Switched /save argument to lowercase check
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@@ -1266,12 +1266,12 @@ namespace reallife_gamemode.Server.Commands
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ChatService.NotAuthorized(player);
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return;
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}
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switch (typ)
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switch (typ.ToLower())
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{
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case "Blip":
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case "blip":
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player.TriggerEvent("saveBlip");
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break;
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case "Goto":
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case "goto":
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if (description == null)
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{
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player.SendChatMessage("Für Goto musst du einen dritten Parameter angeben. Beispiel: Ort des Goto-Punktes.");
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@@ -1296,7 +1296,7 @@ namespace reallife_gamemode.Server.Commands
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}
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break;
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case "Vehicle":
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case "vehicle":
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if (player.IsInVehicle)
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{
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Vehicle vehicle = player.Vehicle;
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@@ -1308,7 +1308,7 @@ namespace reallife_gamemode.Server.Commands
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}
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else player.SendChatMessage("~m~Du sitzt in keinem Fahrzeug!");
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break;
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case "FVehicle":
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case "fvehicle":
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if (player.IsInVehicle)
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{
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if (player.GetUser().GetFaction() == null)
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@@ -1319,7 +1319,6 @@ namespace reallife_gamemode.Server.Commands
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else
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{
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Vehicle vehicle = player.Vehicle;
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player.SendChatMessage("second color: " + vehicle.SecondaryColor);
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int playerSeat = player.VehicleSeat;
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vehicle = SaveManager.SaveFactionVehicleData(vehicle, (VehicleHash)vehicle.Model, vehicle.Position, vehicle.Heading, vehicle.NumberPlate,
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vehicle.PrimaryColor, vehicle.SecondaryColor, vehicle.Locked, vehicle.EngineStatus, player.GetUser().FactionId);
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@@ -1329,7 +1328,7 @@ namespace reallife_gamemode.Server.Commands
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}
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else player.SendChatMessage("~m~Du sitzt in keinem Fahrzeug!");
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break;
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case "SVehicle":
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case "svehicle":
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if (player.IsInVehicle)
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{
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Vehicle vehicle = player.Vehicle;
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