Init commit surgery branch
This commit is contained in:
590
ReallifeGamemode.Client/CharCreator/surgery.ts
Normal file
590
ReallifeGamemode.Client/CharCreator/surgery.ts
Normal file
@@ -0,0 +1,590 @@
|
|||||||
|
import * as NativeUI from '../libs/NativeUI';
|
||||||
|
import * as Data from './data';
|
||||||
|
|
||||||
|
const Menu = NativeUI.Menu;
|
||||||
|
const UIMenuItem = NativeUI.UIMenuItem;
|
||||||
|
const UIMenuListItem = NativeUI.UIMenuListItem;
|
||||||
|
const UIMenuCheckboxItem = NativeUI.UIMenuCheckboxItem;
|
||||||
|
const BadgeStyle = NativeUI.BadgeStyle;
|
||||||
|
const Point = NativeUI.Point;
|
||||||
|
const ItemsCollection = NativeUI.ItemsCollection;
|
||||||
|
const Color = NativeUI.Color;
|
||||||
|
const Font = NativeUI.Font;
|
||||||
|
var screenRes = mp.game.graphics.getScreenResolution(0, 0);
|
||||||
|
|
||||||
|
const creatorCoords = {
|
||||||
|
camera: new mp.Vector3(265.6026, -1340.2378, 25.000),
|
||||||
|
cameraLookAt: new mp.Vector3(266.472, -1339.1357, 25.000)
|
||||||
|
};
|
||||||
|
|
||||||
|
const localPlayer = mp.players.local;
|
||||||
|
|
||||||
|
export default function charSurgery(globalData: IGlobalData) {
|
||||||
|
|
||||||
|
var creatorHairMenu;
|
||||||
|
|
||||||
|
function getRandomInt(min, max) {
|
||||||
|
return Math.floor(Math.random() * (max - min + 1)) + min;
|
||||||
|
}
|
||||||
|
|
||||||
|
function colorForOverlayIdx(index) {
|
||||||
|
let color;
|
||||||
|
|
||||||
|
switch (index) {
|
||||||
|
case 1:
|
||||||
|
color = beardColorItem.Index;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 2:
|
||||||
|
color = eyebrowColorItem.Index;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 5:
|
||||||
|
color = blushColorItem.Index;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 8:
|
||||||
|
color = lipstickColorItem.Index;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 10:
|
||||||
|
color = chestHairColorItem.Index;
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
color = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
return color;
|
||||||
|
}
|
||||||
|
|
||||||
|
function updateParents() {
|
||||||
|
localPlayer.setHeadBlendData(
|
||||||
|
// shape
|
||||||
|
Data.mothers[motherItem.Index],
|
||||||
|
Data.fathers[fatherItem.Index],
|
||||||
|
0,
|
||||||
|
|
||||||
|
// skin
|
||||||
|
Data.mothers[motherItem.Index],
|
||||||
|
Data.fathers[fatherItem.Index],
|
||||||
|
0,
|
||||||
|
|
||||||
|
// mixes
|
||||||
|
similarityItem.Index * 0.01,
|
||||||
|
skinSimilarityItem.Index * 0.01,
|
||||||
|
0.0,
|
||||||
|
|
||||||
|
false
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
function updateFaceFeature(index) {
|
||||||
|
localPlayer.setFaceFeature(index, parseFloat(featureItems[index].SelectedValue));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
function updateAppearance(index) {
|
||||||
|
let overlayID = (appearanceItems[index].Index === 0) ? 255 : appearanceItems[index].Index - 1;
|
||||||
|
