Change primary Ammo from 300 to 500
Change secondary Ammo form 100 to 250
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@@ -81,11 +81,10 @@ namespace ReallifeGamemode.Server.Events
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melee = NAPI.Util.GetHashKey($"weapon_{meleeModel}");
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melee = NAPI.Util.GetHashKey($"weapon_{meleeModel}");
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}
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}
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client.GiveWeapon((WeaponHash)primary, 300);
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client.GiveWeapon((WeaponHash)primary, 500);
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client.GiveWeapon((WeaponHash)secondary, 100);
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client.GiveWeapon((WeaponHash)secondary, 250);
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client.GiveWeapon((WeaponHash)melee, 1);
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client.GiveWeapon((WeaponHash)melee, 1);
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if (!uint.TryParse(specialModel, out uint special))
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if (!uint.TryParse(specialModel, out uint special))
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{
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{
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if (specialModel.Contains("mk2") && !specialModel.Contains("_mk2")) specialModel = specialModel.Replace("mk2", "_mk2");
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if (specialModel.Contains("mk2") && !specialModel.Contains("_mk2")) specialModel = specialModel.Replace("mk2", "_mk2");
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