Switched /save argument to lowercase check

This commit is contained in:
hydrant
2018-12-01 19:47:33 +01:00
parent 865436b0a8
commit 8bfbe57537
2 changed files with 6 additions and 8 deletions

View File

@@ -1266,12 +1266,12 @@ namespace reallife_gamemode.Server.Commands
ChatService.NotAuthorized(player); ChatService.NotAuthorized(player);
return; return;
} }
switch (typ) switch (typ.ToLower())
{ {
case "Blip": case "blip":
player.TriggerEvent("saveBlip"); player.TriggerEvent("saveBlip");
break; break;
case "Goto": case "goto":
if (description == null) if (description == null)
{ {
player.SendChatMessage("Für Goto musst du einen dritten Parameter angeben. Beispiel: Ort des Goto-Punktes."); player.SendChatMessage("Für Goto musst du einen dritten Parameter angeben. Beispiel: Ort des Goto-Punktes.");
@@ -1296,7 +1296,7 @@ namespace reallife_gamemode.Server.Commands
} }
break; break;
case "Vehicle": case "vehicle":
if (player.IsInVehicle) if (player.IsInVehicle)
{ {
Vehicle vehicle = player.Vehicle; Vehicle vehicle = player.Vehicle;
@@ -1308,7 +1308,7 @@ namespace reallife_gamemode.Server.Commands
} }
else player.SendChatMessage("~m~Du sitzt in keinem Fahrzeug!"); else player.SendChatMessage("~m~Du sitzt in keinem Fahrzeug!");
break; break;
case "FVehicle": case "fvehicle":
if (player.IsInVehicle) if (player.IsInVehicle)
{ {
if (player.GetUser().GetFaction() == null) if (player.GetUser().GetFaction() == null)
@@ -1319,7 +1319,6 @@ namespace reallife_gamemode.Server.Commands
else else
{ {
Vehicle vehicle = player.Vehicle; Vehicle vehicle = player.Vehicle;
player.SendChatMessage("second color: " + vehicle.SecondaryColor);
int playerSeat = player.VehicleSeat; int playerSeat = player.VehicleSeat;
vehicle = SaveManager.SaveFactionVehicleData(vehicle, (VehicleHash)vehicle.Model, vehicle.Position, vehicle.Heading, vehicle.NumberPlate, vehicle = SaveManager.SaveFactionVehicleData(vehicle, (VehicleHash)vehicle.Model, vehicle.Position, vehicle.Heading, vehicle.NumberPlate,
vehicle.PrimaryColor, vehicle.SecondaryColor, vehicle.Locked, vehicle.EngineStatus, player.GetUser().FactionId); vehicle.PrimaryColor, vehicle.SecondaryColor, vehicle.Locked, vehicle.EngineStatus, player.GetUser().FactionId);
@@ -1329,7 +1328,7 @@ namespace reallife_gamemode.Server.Commands
} }
else player.SendChatMessage("~m~Du sitzt in keinem Fahrzeug!"); else player.SendChatMessage("~m~Du sitzt in keinem Fahrzeug!");
break; break;
case "SVehicle": case "svehicle":
if (player.IsInVehicle) if (player.IsInVehicle)
{ {
Vehicle vehicle = player.Vehicle; Vehicle vehicle = player.Vehicle;

View File

@@ -84,7 +84,6 @@ namespace reallife_gamemode.Server.Events
{ {
using (var saveData = new DatabaseContext()) using (var saveData = new DatabaseContext())
{ {
Console.WriteLine("Adding Faction Vehicle Secondary Color: " + vehicleSecondaryColor);
var dataSet = new FactionVehicle var dataSet = new FactionVehicle
{ {
Model = vehicleModel, Model = vehicleModel,