[HOTFIX] Gangwar starten crasht Server nicht mehr
This commit is contained in:
@@ -133,35 +133,15 @@ namespace ReallifeGamemode.Server.Gangwar
|
|||||||
|
|
||||||
private void update()
|
private void update()
|
||||||
{
|
{
|
||||||
#region Ticket system
|
NAPI.Task.Run(() =>
|
||||||
|
|
||||||
/*
|
|
||||||
try
|
|
||||||
{
|
{
|
||||||
Player[] owners = NAPI.Pools.GetAllPlayers().Where(c => c.GetUser().Faction.Name == this.Owner).ToArray();
|
|
||||||
Player[] attackers = NAPI.Pools.GetAllPlayers().Where(c => c.GetUser().Faction.Name == this.Attacker).ToArray();
|
|
||||||
}catch(NullReferenceException ex)
|
|
||||||
{
|
|
||||||
int i = 0;
|
|
||||||
foreach(var c in playerInGangwar)
|
|
||||||
{
|
|
||||||
if (!NAPI.Entity.DoesEntityExist(c.Handle))
|
|
||||||
{
|
|
||||||
this.playerInside = this.playerInside.Where(gp => gp != c).ToArray();
|
|
||||||
}
|
|
||||||
i++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (owners.Length > attackers.Length)
|
|
||||||
this.Att_Score -= owners.Length - attackers.Length;
|
|
||||||
if(owners.Length < attackers.Length)
|
|
||||||
this.Def_Score -= attackers.Length - owners.Length;
|
|
||||||
*/
|
|
||||||
|
|
||||||
#endregion Ticket system
|
|
||||||
|
|
||||||
foreach (Player gangwarPlayer in this.playerInGangwar)
|
foreach (Player gangwarPlayer in this.playerInGangwar)
|
||||||
{
|
{
|
||||||
|
if(!gangwarPlayer.IsLoggedIn())
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, this.Att_Score, this.Def_Score, 900 - timerCount);
|
gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, this.Att_Score, this.Def_Score, 900 - timerCount);
|
||||||
}
|
}
|
||||||
/*if (this.Att_Score >= 200)
|
/*if (this.Att_Score >= 200)
|
||||||
@@ -179,6 +159,11 @@ namespace ReallifeGamemode.Server.Gangwar
|
|||||||
{
|
{
|
||||||
foreach (Player gangwarPlayer in this.playerInGangwar)
|
foreach (Player gangwarPlayer in this.playerInGangwar)
|
||||||
{
|
{
|
||||||
|
if(!gangwarPlayer.IsLoggedIn())
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 0, 0, 0);
|
gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 0, 0, 0);
|
||||||
}
|
}
|
||||||
this.takeOver(this.Attacker);
|
this.takeOver(this.Attacker);
|
||||||
@@ -199,6 +184,11 @@ namespace ReallifeGamemode.Server.Gangwar
|
|||||||
{
|
{
|
||||||
foreach (Player gangwarPlayer in this.playerInGangwar)
|
foreach (Player gangwarPlayer in this.playerInGangwar)
|
||||||
{
|
{
|
||||||
|
if (!gangwarPlayer.IsLoggedIn())
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 0, 0, 0);
|
gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, 0, 0, 0);
|
||||||
}
|
}
|
||||||
this.takeOver(this.Owner);
|
this.takeOver(this.Owner);
|
||||||
@@ -206,6 +196,7 @@ namespace ReallifeGamemode.Server.Gangwar
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void enter(Player client)
|
public void enter(Player client)
|
||||||
@@ -215,7 +206,7 @@ namespace ReallifeGamemode.Server.Gangwar
|
|||||||
{
|
{
|
||||||
if (user.Faction.Name != getOwner() && user.Faction.Name != getAttacker())
|
if (user.Faction.Name != getOwner() && user.Faction.Name != getAttacker())
|
||||||
return;
|
return;
|
||||||
Player gPlayer = playerInGangwar.Where(c => c != null && !c.Handle.IsNull && c.IsLoggedIn() && c.GetUser().Id == user.Id).FirstOrDefault();
|
Player gPlayer = playerInGangwar.Where(c => c != null && !c.Handle.IsNull && c.IsLoggedIn() && c.GetUser()?.Id == user.Id).FirstOrDefault();
|
||||||
if (gPlayer == null)
|
if (gPlayer == null)
|
||||||
{
|
{
|
||||||
using (var dbContext = new DatabaseContext())
|
using (var dbContext = new DatabaseContext())
|
||||||
@@ -294,6 +285,11 @@ namespace ReallifeGamemode.Server.Gangwar
|
|||||||
this.Attacker = null;
|
this.Attacker = null;
|
||||||
foreach (var c in playerInGangwar)
|
foreach (var c in playerInGangwar)
|
||||||
{
|
{
|
||||||
|
if (!c.IsLoggedIn())
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
c.TriggerEvent("CLIENT:setAttackBlip", false, TurfID);
|
c.TriggerEvent("CLIENT:setAttackBlip", false, TurfID);
|
||||||
c.ResetData("inGangWar");
|
c.ResetData("inGangWar");
|
||||||
c.ResetData("GotInsideOfTurf");
|
c.ResetData("GotInsideOfTurf");
|
||||||
|
|||||||
Reference in New Issue
Block a user