localPlayer.setHeadOverlay(index, overlayID, appearanceOpacityItems[index].Index * 0.01, colorForOverlayIdx(index), 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
function updateHairAndColors() {
|
||||||
|
localPlayer.setComponentVariation(2, Data.hairList[currentGender][hairItem.Index].ID, 0, 2);
|
||||||
|
localPlayer.setHairColor(hairColorItem.Index, hairHighlightItem.Index);
|
||||||
|
localPlayer.setEyeColor(eyeColorItem.Index);
|
||||||
|
localPlayer.setHeadOverlayColor(1, 1, beardColorItem.Index, 0);
|
||||||
|
localPlayer.setHeadOverlayColor(2, 1, eyebrowColorItem.Index, 0);
|
||||||
|
localPlayer.setHeadOverlayColor(5, 2, blushColorItem.Index, 0);
|
||||||
|
localPlayer.setHeadOverlayColor(8, 2, lipstickColorItem.Index, 0);
|
||||||
|
localPlayer.setHeadOverlayColor(10, 1, chestHairColorItem.Index, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
function applyCreatorOutfit() {
|
||||||
|
if (currentGender === 0) {
|
||||||
|
localPlayer.setDefaultComponentVariation();
|
||||||
|
localPlayer.setComponentVariation(3, 15, 0, 2);
|
||||||
|
localPlayer.setComponentVariation(4, 21, 0, 2);
|
||||||
|
localPlayer.setComponentVariation(6, 34, 0, 2);
|
||||||
|
localPlayer.setComponentVariation(8, 15, 0, 2);
|
||||||
|
localPlayer.setComponentVariation(11, 15, 0, 2);
|
||||||
|
} else {
|
||||||
|
localPlayer.setDefaultComponentVariation();
|
||||||
|
localPlayer.setComponentVariation(3, 15, 0, 2);
|
||||||
|
localPlayer.setComponentVariation(4, 10, 0, 2);
|
||||||
|
localPlayer.setComponentVariation(6, 35, 0, 2);
|
||||||
|
localPlayer.setComponentVariation(8, 15, 0, 2);
|
||||||
|
localPlayer.setComponentVariation(11, 15, 0, 2);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function fillHairMenu() {
|
||||||
|
//hairItem = new UIMenuListItem("Haar", "Deine Haare", new ItemsCollection(Data.hairList[currentGender].map(h => h.Name)));
|
||||||
|
//creatorHairMenu.AddItem(hairItem);
|
||||||
|
|
||||||
|
//hairColorItem = new UIMenuListItem("Haarfarbe", "Deine Haarfarbe", new ItemsCollection(hairColors));
|
||||||
|
//creatorHairMenu.AddItem(hairColorItem);
|
||||||
|
|
||||||
|
//hairHighlightItem = new UIMenuListItem("Haarstr\u00e4hnen", "Farbe deiner Haarstr\u00e4hnen", new ItemsCollection(hairColors));
|
||||||
|
//creatorHairMenu.AddItem(hairHighlightItem);
|
||||||
|
|
||||||
|
eyebrowColorItem = new UIMenuListItem("Augenbrauen Farbe", "Farbe deiner Augenbrauen", new ItemsCollection(hairColors));
|
||||||
|
creatorHairMenu.AddItem(eyebrowColorItem)
|
||||||
|
|
||||||
|
beardColorItem = new UIMenuListItem("Farbe der Gesichtsbehaarung", "Farbe deiner Gesichtsbehaarung", new ItemsCollection(hairColors));
|
||||||
|
creatorHairMenu.AddItem(beardColorItem);
|
||||||
|
|
||||||
|
eyeColorItem = new UIMenuListItem("Augenfarbe", "Farbe deiner Augen", new ItemsCollection(Data.eyeColors));
|
||||||
|
creatorHairMenu.AddItem(eyeColorItem);
|
||||||
|
|
||||||
|
blushColorItem = new UIMenuListItem("Rouge", "Farbe des Rouges.", new ItemsCollection(blushColors));
|
||||||
|
creatorHairMenu.AddItem(blushColorItem);
