Add Connect-Event msg

This commit is contained in:
xSprite
2018-09-25 08:15:30 +02:00
parent 4dff2ad810
commit 77e33d656e

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@@ -6,10 +6,13 @@ using GTANetworkAPI;
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore;
using reallife_gamemode.Model; using reallife_gamemode.Model;
using reallife_gamemode.Server.Entities; using reallife_gamemode.Server.Entities;
using reallife_gamemode.Server.Extensions;
using reallife_gamemode.Server.Services;
using reallife_gamemode.Server.Util;
/** /**
* @overview Life of German Reallife - Event Login (Login.cs) * @overview Life of German Reallife - Event Login (Login.cs)
* @author VegaZ * @author VegaZ, xSprite
* @copyright (c) 2008 - 2018 Life of German * @copyright (c) 2008 - 2018 Life of German
*/ */
@@ -23,7 +26,16 @@ namespace reallife_gamemode.Server.Events
player.SetData("isLoggedIn", false); player.SetData("isLoggedIn", false);
player.Position = new Vector3(-1883.736, -781.4911, -10); player.Position = new Vector3(-1883.736, -781.4911, -10);
player.FreezePosition = true; player.FreezePosition = true;
string name = player.Name;
List<Client> playerlist = NAPI.Pools.GetAllPlayers();
foreach (Client currentPlayer in playerlist)
{
if (currentPlayer.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? false)
{
player.SendChatMessage("~m~*** "+player.Name+"["+player.SocialClubName+"] [ID:"+player.Handle.Value+"] ("+player.Address+")");
} }
} }
}
}
} }