/setap und /rsetap

This commit is contained in:
Luke
2020-08-09 18:13:34 +02:00
parent eebc601d1e
commit 8c88bace5a

View File

@@ -162,29 +162,29 @@ namespace ReallifeGamemode.Server.Commands
case AdminLevel.ADMIN2: case AdminLevel.ADMIN2:
ChatService.SendMessage(player, "~b~ " + "/team, /tc, /position, /tsupport, /showtickets, /rc, /rc quit, /o, /pm, /dimension, /to, /gh, /clearchat, /skick"); ChatService.SendMessage(player, "~b~ " + "/team, /tc, /position, /tsupport, /showtickets, /rc, /rc quit, /o, /pm, /dimension, /to, /gh, /clearchat, /skick");
ChatService.SendMessage(player, "~b~ " + "/ac, /countdown, /freeze, /unfreeze, /mark, /gotmark, /gotox, /up, /setdimension, /spec, /warn, /ip, /kick, /ban /unban, /slap, /takeweapon, /tov, /ghv, /factionlist, /businesslist, /joblist"); ChatService.SendMessage(player, "~b~ " + "/ac, /countdown, /freeze, /unfreeze, /mark, /gotmark, /gotox, /up, /setdimension, /spec, /warn, /ip, /kick, /ban /unban, /slap, /takeweapon, /tov, /ghv, /factionlist, /businesslist, /joblist");
ChatService.SendMessage(player, "~b~ " + "/sethp, /setarmor, /arevive, /aunjail, /aclear, /clothes, /props"); ChatService.SendMessage(player, "~b~ " + "/sethp, /setap, /arevive, /aunjail, /aclear, /clothes, /props");
break; break;
case AdminLevel.ADMIN3: case AdminLevel.ADMIN3:
ChatService.SendMessage(player, "~b~ " + "/team, /tc, /position, /tsupport, /showtickets, /rc, /rc quit, /o, /pm, /dimension, /to, /gh, /clearchat, /skick"); ChatService.SendMessage(player, "~b~ " + "/team, /tc, /position, /tsupport, /showtickets, /rc, /rc quit, /o, /pm, /dimension, /to, /gh, /clearchat, /skick");
ChatService.SendMessage(player, "~b~ " + "/ac, /countdown, /freeze, /unfreeze, /mark, /gotmark, /gotox, /up, /setdimension, /spec, /warn, /ip, /kick, /ban /unban, /slap, /takeweapon, /tov, /ghv, /factionlist, /businesslist, /joblist"); ChatService.SendMessage(player, "~b~ " + "/ac, /countdown, /freeze, /unfreeze, /mark, /gotmark, /gotox, /up, /setdimension, /spec, /warn, /ip, /kick, /ban /unban, /slap, /takeweapon, /tov, /ghv, /factionlist, /businesslist, /joblist");
ChatService.SendMessage(player, "~b~ " + "/sethp, /setarmor, /arevive, /aunjail, /aclear, /clothes, /props"); ChatService.SendMessage(player, "~b~ " + "/sethp, /setap, /arevive, /aunjail, /aclear, /clothes, /props");
ChatService.SendMessage(player, "~b~ " + "/adice, /settime, /setweather, /rsetarmor, /rgiveweapon, /giveweapon, /veh, /fv, /vfix, /vdestroy, /vlivery, /vcolor, /vehsmoke, /aneon, /mod, /showtuningmenu, /rvdestroy, /vsethp"); ChatService.SendMessage(player, "~b~ " + "/adice, /settime, /setweather, /rsetap, /rgiveweapon, /giveweapon, /veh, /fv, /vfix, /vdestroy, /vlivery, /vcolor, /vehsmoke, /aneon, /mod, /showtuningmenu, /rvdestroy, /vsethp");
break; break;
case AdminLevel.HEADADMIN: case AdminLevel.HEADADMIN:
ChatService.SendMessage(player, "~b~ " + "/team, /tc, /position, /tsupport, /showtickets, /rc, /rc quit, /o, /pm, /dimension, /to, /gh, /clearchat, /skick"); ChatService.SendMessage(player, "~b~ " + "/team, /tc, /position, /tsupport, /showtickets, /rc, /rc quit, /o, /pm, /dimension, /to, /gh, /clearchat, /skick");