|
||||||
|
|
||||||
|
lipstickColorItem = new UIMenuListItem("Lippenstift Farbe", "Farbe deines Lippenstifts.", new ItemsCollection(lipstickColors));
|
||||||
|
creatorHairMenu.AddItem(lipstickColorItem);
|
||||||
|
|
||||||
|
chestHairColorItem = new UIMenuListItem("Farbe der Brustbehaarung", "Farbe deiner Brustbehaarung", new ItemsCollection(hairColors));
|
||||||
|
creatorHairMenu.AddItem(chestHairColorItem);
|
||||||
|
|
||||||
|
creatorHairMenu.AddItem(new UIMenuItem("Zuf\u00e4llig", "~r~Zuf\u00e4lliges Haar & Farben"));
|
||||||
|
creatorHairMenu.AddItem(new UIMenuItem("Zur\u00fccksetzen", "~r~Zur\u00fccksetzen von Haar & Farben"));
|
||||||
|
}
|
||||||
|
|
||||||
|
function resetParentsMenu(refresh = false) {
|
||||||
|
fatherItem.Index = 0;
|
||||||
|
motherItem.Index = 0;
|
||||||
|
similarityItem.Index = (currentGender === 0) ? 100 : 0;
|
||||||
|
skinSimilarityItem.Index = (currentGender === 0) ? 100 : 0;
|
||||||
|
|
||||||
|
updateParents();
|
||||||
|
if (refresh) creatorParentsMenu.RefreshIndex();
|
||||||
|
}
|
||||||
|
|
||||||
|
function resetFeaturesMenu(refresh = false) {
|
||||||
|
for (let i = 0; i < Data.featureNames.length; i++) {
|
||||||
|
featureItems[i].Index = 100;
|
||||||
|
updateFaceFeature(i);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (refresh) creatorFeaturesMenu.RefreshIndex();
|
||||||
|
}
|
||||||
|
|
||||||
|
function resetAppearanceMenu(refresh = false) {
|
||||||
|
for (let i = 0; i < Data.appearanceNames.length; i++) {
|
||||||
|
appearanceItems[i].Index = 0;
|
||||||
|
appearanceOpacityItems[i].Index = 100;
|
||||||
|
updateAppearance(i);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (refresh) creatorAppearanceMenu.RefreshIndex();
|
||||||
|
}
|
||||||
|
|
||||||
|
function resetHairAndColorsMenu(refresh = false) {
|
||||||
|
//hairItem.Index = 0;
|
||||||
|
//hairColorItem.Index = 0;
|
||||||
|
//hairHighlightItem.Index = 0;
|
||||||
|
eyebrowColorItem.Index = 0;
|
||||||
|
beardColorItem.Index = 0;
|
||||||
|
eyeColorItem.Index = 0;
|
||||||
|
blushColorItem.Index = 0;
|
||||||
|
lipstickColorItem.Index = 0;
|
||||||
|
chestHairColorItem.Index = 0;
|
||||||
|
updateHairAndColors();
|
||||||
|
|
||||||
|
if (refresh) creatorHairMenu.RefreshIndex();
|
||||||
|
}
|
||||||
|
|
||||||
|
let currentGender;
|
||||||
|
let creatorMenus: NativeUI.Menu[] = [];
|
||||||
|
let creatorCamera: CameraMp;
|
||||||
|
|
||||||
|
// color arrays
|
||||||
|
let hairColors = [];
|
||||||
|
for (let i = 0; i < Data.maxHairColor; i++) hairColors.push(i.toString());
|
||||||
|
|
||||||
|
let blushColors = [];
|
||||||
|
for (let i = 0; i < Data.maxBlushColor; i++) blushColors.push(i.toString());
|
||||||
|
|
||||||
|
let lipstickColors = [];
|
||||||
|
for (let i = 0; i < Data.maxLipstickColor; i++) lipstickColors.push(i.toString());
|
||||||
|
|
||||||
|
|
||||||
|
// CREATOR MAIN
|
||||||
|
let creatorMainMenu = new Menu("Chirurg", "", new Point(0, screenRes.y / 3), null, null);
|
||||||
|
