Almost finish login-register-system
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@@ -6,8 +6,8 @@
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function registerPlayer() {
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function registerPlayer() {
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var password = document.getElementById("passwordInputRegister");
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var password = document.getElementById("passwordInputRegister").value;
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var passwordRepeat = document.getElementById("passwordRepeatInputRegister");
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var passwordRepeat = document.getElementById("passwordRepeatInputRegister").value;
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if(password === "" || passwordRepeat === "") {
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if(password === "" || passwordRepeat === "") {
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showError("Mindestens ein Passwort Feld ist leer!");
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showError("Mindestens ein Passwort Feld ist leer!");
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@@ -29,7 +29,7 @@ function registerPlayer() {
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function loginPlayer() {
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function loginPlayer() {
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let password = document.getElementById("passwordInputLogin");
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let password = document.getElementById("passwordInputLogin").value;
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if (password === "") {
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if (password === "") {
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showError("Du musst ein Passwort angeben!");
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showError("Du musst ein Passwort angeben!");
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@@ -17,7 +17,7 @@ namespace reallife_gamemode.Server.Events
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[RemoteEvent("OnPlayerLogin")]
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[RemoteEvent("OnPlayerLogin")]
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public void OnPlayerLogin(Client player, string password)
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public void OnPlayerLogin(Client player, string password)
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{
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{
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var checkPassword = "";
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string checkPassword = null;
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using (var loginContext = new Model.DatabaseContext())
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using (var loginContext = new Model.DatabaseContext())
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{
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{
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var user = loginContext.Users.SingleOrDefault(b => b.Name == player.Name);
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var user = loginContext.Users.SingleOrDefault(b => b.Name == player.Name);
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