ChatService.SendMessage(player, "~b~ " + "/ac, /countdown, /freeze, /unfreeze, /mark, /gotmark, /gotox, /up, /setdimension, /spec, /warn, /ip, /kick, /ban /unban, /slap, /takeweapon, /tov, /ghv, /factionlist, /businesslist, /joblist"); ChatService.SendMessage(player, "~b~ " + "/ac, /countdown, /freeze, /unfreeze, /mark, /gotmark, /gotox, /up, /setdimension, /spec, /warn, /ip, /kick, /ban /unban, /slap, /takeweapon, /tov, /ghv, /factionlist, /businesslist, /joblist");
ChatService.SendMessage(player, "~b~ " + "/sethp, /setarmor, /arevive, /aunjail, /aclear, /clothes, /props"); ChatService.SendMessage(player, "~b~ " + "/sethp, /setap, /arevive, /aunjail, /aclear, /clothes, /props");
ChatService.SendMessage(player, "~b~ " + "/adice, /settime, /setweather, /rsetarmor, /rgiveweapon, /giveweapon, /veh, /fv, /vfix, /vdestroy, /vlivery, /vcolor, /vehsmoke, /aneon, /mod, /showtuningmenu, /rvdestroy, /vsethp"); ChatService.SendMessage(player, "~b~ " + "/adice, /settime, /setweather, /rsetap, /rgiveweapon, /giveweapon, /veh, /fv, /vfix, /vdestroy, /vlivery, /vcolor, /vehsmoke, /aneon, /mod, /showtuningmenu, /rvdestroy, /vsethp");
ChatService.SendMessage(player, "~b~ " + "/aspeed, /set, /setmoney, /givemoney, /sethandmoney, /givehandmoney, /paydaydrop, /setwage, /freekh, /ainvite, /makeleader, /managefactionranks, /setweaponrack, /rmweaponrack, /setweaponrank, /giveitem, /inventory, /save, /remove, /house, /setbusinessbankbalance, /reloaddors, /interior, /editmode, /setbliptemplate, /ipl, /load, /quicksavemode, /createturf, /setturf, /cancleturf, /reloadturfs, /deleteturfs, /setturfpoint"); ChatService.SendMessage(player, "~b~ " + "/aspeed, /set, /setmoney, /givemoney, /sethandmoney, /givehandmoney, /paydaydrop, /setwage, /freekh, /ainvite, /makeleader, /managefactionranks, /setweaponrack, /rmweaponrack, /setweaponrank, /giveitem, /inventory, /save, /remove, /house, /setbusinessbankbalance, /reloaddors, /interior, /editmode, /setbliptemplate, /ipl, /load, /quicksavemode, /createturf, /setturf, /cancleturf, /reloadturfs, /deleteturfs, /setturfpoint");
break; break;
case AdminLevel.PROJEKTLEITUNG: case AdminLevel.PROJEKTLEITUNG:
ChatService.SendMessage(player, "~b~ " + "/team, /tc, /position, /tsupport, /showtickets, /rc, /rc quit, /o, /pm, /dimension, /to, /gh, /clearchat, /skick"); ChatService.SendMessage(player, "~b~ " + "/team, /tc, /position, /tsupport, /showtickets, /rc, /rc quit, /o, /pm, /dimension, /to, /gh, /clearchat, /skick");
ChatService.SendMessage(player, "~b~ " + "/ac, /countdown, /freeze, /unfreeze, /mark, /gotmark, /gotox, /up, /setdimension, /spec, /warn, /ip, /kick, /ban /unban, /slap, /takeweapon, /tov, /ghv, /factionlist, /businesslist, /joblist"); ChatService.SendMessage(player, "~b~ " + "/ac, /countdown, /freeze, /unfreeze, /mark, /gotmark, /gotox, /up, /setdimension, /spec, /warn, /ip, /kick, /ban /unban, /slap, /takeweapon, /tov, /ghv, /factionlist, /businesslist, /joblist");
ChatService.SendMessage(player, "~b~ " + "/sethp, /setarmor, /arevive, /aunjail, /aclear, /clothes, /props"); ChatService.SendMessage(player, "~b~ " + "/sethp, /setap, /arevive, /aunjail, /aclear, /clothes, /props");