let genderItem = new UIMenuListItem("Geschlecht", "~r~Dies setzt deine Einstellungen zur\u00fcck.", new ItemsCollection(["M\u00e4nnlich", "Weiblich"]));
|
||||||
|
creatorMainMenu.AddItem(genderItem);
|
||||||
|
creatorMainMenu.AddItem(new UIMenuItem("Eltern", "Eltern des Charakters."));
|
||||||
|
creatorMainMenu.AddItem(new UIMenuItem("Gesichtsz\u00fcge", "Gesichtsz\u00fcge des Charakters."));
|
||||||
|
creatorMainMenu.AddItem(new UIMenuItem("Aussehen", "Aussehen des Charakters."));
|
||||||
|
creatorMainMenu.AddItem(new UIMenuItem("Haar & Farben", "Haare & Farben deines Charakters."));
|
||||||
|
|
||||||
|
let angles = [];
|
||||||
|
for (let i = -180.0; i <= 180.0; i += 5.0) angles.push(i.toFixed(1));
|
||||||
|
let angleItem = new UIMenuListItem("Drehung", "", new ItemsCollection(angles));
|
||||||
|
creatorMainMenu.AddItem(angleItem);
|
||||||
|
|
||||||
|
let saveItem = new UIMenuItem("Erstellen", "Erstellt deinen Charakter.");
|
||||||
|
saveItem.BackColor = new Color(13, 71, 161);
|
||||||
|
saveItem.HighlightedBackColor = new Color(25, 118, 210);
|
||||||
|
creatorMainMenu.AddItem(saveItem);
|
||||||
|
|
||||||
|
//let cancelItem = new UIMenuItem("Abbrechen", "Setzt alle \u00c4nderungen zur\u00fcck.");
|
||||||
|
//cancelItem.BackColor = new Color(213, 0, 0);
|
||||||
|
//cancelItem.HighlightedBackColor = new Color(229, 57, 53);
|
||||||
|
//creatorMainMenu.AddItem(cancelItem);
|
||||||
|
|
||||||
|
creatorMainMenu.ListChange.on((item, listIndex) => {
|
||||||
|
if (item === genderItem) {
|
||||||
|
currentGender = listIndex;
|
||||||
|
mp.events.callRemote("creator_GenderChange", listIndex);
|
||||||
|
|
||||||
|
setTimeout(() => {
|
||||||
|
localPlayer.clearTasksImmediately();
|
||||||
|
applyCreatorOutfit();
|
||||||
|
angleItem.Index = 0;
|
||||||
|
resetParentsMenu(true);
|
||||||
|
resetFeaturesMenu(true);
|
||||||
|
resetAppearanceMenu(true);
|
||||||
|
|
||||||
|
//creatorHairMenu.Clear();
|
||||||
|
//fillHairMenu();
|
||||||
|
//creatorHairMenu.RefreshIndex();
|
||||||
|
}, 200);
|
||||||
|
} else if (item === angleItem) {
|
||||||
|
localPlayer.setHeading(parseFloat(angleItem.SelectedValue));
|
||||||
|
localPlayer.clearTasksImmediately();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
creatorMainMenu.ItemSelect.on((item, index) => {
|
||||||
|
switch (index) {
|
||||||
|
case 1:
|
||||||
|
creatorMainMenu.Visible = false;
|
||||||
|
creatorParentsMenu.Visible = true;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 2:
|
||||||
|
creatorMainMenu.Visible = false;
|
||||||
|
creatorFeaturesMenu.Visible = true;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 3:
|
||||||
|
creatorMainMenu.Visible = false;
|
||||||
|
creatorAppearanceMenu.Visible = true;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 4:
|
||||||
|
creatorMainMenu.Visible = false;
|
||||||
|
creatorHairMenu.Visible = true;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 5:
|
||||||
|
let parentData = {
|
||||||
|
Father: Data.fathers[fatherItem.Index],
|
||||||
|
Mother: Data.mothers[motherItem.Index],
