Sani Sicherheitscheck eingebaut
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@@ -1,5 +1,6 @@
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import * as NativeUI from '../libs/NativeUI';
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import InputHelper from '../inputhelper';
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import relativeVector from '../util/relativevector';
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const Menu = NativeUI.Menu;
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const UIMenuItem = NativeUI.UIMenuItem;
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const UIMenuListItem = NativeUI.UIMenuListItem;
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@@ -429,7 +430,7 @@ export default function factionInteraction(globalData: IGlobalData) {
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mp.events.add('updateHealCheckpoint', (xPos, yPos, zPos) => {
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if (activeTask && activeTask.Type == 1) {
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activeCheckpoint.setCoords(xPos, yPos, zPos, false, false, false, false);
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activeCheckpoint.setCoords2(xPos, yPos, zPos, 0, 0, 0, false);
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mp.game.ui.setNewWaypoint(xPos, yPos);
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}
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});
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@@ -240,11 +240,14 @@ namespace ReallifeGamemode.Server.Factions.Medic
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MedicTask task = HealTasks.FirstOrDefault(t => t.Victim == player.Name);
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if (task != null)
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{
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RemoveTaskFromList(task);
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player.SetData("healauftrag", false);
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var medicPlayer = PlayerService.GetPlayerByNameOrId(task.MedicName);
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if (task.MedicName != "none")
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{
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medicPlayer.TriggerEvent("destroyMedicTaskCheckpoint");
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}
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RemoveTaskFromList(task);
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}
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}
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[RemoteEvent("delHealTaskAsMedic")]
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@@ -263,7 +266,10 @@ namespace ReallifeGamemode.Server.Factions.Medic
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if (task != null)
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{
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var medicPlayer = PlayerService.GetPlayerByNameOrId(task.MedicName);
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if (task.MedicName != "none")
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{
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medicPlayer.TriggerEvent("destroyMedicTaskCheckpoint");
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}
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RemoveTaskFromList(task);
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}
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}
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