Fix pickup bug #2
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@@ -74,8 +74,8 @@ namespace reallife_gamemode.Server.Inventory
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InventoryManager.AddItemToInventory(player, newItem);
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InventoryManager.AddItemToInventory(player, newItem);
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}
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}
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nearest.Amount -= itemsToAdd;
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nearest.Amount -= itemsToAdd;
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nearestTextLabel.Text = nearestItem.Name + " ~s~(~y~" + (nearest.Amount - itemsToAdd) + "~s~)";
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nearestTextLabel.Text = nearestItem.Name + " ~s~(~y~" + nearest.Amount + "~s~)";
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player.SendNotification("Du hast nur ~g~" + itemsToAdd + " ~y~" + nearestItem.Name + " aufgehoben.");
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player.SendNotification("Du hast nur ~g~" + itemsToAdd + " ~y~" + nearestItem.Name + "~s~ aufgehoben.");
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}
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}
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}
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}
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else
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else
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@@ -95,7 +95,7 @@ namespace reallife_gamemode.Server.Inventory
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InventoryManager.AddItemToInventory(player, item);
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InventoryManager.AddItemToInventory(player, item);
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}
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}
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RemoveGroundItem(nearest, nearestObject, nearestTextLabel);
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RemoveGroundItem(nearest, nearestObject, nearestTextLabel);
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player.SendNotification("Du hast ~g~" + nearest.Amount + " ~y~" + nearestItem.Name + " aufgehoben.");
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player.SendNotification("Du hast ~g~" + nearest.Amount + " ~y~" + nearestItem.Name + " ~s~aufgehoben.");
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}
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}
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}
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}
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}
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}
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