This commit is contained in:
VegaZ
2021-04-05 17:34:31 +02:00
5 changed files with 42 additions and 34 deletions

View File

@@ -99,7 +99,7 @@ namespace ReallifeGamemode.Server.Events
{
//if (player.Vehicle.GetData<bool>("timerJobVehicleRespawn") == true)
//{
if (player.Vehicle.GetServerVehicle() is JobVehicle vehJ)
if (player.Vehicle.GetServerVehicle() is JobVehicle vehJ && job.Id == JobManager.GetJob<RefuseCollectorJob>().Id)
{
player.Vehicle.ResetData("timerJobVehicleRespawn");
ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(player.Vehicle);

View File

@@ -311,8 +311,6 @@ namespace ReallifeGamemode.Server.Extensions
}
}
NAPI.Util.ConsoleOutput($"{player.Name} - Setting blip and nametag color: nametag = {nameTagColor}, blip = {blipColor}");
user.Player.SetSharedData("nameTagColor", nameTagColor);
user.Player.SetSharedData("blipColor", blipColor);
}

View File

@@ -209,13 +209,13 @@ namespace ReallifeGamemode.Server.Job
}
[RemoteEvent("CLIENT:MuellmannImShape")]
public void MuellmannImShape(Player player, Vector3 blipCoords)
public void MuellmannImShape(Player player, int index)
{
foreach (var data in muellmanData)
{
if (data.getDataFromClient(player) == null) continue;
Player target = data.getPartnerClient(player);
if (target != null) target.TriggerEvent("MuellmannUpdateColshape", blipCoords);
if (target != null) target.TriggerEvent("MuellmannUpdateColshape", index);
player.TriggerEvent("renderTextOnScreen", "Wirf den Müllsack in den Müllwagen.");
player.AddAttachment("binbag", false);
return;

View File

@@ -13,8 +13,6 @@ using ReallifeGamemode.Server.Util;
using ReallifeGamemode.Services;
using ReallifeGamemode.Server.Types;
namespace ReallifeGamemode.Server.Managers
{
public class JobManager : Script
@@ -145,7 +143,7 @@ namespace ReallifeGamemode.Server.Managers
return;
}
if(player.Vehicle != null)
if (player.Vehicle != null)
{
player.SetData<Vehicle>("LastVehicle", player.Vehicle);
}
@@ -153,6 +151,7 @@ namespace ReallifeGamemode.Server.Managers
playerJobStartPosition[player] = player.Position;
job.StartJob(player);
}
[ServerEvent(Event.PlayerExitVehicle)]
public void JobManagerPlayerExitVehicle(Player player, Vehicle veh)
{
@@ -242,9 +241,13 @@ namespace ReallifeGamemode.Server.Managers
{
if (LastVehicle != null)
{
LastVehicle.ResetData("timerJobVehicleRespawn");
ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(LastVehicle);
ServerVehicleExtensions.Spawn(sVeh, LastVehicle);
if (job.Id != 2) //Müllman Handelt Fahrzeug respawn eigenständig
{
LastVehicle.ResetData("timerJobVehicleRespawn");
ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(LastVehicle);
ServerVehicleExtensions.Spawn(sVeh, LastVehicle);
}
job.StopJob(player);
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
CheckPointHandle.DeleteCheckpoints(player);