Änderung Busfahrer Erweiterung
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@@ -1,6 +1,18 @@
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export default function () {
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import { VehicleSeat } from "../game";
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export default function () {
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mp.events.addDataHandler("vehicleAdminSpeed", (entity, newValue) => {
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if (!entity.isAVehicle()) return;
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entity.setEnginePowerMultiplier(newValue);
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});
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mp.events.add("CLIENT:SetDoorOpen", (door, lose, permanent) => {
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mp.players.local.vehicle.setDoorOpen(door, lose, permanent);
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mp.players.local.vehicle.setIndicatorLights(0, true);
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//mp.gui.chat.push(`setDoorOpen(${door}, ${lose}, ${permanent})`);
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});
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mp.events.add("CLIENT:SetDoorShut", (door, permanent) => {
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mp.players.local.vehicle.setDoorShut(door, permanent);
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mp.players.local.vehicle.setIndicatorLights(0, false);
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//mp.gui.chat.push(`setDoorShut(${door}, ${permanent})`);
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});
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}
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@@ -2598,6 +2598,30 @@ namespace ReallifeGamemode.Server.Commands
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player.TriggerEvent("manageFactionRanks", json);
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}
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}
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[Command("setdoor", "~m~Benutzung: ~s~/setdoor [open/shut] [Tür] [Boolean:Permanet] [Boolean:Lose]")]
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public void CmdAdminSetDoorOpen(Player player, string status, int door, bool permanent = false, bool lose = true)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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switch (status.ToLower())
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{
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case "open":
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{
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player.TriggerEvent("CLIENT:SetDoorOpen", door, lose, permanent);
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player.SendChatMessage($"CLIENT:SetDoorOpen, {door}, {lose}, {permanent}");
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break;
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}
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case "shut":
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{
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player.TriggerEvent("CLIENT:SetDoorShut", door, permanent);
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player.SendChatMessage($"CLIENT:SetDoorShut, {door}, {permanent}");
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break;
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}
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}
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}
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[Command("aplaysound", "~m~Benutzung: ~s~/aplaysound [Dateiname] [mp3/wav] [volume 0.0 - 100.0]", Alias ="aps")]
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public void CmdAdminPlaySound(Player player, string sound, string typ, double volume = 100)
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{
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@@ -51,6 +51,10 @@ namespace ReallifeGamemode.Server.Util
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if (user.GetUser().JobId == 4)
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{
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user.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/AnfahrtHaltestelle", "wav", 50);
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user.TriggerEvent("CLIENT:SetDoorOpen", 0, false, false);
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user.TriggerEvent("CLIENT:SetDoorOpen", 1, false, false);
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user.TriggerEvent("CLIENT:SetDoorOpen", 2, false, false);
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user.TriggerEvent("CLIENT:SetDoorOpen", 3, false, false);
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}
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}
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@@ -76,6 +80,10 @@ namespace ReallifeGamemode.Server.Util
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{
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BusDriverJob.payWage(user, 100);
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user.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/AbfahrtHaltestelle", "mp3", 25);
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user.TriggerEvent("CLIENT:SetDoorShut", 0, false);
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user.TriggerEvent("CLIENT:SetDoorShut", 1, false);
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user.TriggerEvent("CLIENT:SetDoorShut", 2, false);
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user.TriggerEvent("CLIENT:SetDoorShut", 3, false);
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}
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}
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else
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