Fix pickup bug #2

This commit is contained in:
VegaZ
2018-12-23 21:45:02 +01:00
parent 8e187347d6
commit 8bc9a74ab9

View File

@@ -74,8 +74,8 @@ namespace reallife_gamemode.Server.Inventory
InventoryManager.AddItemToInventory(player, newItem);
}
nearest.Amount -= itemsToAdd;
nearestTextLabel.Text = nearestItem.Name + " ~s~(~y~" + (nearest.Amount - itemsToAdd) + "~s~)";
player.SendNotification("Du hast nur ~g~" + itemsToAdd + " ~y~" + nearestItem.Name + " aufgehoben.");
nearestTextLabel.Text = nearestItem.Name + " ~s~(~y~" + nearest.Amount + "~s~)";
player.SendNotification("Du hast nur ~g~" + itemsToAdd + " ~y~" + nearestItem.Name + "~s~ aufgehoben.");
}
}
else
@@ -95,7 +95,7 @@ namespace reallife_gamemode.Server.Inventory
InventoryManager.AddItemToInventory(player, item);
}
RemoveGroundItem(nearest, nearestObject, nearestTextLabel);
player.SendNotification("Du hast ~g~" + nearest.Amount + " ~y~" + nearestItem.Name + " aufgehoben.");
player.SendNotification("Du hast ~g~" + nearest.Amount + " ~y~" + nearestItem.Name + " ~s~aufgehoben.");
}
}
}