Almost finish login-register-system

This commit is contained in:
VegaZ
2018-09-20 18:54:30 +02:00
parent db9fd60384
commit 7452fc4993
2 changed files with 4 additions and 4 deletions

View File

@@ -6,8 +6,8 @@
function registerPlayer() { function registerPlayer() {
var password = document.getElementById("passwordInputRegister"); var password = document.getElementById("passwordInputRegister").value;
var passwordRepeat = document.getElementById("passwordRepeatInputRegister"); var passwordRepeat = document.getElementById("passwordRepeatInputRegister").value;
if(password === "" || passwordRepeat === "") { if(password === "" || passwordRepeat === "") {
showError("Mindestens ein Passwort Feld ist leer!"); showError("Mindestens ein Passwort Feld ist leer!");
@@ -29,7 +29,7 @@ function registerPlayer() {
function loginPlayer() { function loginPlayer() {
let password = document.getElementById("passwordInputLogin"); let password = document.getElementById("passwordInputLogin").value;
if (password === "") { if (password === "") {
showError("Du musst ein Passwort angeben!"); showError("Du musst ein Passwort angeben!");

View File

@@ -17,7 +17,7 @@ namespace reallife_gamemode.Server.Events
[RemoteEvent("OnPlayerLogin")] [RemoteEvent("OnPlayerLogin")]
public void OnPlayerLogin(Client player, string password) public void OnPlayerLogin(Client player, string password)
{ {
var checkPassword = ""; string checkPassword = null;
using (var loginContext = new Model.DatabaseContext()) using (var loginContext = new Model.DatabaseContext())
{ {
var user = loginContext.Users.SingleOrDefault(b => b.Name == player.Name); var user = loginContext.Users.SingleOrDefault(b => b.Name == player.Name);