Change HP amount and Cooldown
This commit is contained in:
@@ -17,8 +17,8 @@ namespace ReallifeGamemode.Server.Inventory.Items
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public override string Einheit => "g";
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public override string Einheit => "g";
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public override int HpAmount => 10;
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public override int HpAmount => 10;
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public override uint Object => 2240524752;
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public override uint Object => 2240524752;
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public override int Price => 200;
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public override int Price => 50;
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public override float Cooldown => 10000;
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public override float Cooldown => 60000;
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public override void Consume(UserItem uItem)
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public override void Consume(UserItem uItem)
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{
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{
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@@ -19,7 +19,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
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public override uint Object => 2240524752;
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public override uint Object => 2240524752;
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public override int Price => 1000;
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public override int Price => 1000;
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public override float Cooldown => 5000;
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public override float Cooldown => 60000;
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public override void Consume(UserItem uItem)
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public override void Consume(UserItem uItem)
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{
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{
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@@ -17,9 +17,9 @@ namespace ReallifeGamemode.Server.Inventory.Items
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public override string Einheit => "g";
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public override string Einheit => "g";
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public override int HpAmount => 30;
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public override int HpAmount => 30;
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public override uint Object => 2240524752;
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public override uint Object => 2240524752;
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public override int Price => 600;
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public override int Price => 150;
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public override float Cooldown => 20000;
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public override float Cooldown => 180000;
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public override void Consume(UserItem uItem)
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public override void Consume(UserItem uItem)
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{
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{
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@@ -20,8 +20,8 @@ namespace ReallifeGamemode.Server.Inventory.Items
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public override string Einheit => "g";
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public override string Einheit => "g";
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public override int HpAmount => 20;
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public override int HpAmount => 20;
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public override uint Object => 2240524752;
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public override uint Object => 2240524752;
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public override int Price => 500;
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public override int Price => 100;
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public override float Cooldown => 7000;
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public override float Cooldown => 120000;
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public override void Consume(UserItem uItem)
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public override void Consume(UserItem uItem)
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{
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{
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@@ -17,9 +17,9 @@ namespace ReallifeGamemode.Server.Inventory.Items
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public override string Einheit => "g";
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public override string Einheit => "g";
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public override int HpAmount => 5;
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public override int HpAmount => 5;
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public override uint Object => 2240524752;
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public override uint Object => 2240524752;
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public override int Price => 5;
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public override int Price => 25;
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public override float Cooldown => 5500;
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public override float Cooldown => 30000;
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public override void Consume(UserItem uItem)
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public override void Consume(UserItem uItem)
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{
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{
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@@ -15,11 +15,11 @@ namespace ReallifeGamemode.Server.Inventory.Items
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public override string Description => "Von Emre selbst gemacht.";
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public override string Description => "Von Emre selbst gemacht.";
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public override int Gewicht => 500;
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public override int Gewicht => 500;
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public override string Einheit => "g";
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public override string Einheit => "g";
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public override int HpAmount => 80;
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public override int HpAmount => 50;
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public override uint Object => 2240524752;
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public override uint Object => 2240524752;
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public override int Price => 1800;
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public override int Price => 250;
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public override float Cooldown => 50000;
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public override float Cooldown => 300000;
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public override void Consume(UserItem uItem)
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public override void Consume(UserItem uItem)
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{
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{
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