser();
|
User user1 = player.GetUser();
|
||||||
User user2 = target.GetUser();
|
User user2 = target.GetUser();
|
||||||
using (var dbContext = new DatabaseContext())
|
using (var dbContext = new DatabaseContext())
|
||||||
|
{
|
||||||
|
user1 = player.GetUser(dbContext);
|
||||||
|
user2 = target.GetUser(dbContext);
|
||||||
|
user1.trashcount += 1;
|
||||||
|
player.SendNotification("Müllsack: " + user1.trashcount + " von 20.");
|
||||||
|
if (target != null) {
|
||||||
|
target.SendNotification("Müllsack: " + user2.trashcount + " von 20.");
|
||||||
|
user2.trashcount += 1;
|
||||||
|
}
|
||||||
|
dbContext.SaveChanges();
|
||||||
|
}
|
||||||
|
player.AddAttachment("binbag", true);
|
||||||
|
if (target != null)
|
||||||
|
if (player.GetUser().trashcount >= 20)
|
||||||
|
{
|
||||||
|
ChatService.SendMessage((Player)player, "~y~Job: ~s~Der Müllwagen ist voll. Fahre nun zurück zur Recyclinganlage!");
|
||||||
|
if (target != null) {
|
||||||
|
ChatService.SendMessage((Player)target, "~y~Job: ~s~Der Müllwagen ist voll! Er muss wieder entleert werden.");
|
||||||
|
target.TriggerEvent("SERVER:MuellmannZuBase");
|
||||||
|
}
|
||||||
|
player.TriggerEvent("SERVER:MuellmannZuBase");
|
||||||
|
}
|
||||||
|
else
|
||||||
{
|
{
|
||||||
user1 = player.GetUser(dbContext);
|
user1 = player.GetUser(dbContext);
|
||||||
user2 = target.GetUser(dbContext);
|
user2 = target.GetUser(dbContext);
|
||||||
@@ -277,8 +300,8 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
if (data.getDataFromClient(player) == null) continue;
|
if (data.getDataFromClient(player) == null) continue;
|
||||||
|
|
||||||
Player target = data.getPartnerClient(player);
|
Player target = data.getPartnerClient(player);
|
||||||
if (target != null) ChatService.SendMessage((Player)target, $"Fahrzeug wurde entleert. Säcke: {target.GetUser().trashcount}");
|
if (target != null) ChatService.SendMessage((Player)target, $"~y~Job: ~s~Fahrzeug wurde entleert. Säcke: {target.GetUser().trashcount}");
|
||||||
ChatService.SendMessage((Player)player, $"Fahrzeug wurde entleert. Säcke: {player.GetUser().trashcount}");
|
ChatService.SendMessage((Player)player, $"~y~Job: ~s~Fahrzeug wurde entleert. Säcke: {player.GetUser().trashcount}");
|
||||||
//bonus pro sack
|
//bonus pro sack
|
||||||
if (target != null)
|
if (target != null)
|
||||||
{
|
{
|
||||||
@@ -390,8 +413,8 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
if (target == null)
|
if (target == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
ChatService.SendMessage((Player)player, $"Dein Partner ist {target.Name} !");
|
ChatService.SendMessage((Player)player, $"~y~Job: ~s~Dein Partner ist {target.Name}!");
|
||||||
ChatService.SendMessage((Player)target, $"Dein Partner ist {player.Name} !");
|
ChatService.SendMessage((Player)target, $"~y~Job: ~s~Dein Partner ist {player.Name}!");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -407,8 +430,8 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
if (target == null)
|
if (target == null)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
ChatService.SendMessage((Player)player, $"Dein Partner ist {target.Name} !");
|
ChatService.SendMessage((Player)player, $"~y~Job: ~s~Dein Partner ist {target.Name}!");
|
||||||
ChatService.SendMessage((Player)target, $"Dein Partner ist {player.Name} !");
|
ChatService.SendMessage((Player)target, $"~y~Job: ~s~Dein Partner ist {player.Name}!");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user