Add DbContext, Models
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40
Model/DatabaseContext.cs
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40
Model/DatabaseContext.cs
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/**
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* @overview Life of German Reallife - DatabaseContext.cs
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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using System;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using Microsoft.EntityFrameworkCore;
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using Microsoft.EntityFrameworkCore.Metadata;
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namespace reallife_gamemode.Model
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{
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public partial class DatabaseContext : DbContext
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{
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public DatabaseContext(DbContextOptions<DatabaseContext> options) :base (options)
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{
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}
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public DatabaseContext()
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{
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}
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protected override void OnConfiguring(DbContextOptionsBuilder optionsBuilder)
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{
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base.OnConfiguring(optionsBuilder);
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optionsBuilder.UseMySql("Host=localhost;Port=3306;Database=gtav-devdb;Username=gtav-dev;Password=Test123");
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}
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protected override void OnModelCreating(ModelBuilder modelBuilder)
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{
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base.OnModelCreating(modelBuilder);
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}
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public DbSet<Server.Entities.User> Users { get; set; }
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public DbSet<Server.Entities.Character> Characters { get; set; }
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}
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}
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11
Model/Efmigrationshistory.cs
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11
Model/Efmigrationshistory.cs
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using System;
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using System.Collections.Generic;
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namespace reallife_gamemode.Model
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{
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public partial class Efmigrationshistory
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{
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public string MigrationId { get; set; }
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public string ProductVersion { get; set; }
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}
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}
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5
Model/appsettings.json
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5
Model/appsettings.json
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{
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"ConnectionStrings": {
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"gtavDatabase": "Host=localhost;Port=3306;Database=gtav-devdb;Username=gtav-dev;Password=JZi(k0HpKZ9MSDc9Ifrvh>qm>WbMTC!MQ]uAG08PN!fzG1elmDAJqU8VC<6c{eOsEChzxy8Yn<6W{MIG;"
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}
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}
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16
Server/Commands/Admin.cs
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16
Server/Commands/Admin.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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using GTANetworkAPI;
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namespace reallife_gamemode.Server.Command
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{
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public class Admin : Script
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{
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[Command("o")]
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public void sendOChat(Client player, string message)
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{
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NAPI.Chat.SendChatMessageToAll("~r~" + player.Name + " sagt:~w~ " + message);
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}
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}
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}
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16
Server/Entities/Character.cs
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16
Server/Entities/Character.cs
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.Text;
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namespace reallife_gamemode.Server.Entities
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{
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public class Character
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{
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[Key]
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public int Id { get; set; }
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public int UserId { get; set; }
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public string Name { get; set; }
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public byte Gender { get; set; }
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}
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}
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26
Server/Entities/User.cs
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26
Server/Entities/User.cs
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Text;
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namespace reallife_gamemode.Server.Entities
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{
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public class User
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{
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
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public int Id { get; set; }
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[StringLength(32)]
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public string Name { get; set; }
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[StringLength(32)]
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public string SocialClubName { get; set; }
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[StringLength(64)]
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public string Password { get; set; }
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public int LogUserId { get; set; }
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public DateTime RegistrationDate { get; set; }
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[EmailAddress]
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[StringLength(64)]
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public string Email { get; set; }
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}
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}
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20
Server/Events/Spawn.cs
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20
Server/Events/Spawn.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using GTANetworkAPI;
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using GTANetworkMethods;
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using reallife_gamemode.Model;
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namespace reallife_gamemode.Server.Event
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{
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public class Spawn : Script
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{
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[ServerEvent(GTANetworkAPI.Event.PlayerSpawn)]
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public void OnPlayerSpawn(Client player)
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{
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NAPI.Chat.SendChatMessageToPlayer(player, "~b~Du wurdest gespawnt.");
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}
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}
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}
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