Improved color code prohibition
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@@ -38,7 +38,7 @@ namespace reallife_gamemode.Server.Commands
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ChatService.NotAuthorized(player);
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return;
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}
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message = Regex.Replace(message, "(~[a-zA-Z]~{1})|(!{(.*)})", "");
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message = Regex.Replace(message, "#([0-9A-Fa-f]{6})", m => "!{" + m.Groups[0].Value + "}");
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string publicMessage = "~b~(( " + player.GetUser().AdminLevel.GetName() + " " + player.Name + ": " + message + " ~b~))";
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@@ -154,7 +154,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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msg = Regex.Replace(msg, "(!{(.*)})", "");
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msg = Regex.Replace(msg, "(~[a-zA-Z]~{1})|(!{(.*)})", "");
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player.SendChatMessage("~y~PM an " + target.Name + ": " + msg + " ");
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string Message = "~y~PM von " + player.GetUser().AdminLevel.GetName() + " " + player.Name + ": " + msg + "";
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@@ -208,7 +208,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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message = Regex.Replace(message, "(!{(.*)})", "");
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message = Regex.Replace(message, "(~[a-zA-Z]~{1})|(!{(.*)})", "");
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ChatService.BroadcastAdmin("~r~[ADMINCHAT]~s~ " + player.GetUser().AdminLevel.GetName() + " " + player.Name + "~w~: " + message, AdminLevel.ADMIN);
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}
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@@ -512,7 +512,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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reason = Regex.Replace(reason, "(!{(.*)})", "");
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reason = Regex.Replace(reason, "(~[a-zA-Z]~{1})|(!{(.*)})", "");
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target.GetUser().BanPlayer(admin, reason, mins);
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}
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@@ -33,7 +33,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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message = Regex.Replace(message, "(!{(.*)})", "");
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message = Regex.Replace(message, "(~[a-zA-Z]~{1})|(!{(.*)})", "");
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string broadcastMessage = "!{02FCFF}** " + player.GetUser().GetFactionRank().RankName + " " + player.Name + ": " + message + " )) **";
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ChatService.BroadcastFaction(broadcastMessage, f);
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@@ -49,7 +49,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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message = Regex.Replace(message, "(!{(.*)})", "");
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message = Regex.Replace(message, "(~[a-zA-Z]~{1})|(!{(.*)})", "");
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string broadcastMessage = "!{33AA33}** " + player.GetUser().GetFactionRank().RankName + " " + player.Name + ": " + message + ", over **";
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ChatService.BroadcastFaction(broadcastMessage, f);
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@@ -65,7 +65,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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message = Regex.Replace(message, "(!{(.*)})", "");
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message = Regex.Replace(message, "(~[a-zA-Z]~{1})|(!{(.*)})", "");
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string broadcastMessage = "!{CC3333}** " + player.GetUser().GetFactionRank().RankName + " " + player.Name + ": " + message + ", over **";
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using (var context = new DatabaseContext())
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@@ -203,7 +203,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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message = Regex.Replace(message, "(!{(.*)})", "");
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message = Regex.Replace(message, "(~[a-zA-Z]~{1})|(!{(.*)})", "");
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string broadcastMsg = "~y~[" + player.GetUser().GetFaction().Name + "] " + player.Name + ": " + message;
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@@ -264,7 +264,7 @@ namespace reallife_gamemode.Server.Commands
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player.SendNotification("Du hast~g~" + target.Name + " ~s~geheilt.", false);
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}
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#endregion
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#region Global Fraktions Commands
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#region Global Fraktions Commands
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[Command("duty", "~m~Benutzung: ~s~/duty")]
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public void CmdFactionDuty(Client player)
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{
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@@ -8,7 +8,7 @@ namespace reallife_gamemode.Server.Events
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[ServerEvent(Event.ChatMessage)]
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public void ChatEvent(Client player, string message)
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{
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string serverMsg = Regex.Replace(message, "(!{(.*)})", "");
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string serverMsg = Regex.Replace(message, "(~[a-zA-Z]~{1})|(!{(.*)})", "");
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if (serverMsg.Trim().Length == 0) return;
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NAPI.Player.GetPlayersInRadiusOfPlayer(10, player).ForEach(p => p.SendChatMessage($"{player.Name} sagt: {serverMsg}"));
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}
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