frakcar kaufen wucherpreis
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@@ -61,6 +61,19 @@ export default function carDealer(globalData: IGlobalData) {
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var targetItem = new UIMenuListItem("Kaufen f<>r", "W<>hle den Besitzer aus", targetsCollection);
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shopMenu.AddItem(targetItem);
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shopMenu.ListChange.on((item, index) => {
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if (item == targetItem) {
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switch (targetItem.SelectedValue) {
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case 'Spieler':
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priceItem.SetRightLabel("~g~$~s~ " + moneyFormat(price));
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break;
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case 'Fraktion':
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priceItem.SetRightLabel("~g~$~s~ " + moneyFormat(price * 3));
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break;
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}
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}
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})
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var saveItem = new UIMenuItem("Kaufen");
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saveItem.BackColor = new Color(0, 100, 0);
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saveItem.HighlightedBackColor = new Color(0, 150, 0);
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@@ -12,6 +12,7 @@ using System.Linq;
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using System.Reflection;
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using ReallifeGamemode.Database;
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using ReallifeGamemode.Server.Types;
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using Microsoft.EntityFrameworkCore;
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namespace ReallifeGamemode.Server.Managers
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{
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@@ -140,7 +141,7 @@ namespace ReallifeGamemode.Server.Managers
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};
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if (player.GetUser().FactionLeader && !player.GetUser().Faction.StateOwned) availableTargets.Add("Fraktion");
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if (player.GetUser().GroupRank == GroupRank.OWNER) availableTargets.Add("Gruppe");
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//if (player.GetUser().GroupRank == GroupRank.OWNER) availableTargets.Add("Gruppe");
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player.TriggerEvent("ShopVehicle_OpenMenu", GetBusiness(shopVehicle.BusinessId).Name, shopVehicle.Price, availableTargets.ToArray());
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}
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@@ -156,21 +157,24 @@ namespace ReallifeGamemode.Server.Managers
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ShopVehicle shopVehicle = (ShopVehicle)sVeh;
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int price = shopVehicle.Price;
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CarDealerBusinessBase business = GetBusiness(shopVehicle.BusinessId) as CarDealerBusinessBase;
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TransactionResult result = BankManager.TransferMoney(player.GetUser(dbContext), business, price, "Auto gekauft", dbContext);
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if (result == TransactionResult.SENDER_NOT_ENOUGH_MONEY)
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{
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player.SendNotification("~r~Du hast nicht genug Geld: " + price.ToMoneyString());
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return;
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}
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Vector3 spawnPos = business.CarSpawnPositon.Around(3);
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player.TriggerEvent("SERVER:Util_setWaypoint", spawnPos.X, spawnPos.Y);
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User u = player.GetUser(dbContext);
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ServerVehicle newVeh = null;
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if (target == "Spieler")
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{
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TransactionResult result = BankManager.TransferMoney(u, business, price, "Auto gekauft", dbContext);
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if (result == TransactionResult.SENDER_NOT_ENOUGH_MONEY)
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{
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player.SendNotification("~r~Du hast nicht genug Geld: " + price.ToMoneyString());
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return;
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}
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newVeh = new UserVehicle
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{
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Heading = business.CarSpawnHeading,
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@@ -188,6 +192,14 @@ namespace ReallifeGamemode.Server.Managers
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}
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else if (target == "Fraktion")
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{
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var faction = dbContext.Factions.Include(f => f.BankAccount).Where(f => f.Id == u.FactionId).First();
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TransactionResult result = BankManager.TransferMoney(faction, business, price * 3, "Auto gekauft", dbContext);
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if (result == TransactionResult.SENDER_NOT_ENOUGH_MONEY)
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{
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player.SendNotification("~r~Die Fraktion hat nicht genug Geld: " + price.ToMoneyString());
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return;
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}
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newVeh = new FactionVehicle
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{
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Heading = business.CarSpawnHeading,
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@@ -202,22 +214,22 @@ namespace ReallifeGamemode.Server.Managers
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Active = true,
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};
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}
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else if (target == "Gruppe")
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{
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newVeh = new GroupVehicle
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{
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Heading = business.CarSpawnHeading,
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PositionX = spawnPos.X,
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PositionY = spawnPos.Y,
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PositionZ = spawnPos.Z,
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Locked = false,
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GroupId = player.GetUser().Group.Id,
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Model = shopVehicle.Model,
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PrimaryColor = 111,
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SecondaryColor = 111,
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Active = true,
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};
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}
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//else if (target == "Gruppe")
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//{
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// newVeh = new GroupVehicle
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// {
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// Heading = business.CarSpawnHeading,
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// PositionX = spawnPos.X,
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// PositionY = spawnPos.Y,
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// PositionZ = spawnPos.Z,
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// Locked = false,
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// GroupId = player.GetUser().Group.Id,
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// Model = shopVehicle.Model,
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// PrimaryColor = 111,
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// SecondaryColor = 111,
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// Active = true,
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// };
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//}
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dbContext.ServerVehicles.Add(newVeh);
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dbContext.SaveChanges();
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