improve color code removing in normal chat
This commit is contained in:
@@ -129,7 +129,7 @@ namespace ReallifeGamemode.Server.Commands
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ChatService.NotAuthorized(player);
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return;
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}
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message = Regex.Replace(message, "(~[a-zA-Z]~{1})|(!{(.*)})", "");
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message = Regex.Replace(message, "(~[a-zA-Z]~)|(!{(.*)})", "");
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message = Regex.Replace(message, "#([0-9A-Fa-f]{6})", m => "!{" + m.Groups[0].Value + "}");
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string publicMessage = "~b~(( " + player.GetUser().AdminLevel.GetName() + " " + player.Name + ": " + message + " ~b~))";
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@@ -250,7 +250,7 @@ namespace ReallifeGamemode.Server.Commands
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return;
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}
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msg = Regex.Replace(msg, "(~[a-zA-Z]~{1})|(!{(.*)})", "");
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msg = Regex.Replace(msg, "(~[a-zA-Z]~)|(!{(.*)})", "");
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ChatService.SendMessage(player, "~y~PM an " + target.Name + ": " + msg + " ");
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string Message = "~y~PM von " + player.GetUser().AdminLevel.GetName() + " " + player.Name + ": " + msg + "";
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@@ -319,7 +319,7 @@ namespace ReallifeGamemode.Server.Commands
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return;
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}
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message = Regex.Replace(message, "(~[a-zA-Z]~{1})|(!{(.*)})", "");
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message = Regex.Replace(message, "(~[a-zA-Z]~)|(!{(.*)})", "");
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ChatService.BroadcastAdmin("~r~[ADMINCHAT]~s~ " + player.GetUser().AdminLevel.GetName() + " " + player.Name + "~w~: " + message, AdminLevel.ADMIN);
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}
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@@ -623,7 +623,7 @@ namespace ReallifeGamemode.Server.Commands
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return;
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}
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reason = Regex.Replace(reason, "(~[a-zA-Z]~{1})|(!{(.*)})", "");
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reason = Regex.Replace(reason, "(~[a-zA-Z]~)|(!{(.*)})", "");
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target.GetUser().BanPlayer(admin, reason, mins);
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}
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@@ -29,7 +29,7 @@ namespace ReallifeGamemode.Server.Commands
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return;
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}
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message = Regex.Replace(message, "(~[a-zA-Z]~{1})|(!{(.*)})", "");
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message = Regex.Replace(message, "(~[a-zA-Z]~)|(!{(.*)})", "");
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string broadcastMessage = "!{02FCFF}** " + player.GetUser().GetFactionRank().RankName + " " + player.Name + ": " + message + " )) **";
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ChatService.BroadcastFaction(broadcastMessage, f);
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@@ -45,7 +45,7 @@ namespace ReallifeGamemode.Server.Commands
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return;
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}
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message = Regex.Replace(message, "(~[a-zA-Z]~{1})|(!{(.*)})", "");
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message = Regex.Replace(message, "(~[a-zA-Z]~)|(!{(.*)})", "");
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string broadcastMessage = "!{33AA33}** " + player.GetUser().GetFactionRank().RankName + " " + player.Name + ": " + message + ", over **";
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ChatService.BroadcastFaction(broadcastMessage, f);
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@@ -61,7 +61,7 @@ namespace ReallifeGamemode.Server.Commands
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return;
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}
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message = Regex.Replace(message, "(~[a-zA-Z]~{1})|(!{(.*)})", "");
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message = Regex.Replace(message, "(~[a-zA-Z]~)|(!{(.*)})", "");
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string broadcastMessage = "!{CC3333}** " + player.GetUser().GetFactionRank().RankName + " " + player.Name + ": " + message + ", over **";
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using (var context = new DatabaseContext())
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@@ -111,12 +111,6 @@ namespace ReallifeGamemode.Server.Commands
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}
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}
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[Command("uninvite", "~m~Benutzung: ~s~/uninvite [Name]")]
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public void CmdFactionUninvite(Client player, string name)
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{
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}
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[Command("lc", "~m~Benutzung: ~s~/lc [Nachricht]", GreedyArg = true)]
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public void CmdFactionLc(Client player, string message)
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{
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@@ -126,7 +120,7 @@ namespace ReallifeGamemode.Server.Commands
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return;
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}
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message = Regex.Replace(message, "(~[a-zA-Z]~{1})|(!{(.*)})", "");
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message = Regex.Replace(message, "(~[a-zA-Z]~)|(!{(.*)})", "");
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string broadcastMsg = "~y~[" + player.GetUser().Faction.Name + "] " + player.Name + ": " + message;
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@@ -190,21 +184,29 @@ namespace ReallifeGamemode.Server.Commands
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player.SendNotification("Du hast~g~" + target.Name + " ~s~geheilt.", false);
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}
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#endregion
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#region Global Fraktions Commands
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[Command("duty", "~m~Benutzung: ~s~/duty")]
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public void CmdFactionDuty(Client player)
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#region Staatsfraktionen (LSPD / FBI) Commands
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[Command("wanted", "~m~Benutzung: ~s~/wa(nted) [Name / ID] [Anzahl] [Grund]", Alias = "wa", GreedyArg = true)]
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public void CmdFactionWanted(Client player, string nameOrId, int amount, string reason)
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{
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if (player.GetData("duty") == false)
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User user = player.GetUser();
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if (user == null || (user.FactionId != 1 && user.FactionId != 2))
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{
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player.SetData("duty", true);
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player.SendNotification("~g~Du bist jetzt im Dienst!", false);
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ChatService.NotAuthorized(player);
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return;
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}
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else
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Client target = ClientService.GetClientByNameOrId(nameOrId);
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if (target == null || !target.IsLoggedIn())
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{
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player.SetData("duty", false);
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player.SendNotification("~r~Schönen Feierabend!", false);
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ChatService.PlayerNotFound(player);
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return;
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}
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User targetUser = target.GetUser();
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targetUser.GiveWanteds(player, amount, reason);
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}
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#endregion
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#region Global Fraktions Commands
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#endregion
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}
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}
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@@ -21,7 +21,7 @@ namespace ReallifeGamemode.Server.Commands
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return;
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}
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message = Regex.Replace(message, "(~[a-zA-Z]~{1})|(!{(.*)})", "");
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message = Regex.Replace(message, "(~[a-zA-Z]~)|(!{(.*)})", "");
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message = $"{player.Name}: {message}";
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ChatService.BroadcastGroup(message, group);
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@@ -9,7 +9,7 @@ namespace ReallifeGamemode.Server.Events
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[ServerEvent(Event.ChatMessage)]
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public void ChatEvent(Client player, string message)
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{
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string serverMsg = Regex.Replace(message, "(~[a-zA-Z]~{1})|(!{(.*)})", "");
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string serverMsg = Regex.Replace(message, "(~[a-zA-Z]~)|(!{(.*)})", "");
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if (serverMsg.Trim().Length == 0) return;
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NAPI.Player.GetPlayersInRadiusOfPlayer(10, player).ForEach(p =>
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{
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