improved Inventar System

This commit is contained in:
Lukas Moungos
2019-07-28 23:56:55 +02:00
parent 0b6debe1b7
commit 8aeb47406c
2 changed files with 12 additions and 4 deletions

View File

@@ -379,6 +379,7 @@ namespace ReallifeGamemode.Server.Events
if (player.HasData("inTrade") && player.GetData("inTrade") == true)
{
ManagerOfInventory.OpenTradeAccept(player);
return;
}
if (player.IsInVehicle && player.VehicleSeat == -1)

View File

@@ -62,8 +62,6 @@ namespace ReallifeGamemode.Server.Managers
[RemoteEvent("tradeItem")]
public void ServerEvent_tradeItem(Client client, int value, string nameOrId, string itemIdArrStr, string itemAmountArrStr)
{
int[] itemIdArr = JsonConvert.DeserializeObject<int[]>(itemIdArrStr);
int[] itemAmountArr = JsonConvert.DeserializeObject<int[]>(itemAmountArrStr);
User user = client.GetUser();
Client target = ClientService.GetClientByNameOrId(nameOrId);
if (target == null || !target.IsLoggedIn())
@@ -71,6 +69,14 @@ namespace ReallifeGamemode.Server.Managers
ChatService.PlayerNotFound(client);
return;
}
if(client.Position.DistanceTo(target.Position) <= 20)
{
ChatService.ErrorMessage(client, "Spieler ist zu weit entfernt.");
return;
}
int[] itemIdArr = JsonConvert.DeserializeObject<int[]>(itemIdArrStr);
int[] itemAmountArr = JsonConvert.DeserializeObject<int[]>(itemAmountArrStr);
if (target.HasData("inTrade") && target.GetData("inTrade") == true)
{
ChatService.SendMessage(client, $"~r~[FEHLER] ~w~{target.Name} befindet sich bereits in einem Handel.");
@@ -94,6 +100,7 @@ namespace ReallifeGamemode.Server.Managers
context.SaveChanges();
}
}
ChatService.SendMessage(client, $"~b~Du hast eine Handelsanfrage an {target.Name} gesendet.");
TradeItems[user.Id] = (itemIdArr, itemAmountArr);
TradeValue[user.Id] = value;
target.SetData("tradePartner", user.Id);
@@ -106,7 +113,7 @@ namespace ReallifeGamemode.Server.Managers
client.SetData("inTrade", true);
sender.SetData("inTrade", true);
ChatService.SendMessage(client, $"~b~ Du hast eine Handelsanfrage von {sender.Name} bekommen.");
ChatService.SendMessage(client, $"~b~ Drücke '~w~N~b~' um die Handelsanfrage zu akzeptieren.");
ChatService.SendMessage(client, $"~b~ Drücke '~w~X~b~' um die Handelsanfrage zu akzeptieren.");
User user = sender.GetUser();
Timer tradeTimer = new Timer(30000);
TradeTimer[user.Id] = tradeTimer;
@@ -118,7 +125,7 @@ namespace ReallifeGamemode.Server.Managers
public void SendBackToSender(Client client)
{
User user = client.GetUser();
ChatService.SendMessage(client, "Dein Handelpartner hat die Anfrage nicht angenommen.");
ChatService.SendMessage(client, "Dein Handelspartner hat die Anfrage nicht angenommen.");
(int[] itemIdArr, int[] itemAmountArr) = TradeItems[user.Id];
Timer timer = TradeTimer[user.Id];
timer.Stop();