afk system
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@@ -13,5 +13,15 @@ namespace ReallifeGamemode.Server.Events
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{
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player.SafeTeleport(pos);
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}
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[RemoteEvent("CLIENT:SetAfkStatus")]
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public void SetPlayerAfkStatus(Player player, bool status)
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{
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player.SetServerData("isAfk", status);
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if(status)
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{
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player.SendNotification("Du wurdest ~b~AFK~s~ gesetzt", true);
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}
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}
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}
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}
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@@ -136,6 +136,11 @@ namespace ReallifeGamemode.Server.Extensions
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return player.GetServerData("duty", false);
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}
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public static bool IsAfk(this Player player)
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{
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return player.GetServerData("isAfk", false);
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}
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public static bool IsAlive(this Player player)
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{
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return !player.HasData("isDead") || player.GetData<bool>("isDead") == false;
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@@ -189,6 +189,11 @@ namespace ReallifeGamemode.Server.Finance
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using var dbContext = new DatabaseContext();
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foreach (var player in NAPI.Pools.GetAllPlayers().Where(p => p.IsLoggedIn()))
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{
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if(player.IsAfk())
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{
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continue;
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}
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User user = player.GetUser(dbContext);
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if(user == null)
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{
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@@ -30,6 +30,11 @@ namespace ReallifeGamemode.Server.WeaponDeal
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public void SrvEVENT_startWeaponDeal(Player client)
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{
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var user = client.GetUser();
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if(user == null || user.FactionId == null)
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{
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return;
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}
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using (var context = new DatabaseContext(true))
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{
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FactionVehicle factionVehicle = context.FactionVehicles.Where(f => f.Model == VehicleHash.Burrito3 || f.Model == VehicleHash.Policet).ToList().Where(f => f.GetOwners().Contains(user.FactionId ?? 0)).FirstOrDefault();
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@@ -40,7 +45,6 @@ namespace ReallifeGamemode.Server.WeaponDeal
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return;
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}
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Vehicle fVeh = VehicleManager.GetVehicleFromServerVehicle(factionVehicle);
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if (checkWeaponDbyVehicle(fVeh))
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@@ -58,7 +62,7 @@ namespace ReallifeGamemode.Server.WeaponDeal
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WeaponDealPoints.factionWeaponDeal[user.FactionId.Value] = -1;
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Vector3 vector;
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vector = WeaponDealPoints.getRndWD_Route(client.GetUser().FactionId.Value);
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vector = WeaponDealPoints.getRndWD_Route(user.FactionId.Value);
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if (vector == new Vector3())
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return;
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fVeh.SetData<Vector3>("weaponDealPoint", vector);
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