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@@ -94,7 +94,7 @@ export default function bankMenuHandle(globalData: IGlobalData) {
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mp.gui.cursor.show(true, true);
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mp.gui.cursor.show(true, true);
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globalData.InMenu = false;
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globalData.InMenu = false;
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globalData.InMenu = true;
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globalData.InMenu = true;
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var input = new InputHelper("Wem möchtest du Geld überweisen? (Name/ID)", globalData);
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var input = new InputHelper("Wem möchtest du Geld überweisen?", globalData);
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input.show();
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input.show();
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input.getValue(name => {
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input.getValue(name => {
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mp.events.call("CLIENT:bank_name", name);
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mp.events.call("CLIENT:bank_name", name);
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@@ -217,7 +217,7 @@ export default function bankMenuHandle(globalData: IGlobalData) {
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mp.gui.cursor.show(true, true);
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mp.gui.cursor.show(true, true);
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globalData.InMenu = false;
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globalData.InMenu = false;
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globalData.InMenu = true;
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globalData.InMenu = true;
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var input = new InputHelper("Wem möchtest du Geld überweisen? (Name/ID)", globalData);
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var input = new InputHelper("Wem möchtest du Geld überweisen?", globalData);
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input.show();
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input.show();
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input.getValue(name => {
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input.getValue(name => {
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mp.events.call("CLIENT:bank_factionname", name);
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mp.events.call("CLIENT:bank_factionname", name);
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@@ -1625,7 +1625,7 @@ namespace ReallifeGamemode.Server.Commands
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NAPI.Vehicle.SetVehicleTyreSmokeColor(veh, new Color(r, g, b));
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NAPI.Vehicle.SetVehicleTyreSmokeColor(veh, new Color(r, g, b));
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}
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}
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[Command("spectate", "~m~Benutzung: ~s~/spectate [NAME/ID]", Alias = "spec")]
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[Command("spectate", "~m~Benutzung: ~s~/spectate [Spieler]", Alias = "spec")]
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public void CmdAdminSpectate(Player player, string targetname = null)
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public void CmdAdminSpectate(Player player, string targetname = null)
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{
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{
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User user = player.GetUser();
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User user = player.GetUser();
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@@ -523,8 +523,8 @@ namespace ReallifeGamemode.Server.Commands
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return;
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return;
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}
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}
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ChatService.SendMessage(target, "~g~" + player.Name + " ~s~möchte dich für ~g~$" + price + " ~s~heilen. Drücke ~g~J~s~ zum Erlauben oder ~r~N ~s~zum Verbieten");
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ChatService.SendMessage(target, $"~g~{player.Name} ~s~möchte dich für ~g~{price.ToMoneyString()} ~s~heilen. Drücke ~g~J ~s~zum Annehmen oder ~r~N ~s~zum Ablehnen.");
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player.SendNotification("Du hast " + target.Name + " einen Heal angeboten", false);
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player.SendNotification($"Du hast {target.Name} einen Heal angeboten", false);
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target.SetData<bool>("healDecision", true);
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target.SetData<bool>("healDecision", true);
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Medic.delHealTask(target);
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Medic.delHealTask(target);
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Medic.HealDecisions.Add(new Medic.HealDecision { dMedic = player, dTarget = target, dPrice = price });
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Medic.HealDecisions.Add(new Medic.HealDecision { dMedic = player, dTarget = target, dPrice = price });
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