[HOTFIX] Gangwar starten crasht Server nicht mehr
This commit is contained in:
@@ -133,79 +133,70 @@ namespace ReallifeGamemode.Server.Gangwar
|
||||
|
||||
private void update()
|
||||
{
|
||||
#region Ticket system
|
||||
|
||||
/*
|
||||
try
|
||||
NAPI.Task.Run(() =>
|
||||
{
|
||||
Player[] owners = NAPI.Pools.GetAllPlayers().Where(c => c.GetUser().Faction.Name == this.Owner).ToArray();
|
||||
Player[] attackers = NAPI.Pools.GetAllPlayers().Where(c => c.GetUser().Faction.Name == this.Attacker).ToArray();
|
||||
}catch(NullReferenceException ex)
|
||||
{
|
||||
int i = 0;
|
||||
foreach(var c in playerInGangwar)
|
||||
foreach (Player gangwarPlayer in this.playerInGangwar)
|
||||
{
|
||||
if (!NAPI.Entity.DoesEntityExist(c.Handle))
|
||||
if(!gangwarPlayer.IsLoggedIn())
|
||||
{
|
||||
this.playerInside = this.playerInside.Where(gp => gp != c).ToArray();
|
||||
continue;
|
||||
}
|
||||
i++;
|
||||
|
||||
gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, this.Att_Score, this.Def_Score, 900 - timerCount);
|
||||
}
|
||||
}
|
||||
if (owners.Length > attackers.Length)
|
||||
this.Att_Score -= owners.Length - attackers.Length;
|
||||
if(owners.Length < attackers.Length)
|
||||
this.Def_Score -= attackers.Length - owners.Length;
|
||||
*/
|
||||
|
||||
#endregion Ticket system
|
||||
|
||||
foreach (Player gangwarPlayer in this.playerInGangwar)
|
||||
{
|
||||
gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, this.Att_Score, this.Def_Score, 900 - timerCount);
|
||||
}
|
||||
/*if (this.Att_Score >= 200)
|
||||
{
|
||||
this.takeOver(this.Attacker);
|
||||
}
|
||||
else if (this.Def_Score >= 200)
|
||||
{
|
||||
this.takeOver(this.Owner);
|
||||
}*/
|
||||
timerCount += 1;
|
||||
if (timerCount >= 900) //change to 900 (seconds) before release for testing reasons change to whatever you like
|
||||
{
|
||||
if (this.Att_Score > this.Def_Score)
|
||||
/*if (this.Att_Score >= 200)
|
||||
{
|
||||
foreach (Player gangwarPlayer in this.playerInGangwar)
|
||||
{
|
||||
gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 0, 0, 0);
|
||||
}
|
||||
this.takeOver(this.Attacker);
|
||||
this.Def_Score = 0;
|
||||
return;
|
||||
}
|
||||
else if (this.Att_Score < this.Def_Score)
|
||||
else if (this.Def_Score >= 200)
|
||||
{
|
||||
foreach (Player gangwarPlayer in this.playerInGangwar)
|
||||
{
|
||||
gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 0, 0, 0);
|
||||
}
|
||||
this.takeOver(this.Owner);
|
||||
this.Att_Score = 0;
|
||||
return;
|
||||
}
|
||||
else if (this.Def_Score == this.Att_Score)
|
||||
}*/
|
||||
timerCount += 1;
|
||||
if (timerCount >= 900) //change to 900 (seconds) before release for testing reasons change to whatever you like
|
||||
{
|
||||
foreach (Player gangwarPlayer in this.playerInGangwar)
|
||||
if (this.Att_Score > this.Def_Score)
|
||||
{
|
||||
gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 0, 0, 0);
|
||||
foreach (Player gangwarPlayer in this.playerInGangwar)
|
||||
{
|
||||
if(!gangwarPlayer.IsLoggedIn())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 0, 0, 0);
|
||||
}
|
||||
this.takeOver(this.Attacker);
|
||||
this.Def_Score = 0;
|
||||
return;
|
||||
}
|
||||
else if (this.Att_Score < this.Def_Score)
|
||||
{
|
||||
foreach (Player gangwarPlayer in this.playerInGangwar)
|
||||
{
|
||||
gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 0, 0, 0);
|
||||
}
|
||||
this.takeOver(this.Owner);
|
||||
this.Att_Score = 0;
|
||||
return;
|
||||
}
|
||||
else if (this.Def_Score == this.Att_Score)
|
||||
{
|
||||
foreach (Player gangwarPlayer in this.playerInGangwar)
|
||||
{
|
||||
if (!gangwarPlayer.IsLoggedIn())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 0, 0, 0);
|
||||
}
|
||||
this.takeOver(this.Owner);
|
||||
this.Def_Score = 0;
|
||||
return;
|
||||
}
|
||||
this.takeOver(this.Owner);
|
||||
this.Def_Score = 0;
|
||||
return;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public void enter(Player client)
|
||||
@@ -215,7 +206,7 @@ namespace ReallifeGamemode.Server.Gangwar
|
||||
{
|
||||
if (user.Faction.Name != getOwner() && user.Faction.Name != getAttacker())
|
||||
return;
|
||||
Player gPlayer = playerInGangwar.Where(c => c != null && !c.Handle.IsNull && c.IsLoggedIn() && c.GetUser().Id == user.Id).FirstOrDefault();
|
||||
Player gPlayer = playerInGangwar.Where(c => c != null && !c.Handle.IsNull && c.IsLoggedIn() && c.GetUser()?.Id == user.Id).FirstOrDefault();
|
||||
if (gPlayer == null)
|
||||
{
|
||||
using (var dbContext = new DatabaseContext())
|
||||
@@ -294,6 +285,11 @@ namespace ReallifeGamemode.Server.Gangwar
|
||||
this.Attacker = null;
|
||||
foreach (var c in playerInGangwar)
|
||||
{
|
||||
if (!c.IsLoggedIn())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
c.TriggerEvent("CLIENT:setAttackBlip", false, TurfID);
|
||||
c.ResetData("inGangWar");
|
||||
c.ResetData("GotInsideOfTurf");
|
||||
|
||||
Reference in New Issue
Block a user