ChatService.SendMessage(player, "~b~ " + "/adice, /settime, /setweather, /rsetarmor, /rgiveweapon, /giveweapon, /veh, /fv, /vfix, /vdestroy, /vlivery, /vcolor, /vehsmoke, /aneon, /mod, /showtuningmenu, /rvdestroy, /vsethp"); ChatService.SendMessage(player, "~b~ " + "/adice, /settime, /setweather, /rsetap, /rgiveweapon, /giveweapon, /veh, /fv, /vfix, /vdestroy, /vlivery, /vcolor, /vehsmoke, /aneon, /mod, /showtuningmenu, /rvdestroy, /vsethp");
ChatService.SendMessage(player, "~b~ " + "/aspeed, /set, /setmoney, /givemoney, /sethandmoney, /givehandmoney, /paydaydrop, /setwage, /freekh, /ainvite, /makeleader, /managefactionranks, /setweaponrack, /rmweaponrack, /setweaponrank, /giveitem, /inventory, /save, /remove, /house, /setbusinessbankbalance, /reloaddors, /interior, /editmode, /setbliptemplate, /ipl, /load, /quicksavemode, /createturf, /setturf, /cancleturf, /reloadturfs, /deleteturfs, /setturfpoint"); ChatService.SendMessage(player, "~b~ " + "/aspeed, /set, /setmoney, /givemoney, /sethandmoney, /givehandmoney, /paydaydrop, /setwage, /freekh, /ainvite, /makeleader, /managefactionranks, /setweaponrack, /rmweaponrack, /setweaponrank, /giveitem, /inventory, /save, /remove, /house, /setbusinessbankbalance, /reloaddors, /interior, /editmode, /setbliptemplate, /ipl, /load, /quicksavemode, /createturf, /setturf, /cancleturf, /reloadturfs, /deleteturfs, /setturfpoint");
ChatService.SendMessage(player, "~b~ " + "/makeadmin, /whitelist, /blind"); ChatService.SendMessage(player, "~b~ " + "/makeadmin, /whitelist, /blind");
break; break;
@@ -1234,7 +1234,7 @@ namespace ReallifeGamemode.Server.Commands
#region ALevel2 #region ALevel2
[Command("sethp", "~m~Benutzung: ~s~/sethp [Spieler] (Hp)")] [Command("sethp", "~m~Benutzung: ~s~/sethp [Spieler] (HP)")]
public void CmdAdminSetHp(Player player, string name, int hp = 100) public void CmdAdminSetHp(Player player, string name, int hp = 100)
{ {
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN2) ?? true) if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN2) ?? true)
@@ -1369,8 +1369,8 @@ namespace ReallifeGamemode.Server.Commands
Medic.RemoveTaskFromList(task); Medic.RemoveTaskFromList(task);
} }
[Command("setarmor", "~m~Benutzung: ~s~/setarmor [Spieler] (Armor)")] [Command("setap", "~m~Benutzung: ~s~/setap [Spieler] (Armor)")]
public void CmdAdminSetArmor(Player player, string name, int armor = 100) public void CmdAdminSetAP(Player player, string name, int armor = 100)
{ {
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN2) ?? true) if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN2) ?? true)
{ {
@@ -1725,8 +1725,8 @@ namespace ReallifeGamemode.Server.Commands
ChatService.SendMessage(player, "~b~Das Leben von " + peopleInRange.Count + " Spielern wurde auf " + hp + " gesetzt."); ChatService.SendMessage(player, "~b~Das Leben von " + peopleInRange.Count + " Spielern wurde auf " + hp + " gesetzt.");
} }
[Command("rsetarmor", "~m~Benutzung: ~s~/rsetarmor [Radius] (Armor)")] [Command("rsetap", "~m~Benutzung: ~s~/rsetap [Radius] (Armor)")]
public void CmdAdminRangeSetArmor(Player player, float radius, int Armor = 100) public void CmdAdminRangeSetAP(Player player, float radius, int Armor = 100)
{ {
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN3) ?? true) if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN3) ?? true)
{ {