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@@ -30,7 +30,7 @@ export default function customNametags() {
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mp.game.graphics.drawText(player.name + " (" + player.remoteId + ")", [x, y],
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mp.game.graphics.drawText(player.name + " (" + player.remoteId + ")", [x, y],
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{
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{
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font: 4,
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font: 4,
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color: [0, 95, 176, 255], //Grove //Ballas 171 0 207 //PD 0 95 190 //FIB 0 0 170 LSED 147 0 0 NR 0 166 133 Trucker 255 162 Support 0 255 255 Zivilist 255 255 255
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color: [255, 255, 255, 255], //Grove //Ballas 171 0 207 //PD 0 95 190 //FIB 0 0 170 LSED 147 0 0 NR 0 166 133 Trucker 255 162 Support 0 255 255 Zivilist 255 255 255
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scale: [0.4, 0.4],
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scale: [0.4, 0.4],
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outline: true,
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outline: true,
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centre: false
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centre: false
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@@ -485,7 +485,8 @@ namespace ReallifeGamemode.Server.Commands
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NAPI.Pools.GetAllPlayers().ForEach(p =>
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NAPI.Pools.GetAllPlayers().ForEach(p =>
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{
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{
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p.SetData("eventAllowed", true);
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p.SetData("eventAllowed", true);
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});
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});
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player.SendNotification("Der Eventchat ist nun an.");
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break;
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break;
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case "off":
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case "off":
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@@ -493,6 +494,7 @@ namespace ReallifeGamemode.Server.Commands
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{
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{
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p.SetData("eventAllowed", false);
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p.SetData("eventAllowed", false);
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});
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});
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player.SendNotification("Der Eventchat ist nun aus.");
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break;
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break;
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}
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}
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@@ -96,7 +96,7 @@ namespace ReallifeGamemode.Server.Commands
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ChatService.NotAuthorized(player);
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ChatService.NotAuthorized(player);
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return;
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return;
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}
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}
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ChatService.BroadcastFaction("~36648B~[Event]" + player.Name + msg, new List<int>() { 9 }) ;
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ChatService.BroadcastFaction("~b~[Event] " + player.Name + ": " + msg, new List<int>() { 9 }) ;
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}
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}
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}
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}
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