Almost finish login-register-system
This commit is contained in:
@@ -6,8 +6,8 @@
|
||||
|
||||
function registerPlayer() {
|
||||
|
||||
var password = document.getElementById("passwordInputRegister");
|
||||
var passwordRepeat = document.getElementById("passwordRepeatInputRegister");
|
||||
var password = document.getElementById("passwordInputRegister").value;
|
||||
var passwordRepeat = document.getElementById("passwordRepeatInputRegister").value;
|
||||
|
||||
if(password === "" || passwordRepeat === "") {
|
||||
showError("Mindestens ein Passwort Feld ist leer!");
|
||||
@@ -29,7 +29,7 @@ function registerPlayer() {
|
||||
|
||||
function loginPlayer() {
|
||||
|
||||
let password = document.getElementById("passwordInputLogin");
|
||||
let password = document.getElementById("passwordInputLogin").value;
|
||||
|
||||
if (password === "") {
|
||||
showError("Du musst ein Passwort angeben!");
|
||||
|
||||
@@ -17,7 +17,7 @@ namespace reallife_gamemode.Server.Events
|
||||
[RemoteEvent("OnPlayerLogin")]
|
||||
public void OnPlayerLogin(Client player, string password)
|
||||
{
|
||||
var checkPassword = "";
|
||||
string checkPassword = null;
|
||||
using (var loginContext = new Model.DatabaseContext())
|
||||
{
|
||||
var user = loginContext.Users.SingleOrDefault(b => b.Name == player.Name);
|
||||
|
||||
Reference in New Issue
Block a user