An dieser Stelle fehlte ein Komma. Das wurde behoben.
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@@ -1,4 +1,4 @@
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import game from "..";
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import game from "..";
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import { Key } from "../game";
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import { Key } from "../game";
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var interiorId = -1;
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var interiorId = -1;
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@@ -14,7 +14,7 @@ game.events.add('SERVER:InteriorManager_ClearHelpText', () => {
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game.events.add('SERVER:InteriorManager_ShowHelpText', (interior, intId, entEx) => {
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game.events.add('SERVER:InteriorManager_ShowHelpText', (interior, intId, entEx) => {
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//game.ui.setHelpText('Drücke ~INPUT_CONTEXT~, um ~b~' + interior + ' ~s~zu ' + (entEx === 0 ? 'betreten' : 'verlassen'));
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//game.ui.setHelpText('Drücke ~INPUT_CONTEXT~, um ~b~' + interior + ' ~s~zu ' + (entEx === 0 ? 'betreten' : 'verlassen'));
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helpText = "~s~Drücke ~g~E~s~ um ~b~" + interior + " ~s~zu " + (entEx === 0 ? "betreten" : "verlassen");
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helpText = "~s~Drücke ~g~E~s~, um ~b~" + interior + " ~s~zu " + (entEx === 0 ? "betreten" : "verlassen");
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mp.events.call("renderHelpTextOnScreen", helpText)
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mp.events.call("renderHelpTextOnScreen", helpText)
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interiorId = intId;
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interiorId = intId;
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enterExit = entEx;
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enterExit = entEx;
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