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@@ -99,7 +99,7 @@ namespace ReallifeGamemode.Server.Events
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{
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//if (player.Vehicle.GetData<bool>("timerJobVehicleRespawn") == true)
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//{
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if (player.Vehicle.GetServerVehicle() is JobVehicle vehJ)
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if (player.Vehicle.GetServerVehicle() is JobVehicle vehJ && job.Id == JobManager.GetJob<RefuseCollectorJob>().Id)
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{
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player.Vehicle.ResetData("timerJobVehicleRespawn");
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ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(player.Vehicle);
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@@ -311,8 +311,6 @@ namespace ReallifeGamemode.Server.Extensions
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}
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}
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NAPI.Util.ConsoleOutput($"{player.Name} - Setting blip and nametag color: nametag = {nameTagColor}, blip = {blipColor}");
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user.Player.SetSharedData("nameTagColor", nameTagColor);
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user.Player.SetSharedData("blipColor", blipColor);
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}
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@@ -209,13 +209,13 @@ namespace ReallifeGamemode.Server.Job
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}
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[RemoteEvent("CLIENT:MuellmannImShape")]
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public void MuellmannImShape(Player player, Vector3 blipCoords)
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public void MuellmannImShape(Player player, int index)
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{
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foreach (var data in muellmanData)
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{
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if (data.getDataFromClient(player) == null) continue;
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Player target = data.getPartnerClient(player);
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if (target != null) target.TriggerEvent("MuellmannUpdateColshape", blipCoords);
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if (target != null) target.TriggerEvent("MuellmannUpdateColshape", index);
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player.TriggerEvent("renderTextOnScreen", "Wirf den Müllsack in den Müllwagen.");
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player.AddAttachment("binbag", false);
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return;
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@@ -13,8 +13,6 @@ using ReallifeGamemode.Server.Util;
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using ReallifeGamemode.Services;
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using ReallifeGamemode.Server.Types;
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namespace ReallifeGamemode.Server.Managers
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{
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public class JobManager : Script
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@@ -145,7 +143,7 @@ namespace ReallifeGamemode.Server.Managers
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return;
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}
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if(player.Vehicle != null)
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if (player.Vehicle != null)
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{
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player.SetData<Vehicle>("LastVehicle", player.Vehicle);
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}
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@@ -153,6 +151,7 @@ namespace ReallifeGamemode.Server.Managers
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playerJobStartPosition[player] = player.Position;
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job.StartJob(player);
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}
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[ServerEvent(Event.PlayerExitVehicle)]
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public void JobManagerPlayerExitVehicle(Player player, Vehicle veh)
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{
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@@ -242,9 +241,13 @@ namespace ReallifeGamemode.Server.Managers
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{
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if (LastVehicle != null)
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{
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LastVehicle.ResetData("timerJobVehicleRespawn");
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ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(LastVehicle);
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ServerVehicleExtensions.Spawn(sVeh, LastVehicle);
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if (job.Id != 2) //Müllman Handelt Fahrzeug respawn eigenständig
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{
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LastVehicle.ResetData("timerJobVehicleRespawn");
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ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(LastVehicle);
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ServerVehicleExtensions.Spawn(sVeh, LastVehicle);
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}
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job.StopJob(player);
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ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
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CheckPointHandle.DeleteCheckpoints(player);
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