improve color code removing in normal chat

This commit is contained in:
hydrant
2019-06-26 16:49:56 +02:00
parent c8155074d3
commit 8125ba673e
4 changed files with 27 additions and 25 deletions

View File

@@ -129,7 +129,7 @@ namespace ReallifeGamemode.Server.Commands
ChatService.NotAuthorized(player); ChatService.NotAuthorized(player);
return; return;
} }
message = Regex.Replace(message, "(~[a-zA-Z]~{1})|(!{(.*)})", ""); message = Regex.Replace(message, "(~[a-zA-Z]~)|(!{(.*)})", "");
message = Regex.Replace(message, "#([0-9A-Fa-f]{6})", m => "!{" + m.Groups[0].Value + "}"); message = Regex.Replace(message, "#([0-9A-Fa-f]{6})", m => "!{" + m.Groups[0].Value + "}");
string publicMessage = "~b~(( " + player.GetUser().AdminLevel.GetName() + " " + player.Name + ": " + message + " ~b~))"; string publicMessage = "~b~(( " + player.GetUser().AdminLevel.GetName() + " " + player.Name + ": " + message + " ~b~))";
@@ -250,7 +250,7 @@ namespace ReallifeGamemode.Server.Commands
return; return;
} }
msg = Regex.Replace(msg, "(~[a-zA-Z]~{1})|(!{(.*)})", ""); msg = Regex.Replace(msg, "(~[a-zA-Z]~)|(!{(.*)})", "");
ChatService.SendMessage(player, "~y~PM an " + target.Name + ": " + msg + " "); ChatService.SendMessage(player, "~y~PM an " + target.Name + ": " + msg + " ");
string Message = "~y~PM von " + player.GetUser().AdminLevel.GetName() + " " + player.Name + ": " + msg + ""; string Message = "~y~PM von " + player.GetUser().AdminLevel.GetName() + " " + player.Name + ": " + msg + "";
@@ -319,7 +319,7 @@ namespace ReallifeGamemode.Server.Commands
return; return;
} }
message = Regex.Replace(message, "(~[a-zA-Z]~{1})|(!{(.*)})", ""); message = Regex.Replace(message, "(~[a-zA-Z]~)|(!{(.*)})", "");
ChatService.BroadcastAdmin("~r~[ADMINCHAT]~s~ " + player.GetUser().AdminLevel.GetName() + " " + player.Name + "~w~: " + message, AdminLevel.ADMIN); ChatService.BroadcastAdmin("~r~[ADMINCHAT]~s~ " + player.GetUser().AdminLevel.GetName() + " " + player.Name + "~w~: " + message, AdminLevel.ADMIN);
} }
@@ -623,7 +623,7 @@ namespace ReallifeGamemode.Server.Commands
return; return;
} }
reason = Regex.Replace(reason, "(~[a-zA-Z]~{1})|(!{(.*)})", ""); reason = Regex.Replace(reason, "(~[a-zA-Z]~)|(!{(.*)})", "");
target.GetUser().BanPlayer(admin, reason, mins); target.GetUser().BanPlayer(admin, reason, mins);
} }