|
||||||
|
Similarity: similarityItem.Index * 0.01,
|
||||||
|
SkinSimilarity: skinSimilarityItem.Index * 0.01
|
||||||
|
};
|
||||||
|
|
||||||
|
let featureData = [];
|
||||||
|
for (let i = 0; i < featureItems.length; i++) featureData.push(parseFloat(featureItems[i].SelectedValue));
|
||||||
|
|
||||||
|
let appearanceData = [];
|
||||||
|
for (let i = 0; i < appearanceItems.length; i++) appearanceData.push({ Value: ((appearanceItems[i].Index === 0) ? 255 : appearanceItems[i].Index - 1), Opacity: appearanceOpacityItems[i].Index * 0.01 });
|
||||||
|
|
||||||
|
/*let hairAndColors = [
|
||||||
|
Data.hairList[currentGender][hairItem.Index].ID,
|
||||||
|
hairColorItem.Index,
|
||||||
|
hairHighlightItem.Index,
|
||||||
|
eyebrowColorItem.Index,
|
||||||
|
beardColorItem.Index,
|
||||||
|
eyeColorItem.Index,
|
||||||
|
blushColorItem.Index,
|
||||||
|
lipstickColorItem.Index,
|
||||||
|
chestHairColorItem.Index
|
||||||
|
];*/
|
||||||
|
for (let i = 0; i < creatorMenus.length; i++) creatorMenus[i].Visible = false;
|
||||||
|
mp.gui.chat.show(true);
|
||||||
|
mp.game.ui.displayRadar(true);
|
||||||
|
mp.game.ui.displayHud(true);
|
||||||
|
localPlayer.freezePosition(false);
|
||||||
|
localPlayer.setDefaultComponentVariation();
|
||||||
|
localPlayer.setComponentVariation(2, Data.hairList[currentGender][hairItem.Index].ID, 0, 2);
|
||||||
|
mp.game.cam.renderScriptCams(false, false, 0, true, false);
|
||||||
|
creatorCamera.destroy(true);
|
||||||
|
mp.events.callRemote("SaveSurgery", currentGender, JSON.stringify(parentData), JSON.stringify(featureData), JSON.stringify(appearanceData));
|
||||||
|
globalData.InMenu = false;
|
||||||
|
globalData.InMenu = false;
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 6:
|
||||||
|
leaveCreator();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
creatorMainMenu.MenuClose.on(() => {
|
||||||
|
leaveCreator();
|
||||||
|
});
|
||||||
|
|
||||||
|
function leaveCreator() {
|
||||||
|
mp.gui.chat.show(true);
|
||||||
|
mp.game.ui.displayRadar(true);
|
||||||
|
mp.game.ui.displayHud(true);
|
||||||
|
localPlayer.freezePosition(false);
|
||||||
|
mp.game.cam.renderScriptCams(false, false, 0, true, false);
|
||||||
|
creatorCamera.destroy(true);
|
||||||
|
mp.events.callRemote("surgeryLeave");
|
||||||
|
globalData.InMenu = false;
|
||||||
|
globalData.InMenu = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
creatorMainMenu.Visible = false;
|
||||||
|
creatorMenus.push(creatorMainMenu);
|
||||||
|
// CREATOR MAIN END
|
||||||
|
|
||||||
|
// CREATOR PARENTS
|
||||||
|
let similarities = [];
|
||||||
|
for (let i = 0; i <= 100; i++) similarities.push(i + "%");
|
||||||
|
|
||||||
|
let creatorParentsMenu = new Menu("Eltern", "", new Point(0, screenRes.y / 3), null, null);
|
||||||
|
let fatherItem = new UIMenuListItem("Vater", "Dem Charakter sein Vadda.", new ItemsCollection(Data.fatherNames));
|
||||||
|
let motherItem = new UIMenuListItem("Mutter", "Dem Charakter seine Mudda.", new ItemsCollection(Data.motherNames));
