Finish DoorManager

This commit is contained in:
VegaZ
2018-11-02 22:23:41 +01:00
parent 488f42a365
commit 82dac7481b
4 changed files with 102 additions and 19 deletions

View File

@@ -59,6 +59,7 @@ namespace reallife_gamemode.Model
//Saves //Saves
public DbSet<Server.Saves.SavedBlip> Blips { get; set; } public DbSet<Server.Saves.SavedBlip> Blips { get; set; }
public DbSet<Server.Entities.Door> Doors { get; set; }
public DbSet<Server.Entities.GotoPoint> GotoPoints { get; set; } public DbSet<Server.Entities.GotoPoint> GotoPoints { get; set; }
public DbSet<Server.Saves.SavedMarker> Markers { get; set; } public DbSet<Server.Saves.SavedMarker> Markers { get; set; }
public DbSet<Server.Saves.SavedPed> Peds { get; set; } public DbSet<Server.Saves.SavedPed> Peds { get; set; }

32
Server/Entities/Door.cs Normal file
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@@ -0,0 +1,32 @@
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Numerics;
using System.Text;
/**
* @overview Life of German Reallife - Entities Door (Door.cs)
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Entities
{
public class Door
{
[Key]
public int Id { get; set; }
public string Category { get; set; }
public string Name { get; set; }
public bool Locked { get; set; }
public int Model { get; set; }
public float X { get; set; }
public float Y { get; set; }
public float Z { get; set; }
[ForeignKey("FactionId")]
public int? FactionId { get; set; }
public Faction Faction { get; set; }
}
}

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@@ -1,7 +1,11 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using System.Text; using System.Text;
using GTANetworkAPI; using GTANetworkAPI;
using reallife_gamemode.Model;
using reallife_gamemode.Server.Entities;
using reallife_gamemode.Server.Extensions;
/** /**
* @overview Life of German Reallife - Managers BankManager (BankManager.cs) * @overview Life of German Reallife - Managers BankManager (BankManager.cs)
* @author VegaZ * @author VegaZ
@@ -15,24 +19,75 @@ namespace reallife_gamemode.Server.Managers
[RemoteEvent("ChangeDoorState")] [RemoteEvent("ChangeDoorState")]
public void ChangeDoorState(Client player) public void ChangeDoorState(Client player)
{ {
var isNearDoor = NAPI.ColShape.IsPointWithinColshape(LoadManager.policeDoors, player.Position); List<Door> NearDoors = new List<Door>();
var user = player.GetUser();
if (isNearDoor) using (var saveDoor = new DatabaseContext())
{ {
if (NAPI.Data.GetWorldData("policeDoors") == false) NearDoors = saveDoor.Doors.ToList().FindAll(d => new Vector3(d.X, d.Y, d.Z).DistanceTo(player.Position) <= 2);
foreach (Door d in NearDoors)
{ {
player.SendNotification("Polizeitüren ~r~abgeschlossen", false); Door currentDoor = saveDoor.Doors.FirstOrDefault(c => c.Id == d.Id);
NAPI.Pools.GetAllPlayers().ForEach(p => p.TriggerEvent("changeDoorState", 320433149, 434.7479f, -983.2151f, 30.83926f, 1, 0.0f, 0.0f, 0.0f)); if (d.Locked == true)
NAPI.Pools.GetAllPlayers().ForEach(p => p.TriggerEvent("changeDoorState", -1215222675, 434.7479f, -980.6184f, 30.83926f, 1, 0.0f, 0.0f, 0.0f)); {
NAPI.Data.SetWorldData("policeDoors", true); if (d.FactionId == null)
} {
else if (user.AdminLevel >= Util.AdminLevel.ADMIN)
{ {
player.SendNotification("Polizeitüren ~g~aufgeschlossen", false); player.SendNotification(d.Name + " ~g~aufgeschlossen.", false);
NAPI.Pools.GetAllPlayers().ForEach(p => p.TriggerEvent("changeDoorState", 320433149, 434.7479f, -983.2151f, 30.83926f, 0, 0.0f, 0.0f, 0.0f)); NAPI.Pools.GetAllPlayers().ForEach(p => p.TriggerEvent("changeDoorState", d.Model, d.X, d.Y, d.Z, 0, 0.0f, 0.0f, 0.0f));
NAPI.Pools.GetAllPlayers().ForEach(p => p.TriggerEvent("changeDoorState", -1215222675, 434.7479f, -980.6184f, 30.83926f, 0, 0.0f, 0.0f, 0.0f)); currentDoor.Locked = false;
NAPI.Data.SetWorldData("policeDoors", false); }
else
{
player.SendNotification("~r~Du hast kein Recht diese T\u00fcr aufzuschlie\u00dfen!");
}
}
else
{
if (d.FactionId == user.FactionId)
{
player.SendNotification(d.Name + " ~g~aufgeschlossen.", false);
NAPI.Pools.GetAllPlayers().ForEach(p => p.TriggerEvent("changeDoorState", d.Model, d.X, d.Y, d.Z, 0, 0.0f, 0.0f, 0.0f));
currentDoor.Locked = false;
}
else
{
player.SendNotification("~r~Du hast kein Recht diese T\u00fcr aufzuschlie\u00dfen!");
}
}
}
else
{
if (d.FactionId == null)
{
if (user.AdminLevel >= Util.AdminLevel.ADMIN)
{
player.SendNotification(d.Name + " ~r~abgeschlossen.", false);
NAPI.Pools.GetAllPlayers().ForEach(p => p.TriggerEvent("changeDoorState", d.Model, d.X, d.Y, d.Z, 1, 0.0f, 0.0f, 0.0f));
currentDoor.Locked = true;
}
else
{
player.SendNotification("~r~Du hast kein Recht diese T\u00fcr abzuschlie\u00dfen!");
}
}
else
{
if (d.FactionId == user.FactionId)
{
player.SendNotification(d.Name + " ~r~abgeschlossen.", false);
NAPI.Pools.GetAllPlayers().ForEach(p => p.TriggerEvent("changeDoorState", d.Model, d.X, d.Y, d.Z, 1, 0.0f, 0.0f, 0.0f));
currentDoor.Locked = true;
}
else
{
player.SendNotification("~r~Du hast kein Recht diese T\u00fcr abzuschlie\u00dfen!");
}
}
}
} }
saveDoor.SaveChanges();
} }
} }
} }

View File

@@ -20,7 +20,6 @@ namespace reallife_gamemode.Server.Managers
public static List<Vehicle> ShopVehicleList = new List<Vehicle>(); public static List<Vehicle> ShopVehicleList = new List<Vehicle>();
public static List<Vehicle> UserVehicleList = new List<Vehicle>(); public static List<Vehicle> UserVehicleList = new List<Vehicle>();
public static ColShape policeDoors;
[ServerEvent(Event.ResourceStart)] [ServerEvent(Event.ResourceStart)]
public void OnResourceStart() public void OnResourceStart()
{ {
@@ -79,10 +78,6 @@ namespace reallife_gamemode.Server.Managers
current.SetData("ownerId", v.UserId); current.SetData("ownerId", v.UserId);
UserVehicleList.Add(current); UserVehicleList.Add(current);
} }
policeDoors = NAPI.ColShape.CreateCylinderColShape(new Vector3(434.7479, -983.2151, 30.83926), 4, 3, 0);
List<ColShape> colshapes = new List<ColShape>();
colshapes.Add(policeDoors);
} }
} }
} }