View File

@@ -29,7 +29,7 @@ namespace ReallifeGamemode.Server.Commands
return; return;
} }
message = Regex.Replace(message, "(~[a-zA-Z]~{1})|(!{(.*)})", ""); message = Regex.Replace(message, "(~[a-zA-Z]~)|(!{(.*)})", "");
string broadcastMessage = "!{02FCFF}** " + player.GetUser().GetFactionRank().RankName + " " + player.Name + ": " + message + " )) **"; string broadcastMessage = "!{02FCFF}** " + player.GetUser().GetFactionRank().RankName + " " + player.Name + ": " + message + " )) **";
ChatService.BroadcastFaction(broadcastMessage, f); ChatService.BroadcastFaction(broadcastMessage, f);
@@ -45,7 +45,7 @@ namespace ReallifeGamemode.Server.Commands
return; return;
} }
message = Regex.Replace(message, "(~[a-zA-Z]~{1})|(!{(.*)})", ""); message = Regex.Replace(message, "(~[a-zA-Z]~)|(!{(.*)})", "");
string broadcastMessage = "!{33AA33}** " + player.GetUser().GetFactionRank().RankName + " " + player.Name + ": " + message + ", over **"; string broadcastMessage = "!{33AA33}** " + player.GetUser().GetFactionRank().RankName + " " + player.Name + ": " + message + ", over **";
ChatService.BroadcastFaction(broadcastMessage, f); ChatService.BroadcastFaction(broadcastMessage, f);
@@ -61,7 +61,7 @@ namespace ReallifeGamemode.Server.Commands
return; return;
} }
message = Regex.Replace(message, "(~[a-zA-Z]~{1})|(!{(.*)})", ""); message = Regex.Replace(message, "(~[a-zA-Z]~)|(!{(.*)})", "");
string broadcastMessage = "!{CC3333}** " + player.GetUser().GetFactionRank().RankName + " " + player.Name + ": " + message + ", over **"; string broadcastMessage = "!{CC3333}** " + player.GetUser().GetFactionRank().RankName + " " + player.Name + ": " + message + ", over **";
using (var context = new DatabaseContext()) using (var context = new DatabaseContext())
@@ -111,12 +111,6 @@ namespace ReallifeGamemode.Server.Commands
} }
} }
[Command("uninvite", "~m~Benutzung: ~s~/uninvite [Name]")]
public void CmdFactionUninvite(Client player, string name)
{
}
[Command("lc", "~m~Benutzung: ~s~/lc [Nachricht]", GreedyArg = true)] [Command("lc", "~m~Benutzung: ~s~/lc [Nachricht]", GreedyArg = true)]
public void CmdFactionLc(Client player, string message) public void CmdFactionLc(Client player, string message)
{ {
@@ -126,7 +120,7 @@ namespace ReallifeGamemode.Server.Commands
return; return;
} }
message = Regex.Replace(message, "(~[a-zA-Z]~{1})|(!{(.*)})", ""); message = Regex.Replace(message, "(~[a-zA-Z]~)|(!{(.*)})", "");
string broadcastMsg = "~y~[" + player.GetUser().Faction.Name + "] " + player.Name + ": " + message; string broadcastMsg = "~y~[" + player.GetUser().Faction.Name + "] " + player.Name + ": " + message;
@@ -190,21 +184,29 @@ namespace ReallifeGamemode.Server.Commands
player.SendNotification("Du hast~g~" + target.Name + " ~s~geheilt.", false); player.SendNotification("Du hast~g~" + target.Name + " ~s~geheilt.", false);
} }
#endregion #endregion
#region Staatsfraktionen (LSPD / FBI) Commands
[Command("wanted", "~m~Benutzung: ~s~/wa(nted) [Name / ID] [Anzahl] [Grund]", Alias = "wa", GreedyArg = true)]
public void CmdFactionWanted(Client player, string nameOrId, int amount, string reason)
{
User user = player.GetUser();
if (user == null || (user.FactionId != 1 && user.FactionId != 2))
{
ChatService.NotAuthorized(player);
return;
}
Client target = ClientService.GetClientByNameOrId(nameOrId);
if (target == null || !target.IsLoggedIn())
{
ChatService.PlayerNotFound(player);
return;
}
User targetUser = target.GetUser();
targetUser.GiveWanteds(player, amount, reason);
}
#endregion
#region Global Fraktions Commands #region Global Fraktions Commands
[Command("duty", "~m~Benutzung: ~s~/duty")]
public void CmdFactionDuty(Client player)
{
if (player.GetData("duty") == false)
{
player.SetData("duty", true);
player.SendNotification("~g~Du bist jetzt im Dienst!", false);
}
else
{
player.SetData("duty", false);
player.SendNotification("~r~Schönen Feierabend!", false);
}
}
#endregion #endregion
} }
} }

View File

@@ -21,7 +21,7 @@ namespace ReallifeGamemode.Server.Commands
return; return;
} }
message = Regex.Replace(message, "(~[a-zA-Z]~{1})|(!{(.*)})", ""); message = Regex.Replace(message, "(~[a-zA-Z]~)|(!{(.*)})", "");
message = $"{player.Name}: {message}"; message = $"{player.Name}: {message}";
ChatService.BroadcastGroup(message, group); ChatService.BroadcastGroup(message, group);

View File

@@ -9,7 +9,7 @@ namespace ReallifeGamemode.Server.Events
[ServerEvent(Event.ChatMessage)] [ServerEvent(Event.ChatMessage)]
public void ChatEvent(Client player, string message) public void ChatEvent(Client player, string message)
{ {
string serverMsg = Regex.Replace(message, "(~[a-zA-Z]~{1})|(!{(.*)})", ""); string serverMsg = Regex.Replace(message, "(~[a-zA-Z]~)|(!{(.*)})", "");
if (serverMsg.Trim().Length == 0) return; if (serverMsg.Trim().Length == 0) return;
NAPI.Player.GetPlayersInRadiusOfPlayer(10, player).ForEach(p => NAPI.Player.GetPlayersInRadiusOfPlayer(10, player).ForEach(p =>
{ {