Sani Sicherheitscheck eingebaut

This commit is contained in:
VegaZ
2021-04-08 23:48:06 +02:00
parent f139dfdab7
commit 850d05b4f1
2 changed files with 12 additions and 5 deletions

View File

@@ -1,5 +1,6 @@
import * as NativeUI from '../libs/NativeUI';
import InputHelper from '../inputhelper';
import relativeVector from '../util/relativevector';
const Menu = NativeUI.Menu;
const UIMenuItem = NativeUI.UIMenuItem;
const UIMenuListItem = NativeUI.UIMenuListItem;
@@ -429,7 +430,7 @@ export default function factionInteraction(globalData: IGlobalData) {
mp.events.add('updateHealCheckpoint', (xPos, yPos, zPos) => {
if (activeTask && activeTask.Type == 1) {
activeCheckpoint.setCoords(xPos, yPos, zPos, false, false, false, false);
activeCheckpoint.setCoords2(xPos, yPos, zPos, 0, 0, 0, false);
mp.game.ui.setNewWaypoint(xPos, yPos);
}
});

View File

@@ -239,11 +239,14 @@ namespace ReallifeGamemode.Server.Factions.Medic
{
MedicTask task = HealTasks.FirstOrDefault(t => t.Victim == player.Name);
if (task != null)
{
RemoveTaskFromList(task);
{
player.SetData("healauftrag", false);
var medicPlayer = PlayerService.GetPlayerByNameOrId(task.MedicName);
medicPlayer.TriggerEvent("destroyMedicTaskCheckpoint");
if (task.MedicName != "none")
{
medicPlayer.TriggerEvent("destroyMedicTaskCheckpoint");
}
RemoveTaskFromList(task);
}
}
@@ -263,7 +266,10 @@ namespace ReallifeGamemode.Server.Factions.Medic
if (task != null)
{
var medicPlayer = PlayerService.GetPlayerByNameOrId(task.MedicName);
medicPlayer.TriggerEvent("destroyMedicTaskCheckpoint");
if (task.MedicName != "none")
{
medicPlayer.TriggerEvent("destroyMedicTaskCheckpoint");
}
RemoveTaskFromList(task);
}
}