try change something at friseur
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@@ -88,12 +88,12 @@ export default function friseurShopList(globalData: IGlobalData) {
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return;
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return;
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}
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}
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}
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}
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mainMenu.AddItem(new UIMenuItem(categoryTitles[type][key], `${type === "props" ? "Prop category." : "Clothing category."}`));
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mainMenu.AddItem(new UIMenuItem(categoryTitles[type][key]));
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// Create category menu
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// Create category menu
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categoryMenu = new UIMenu("", categoryTitles[type][key].toUpperCase(), new Point(0, 0), bannerSprite.library, bannerSprite.texture);
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categoryMenu = new UIMenu("", categoryTitles[type][key].toUpperCase(), new Point(0, 0), bannerSprite.library, bannerSprite.texture);
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categoryMenu.Visible = false;
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categoryMenu.Visible = false;
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} else {
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} else {
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mainMenu.AddItem(new UIMenuItem(categoryTitles[type][key], `${type === "props" ? "Prop category." : "Clothing category."}`));
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mainMenu.AddItem(new UIMenuItem(categoryTitles[type][key]));
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// Create category menu
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// Create category menu
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categoryMenu = new UIMenu("", categoryTitles[type][key].toUpperCase(), new Point(0, 0), bannerSprite.library, bannerSprite.texture);
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categoryMenu = new UIMenu("", categoryTitles[type][key].toUpperCase(), new Point(0, 0), bannerSprite.library, bannerSprite.texture);
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categoryMenu.Visible = false;
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categoryMenu.Visible = false;
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@@ -116,7 +116,7 @@ export default function friseurShopList(globalData: IGlobalData) {
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if (itemDescription == "NULL") {
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if (itemDescription == "NULL") {
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itemDescription = "Clothing item.";
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itemDescription = "Clothing item.";
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}
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}
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const tempItem = new UIMenuItem(mp.game.ui.getLabelText(x.data[0].GXT), itemDescription);
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const tempItem = new UIMenuItem(mp.game.ui.getLabelText(x.data[0].GXT));
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//const tempItem = new UIMenuItem(x.data[0].GXT + " - " + x.id, itemDescription);
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//const tempItem = new UIMenuItem(x.data[0].GXT + " - " + x.id, itemDescription);
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tempItem.SetRightLabel(`${item.Price > 0 ? `$${item.Price}` : "FREE"}`);
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tempItem.SetRightLabel(`${item.Price > 0 ? `$${item.Price}` : "FREE"}`);
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