Add DbContext, Models

This commit is contained in:
VegaZ
2018-09-17 18:57:49 +02:00
parent 0b5a428dac
commit 7cafc4d66b
7 changed files with 134 additions and 0 deletions

40
Model/DatabaseContext.cs Normal file
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/**
* @overview Life of German Reallife - DatabaseContext.cs
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
using System;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata;
namespace reallife_gamemode.Model
{
public partial class DatabaseContext : DbContext
{
public DatabaseContext(DbContextOptions<DatabaseContext> options) :base (options)
{
}
public DatabaseContext()
{
}
protected override void OnConfiguring(DbContextOptionsBuilder optionsBuilder)
{
base.OnConfiguring(optionsBuilder);
optionsBuilder.UseMySql("Host=localhost;Port=3306;Database=gtav-devdb;Username=gtav-dev;Password=Test123");
}
protected override void OnModelCreating(ModelBuilder modelBuilder)
{
base.OnModelCreating(modelBuilder);
}
public DbSet<Server.Entities.User> Users { get; set; }
public DbSet<Server.Entities.Character> Characters { get; set; }
}
}

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using System;
using System.Collections.Generic;
namespace reallife_gamemode.Model
{
public partial class Efmigrationshistory
{
public string MigrationId { get; set; }
public string ProductVersion { get; set; }
}
}

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Model/appsettings.json Normal file
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{
"ConnectionStrings": {
"gtavDatabase": "Host=localhost;Port=3306;Database=gtav-devdb;Username=gtav-dev;Password=JZi(k0HpKZ9MSDc9Ifrvh>qm>WbMTC!MQ]uAG08PN!fzG1elmDAJqU8VC<6c{eOsEChzxy8Yn<6W{MIG;"
}
}

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Server/Commands/Admin.cs Normal file
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using System;
using System.Collections.Generic;
using System.Text;
using GTANetworkAPI;
namespace reallife_gamemode.Server.Command
{
public class Admin : Script
{
[Command("o")]
public void sendOChat(Client player, string message)
{
NAPI.Chat.SendChatMessageToAll("~r~" + player.Name + " sagt:~w~ " + message);
}
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Text;
namespace reallife_gamemode.Server.Entities
{
public class Character
{
[Key]
public int Id { get; set; }
public int UserId { get; set; }
public string Name { get; set; }
public byte Gender { get; set; }
}
}

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Server/Entities/User.cs Normal file
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using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Text;
namespace reallife_gamemode.Server.Entities
{
public class User
{
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id { get; set; }
[StringLength(32)]
public string Name { get; set; }
[StringLength(32)]
public string SocialClubName { get; set; }
[StringLength(64)]
public string Password { get; set; }
public int LogUserId { get; set; }
public DateTime RegistrationDate { get; set; }
[EmailAddress]
[StringLength(64)]
public string Email { get; set; }
}
}

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Server/Events/Spawn.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using GTANetworkAPI;
using GTANetworkMethods;
using reallife_gamemode.Model;
namespace reallife_gamemode.Server.Event
{
public class Spawn : Script
{
[ServerEvent(GTANetworkAPI.Event.PlayerSpawn)]
public void OnPlayerSpawn(Client player)
{
NAPI.Chat.SendChatMessageToPlayer(player, "~b~Du wurdest gespawnt.");
}
}
}