Change HP amount and Cooldown

This commit is contained in:
2021-04-18 22:09:47 +02:00
parent 4e1dec6304
commit 75d9497de3
6 changed files with 12 additions and 12 deletions

View File

@@ -17,8 +17,8 @@ namespace ReallifeGamemode.Server.Inventory.Items
public override string Einheit => "g"; public override string Einheit => "g";
public override int HpAmount => 10; public override int HpAmount => 10;
public override uint Object => 2240524752; public override uint Object => 2240524752;
public override int Price => 200; public override int Price => 50;
public override float Cooldown => 10000; public override float Cooldown => 60000;
public override void Consume(UserItem uItem) public override void Consume(UserItem uItem)
{ {

View File

@@ -19,7 +19,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
public override uint Object => 2240524752; public override uint Object => 2240524752;
public override int Price => 1000; public override int Price => 1000;
public override float Cooldown => 5000; public override float Cooldown => 60000;
public override void Consume(UserItem uItem) public override void Consume(UserItem uItem)
{ {

View File

@@ -17,9 +17,9 @@ namespace ReallifeGamemode.Server.Inventory.Items
public override string Einheit => "g"; public override string Einheit => "g";
public override int HpAmount => 30; public override int HpAmount => 30;
public override uint Object => 2240524752; public override uint Object => 2240524752;
public override int Price => 600; public override int Price => 150;
public override float Cooldown => 20000; public override float Cooldown => 180000;
public override void Consume(UserItem uItem) public override void Consume(UserItem uItem)
{ {

View File

@@ -20,8 +20,8 @@ namespace ReallifeGamemode.Server.Inventory.Items
public override string Einheit => "g"; public override string Einheit => "g";
public override int HpAmount => 20; public override int HpAmount => 20;
public override uint Object => 2240524752; public override uint Object => 2240524752;
public override int Price => 500; public override int Price => 100;
public override float Cooldown => 7000; public override float Cooldown => 120000;
public override void Consume(UserItem uItem) public override void Consume(UserItem uItem)
{ {

View File

@@ -17,9 +17,9 @@ namespace ReallifeGamemode.Server.Inventory.Items
public override string Einheit => "g"; public override string Einheit => "g";
public override int HpAmount => 5; public override int HpAmount => 5;
public override uint Object => 2240524752; public override uint Object => 2240524752;
public override int Price => 5; public override int Price => 25;
public override float Cooldown => 5500; public override float Cooldown => 30000;
public override void Consume(UserItem uItem) public override void Consume(UserItem uItem)
{ {

View File

@@ -15,11 +15,11 @@ namespace ReallifeGamemode.Server.Inventory.Items
public override string Description => "Von Emre selbst gemacht."; public override string Description => "Von Emre selbst gemacht.";
public override int Gewicht => 500; public override int Gewicht => 500;
public override string Einheit => "g"; public override string Einheit => "g";
public override int HpAmount => 80; public override int HpAmount => 50;
public override uint Object => 2240524752; public override uint Object => 2240524752;
public override int Price => 1800; public override int Price => 250;
public override float Cooldown => 50000; public override float Cooldown => 300000;
public override void Consume(UserItem uItem) public override void Consume(UserItem uItem)
{ {