Fix Sani Decission

This commit is contained in:
VegaZ
2021-04-05 17:08:56 +02:00
parent d4b1b57d7e
commit 7ddf145884
2 changed files with 6 additions and 6 deletions

View File

@@ -764,15 +764,15 @@ namespace ReallifeGamemode.Server.Events
{ {
if (!player.IsLoggedIn()) return; if (!player.IsLoggedIn()) return;
if (!player.IsInVehicle) return;
if (player.VehicleSeat != 0) return;
if (player.GetData<bool>("healDecision") == true) if (player.GetData<bool>("healDecision") == true)
{ {
player.SetData<bool>("healDecision", true); player.SetData<bool>("healDecision", false);
Medic.MakeHealDecision(player, false); Medic.MakeHealDecision(player, false);
} }
if (!player.IsInVehicle) return;
if (player.VehicleSeat != 0) return;
GTANetworkAPI.Vehicle v = player.Vehicle; GTANetworkAPI.Vehicle v = player.Vehicle;
User u = player.GetUser(); User u = player.GetUser();

View File

@@ -86,12 +86,12 @@ namespace ReallifeGamemode.Server.Factions.Medic
var activeDecision = HealDecisions.FirstOrDefault(d => d.dTarget == target); var activeDecision = HealDecisions.FirstOrDefault(d => d.dTarget == target);
if(decision == false) if(decision == false)
{ {
ChatService.SendMessage(activeDecision.dMedic, activeDecision.dTarget + " hat den Heal abgelehnt"); ChatService.SendMessage(activeDecision.dMedic, activeDecision.dTarget.Name + " hat den Heal abgelehnt");
return; return;
} }
else else
{ {
ChatService.SendMessage(activeDecision.dMedic, activeDecision.dTarget + " hat den Heal akzeptiert"); ChatService.SendMessage(activeDecision.dMedic, activeDecision.dTarget.Name + " hat den Heal akzeptiert");
using var dbContext = new DatabaseContext(); using var dbContext = new DatabaseContext();
{ {
User targetUser = target.GetUser(dbContext); User targetUser = target.GetUser(dbContext);