Fix Sani Decission
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@@ -764,15 +764,15 @@ namespace ReallifeGamemode.Server.Events
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{
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{
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if (!player.IsLoggedIn()) return;
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if (!player.IsLoggedIn()) return;
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if (!player.IsInVehicle) return;
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if (player.VehicleSeat != 0) return;
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if (player.GetData<bool>("healDecision") == true)
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if (player.GetData<bool>("healDecision") == true)
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{
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{
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player.SetData<bool>("healDecision", true);
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player.SetData<bool>("healDecision", false);
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Medic.MakeHealDecision(player, false);
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Medic.MakeHealDecision(player, false);
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}
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}
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if (!player.IsInVehicle) return;
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if (player.VehicleSeat != 0) return;
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GTANetworkAPI.Vehicle v = player.Vehicle;
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GTANetworkAPI.Vehicle v = player.Vehicle;
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User u = player.GetUser();
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User u = player.GetUser();
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@@ -86,12 +86,12 @@ namespace ReallifeGamemode.Server.Factions.Medic
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var activeDecision = HealDecisions.FirstOrDefault(d => d.dTarget == target);
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var activeDecision = HealDecisions.FirstOrDefault(d => d.dTarget == target);
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if(decision == false)
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if(decision == false)
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{
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{
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ChatService.SendMessage(activeDecision.dMedic, activeDecision.dTarget + " hat den Heal abgelehnt");
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ChatService.SendMessage(activeDecision.dMedic, activeDecision.dTarget.Name + " hat den Heal abgelehnt");
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return;
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return;
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}
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}
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else
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else
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{
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{
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ChatService.SendMessage(activeDecision.dMedic, activeDecision.dTarget + " hat den Heal akzeptiert");
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ChatService.SendMessage(activeDecision.dMedic, activeDecision.dTarget.Name + " hat den Heal akzeptiert");
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using var dbContext = new DatabaseContext();
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using var dbContext = new DatabaseContext();
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{
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{
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User targetUser = target.GetUser(dbContext);
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User targetUser = target.GetUser(dbContext);
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