|
||||||
|
let similarityItem = new UIMenuListItem("\u00c4hnlichkeit", "\u00c4hnlichkeit zu den Eltern.\n(niedriger = feminin, h\u00f6her = maskulin)", new ItemsCollection(similarities));
|
||||||
|
let skinSimilarityItem = new UIMenuListItem("Hautfarbe", "Hautfarben \u00c4hnlichkeit zu den Eltern.\n(niedriger = Mutter, h\u00f6her = Vater)", new ItemsCollection(similarities));
|
||||||
|
creatorParentsMenu.AddItem(fatherItem);
|
||||||
|
creatorParentsMenu.AddItem(motherItem);
|
||||||
|
creatorParentsMenu.AddItem(similarityItem);
|
||||||
|
creatorParentsMenu.AddItem(skinSimilarityItem);
|
||||||
|
creatorParentsMenu.AddItem(new UIMenuItem("Zuf\u00e4llig", "~r~Zuf\u00e4llige Eltern."));
|
||||||
|
creatorParentsMenu.AddItem(new UIMenuItem("Zur\u00fccksetzen", "~r~Setzt die Eltern zur\u00fcck. :'("));
|
||||||
|
|
||||||
|
creatorParentsMenu.ItemSelect.on((item, index) => {
|
||||||
|
switch (item.Text) {
|
||||||
|
case "Zuf\u00e4llig":
|
||||||
|
fatherItem.Index = getRandomInt(0, Data.fathers.length - 1);
|
||||||
|
motherItem.Index = getRandomInt(0, Data.mothers.length - 1);
|
||||||
|
similarityItem.Index = getRandomInt(0, 100);
|
||||||
|
skinSimilarityItem.Index = getRandomInt(0, 100);
|
||||||
|
updateParents();
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "Zur\u00fccksetzen":
|
||||||
|
resetParentsMenu();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
creatorParentsMenu.ListChange.on((item, listIndex) => {
|
||||||
|
updateParents();
|
||||||
|
});
|
||||||
|
|
||||||
|
creatorParentsMenu.ParentMenu = creatorMainMenu;
|
||||||
|
creatorParentsMenu.Visible = false;
|
||||||
|
creatorMenus.push(creatorParentsMenu);
|
||||||
|
// CREATOR PARENTS END
|
||||||
|
|
||||||
|
// CREATOR FEATURES
|
||||||
|
let featureItems = [];
|
||||||
|
let features = [];
|
||||||
|
for (let i = -1.0; i <= 1.01; i += 0.01) features.push(i.toFixed(2));
|
||||||
|
|
||||||
|
let creatorFeaturesMenu = new Menu("Gesichtsz\u00fcge", "", new Point(0, screenRes.y / 3), null, null);
|
||||||
|
|
||||||
|
for (let i = 0; i < Data.featureNames.length; i++) {
|
||||||
|
let tempFeatureItem = new UIMenuListItem(Data.featureNames[i], "", new ItemsCollection(features));
|
||||||
|
tempFeatureItem.Index = 100;
|
||||||
|
featureItems.push(tempFeatureItem);
|
||||||
|
creatorFeaturesMenu.AddItem(tempFeatureItem);
|
||||||
|
}
|
||||||
|
|
||||||
|
creatorFeaturesMenu.AddItem(new UIMenuItem("Zuf\u00e4llig", "~r~Zuf\u00e4llige Gesichtsz\u00fcge."));
|
||||||
|
creatorFeaturesMenu.AddItem(new UIMenuItem("Zur\u00fccksetzen", "~r~Setzt Gesichtsz\u00fcge zur\u00fcck."));
|
||||||
|
|
||||||
|
creatorFeaturesMenu.ItemSelect.on((item, index) => {
|
||||||
|
switch (item.Text) {
|
||||||
|
case "Zuf\u00e4llig":
|
||||||
|
for (let i = 0; i < Data.featureNames.length; i++) {
|
||||||
|
featureItems[i].Index = getRandomInt(0, 200);
|
||||||
|
updateFaceFeature(i);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "Zur\u00fccksetzen":
|
||||||
|
resetFeaturesMenu();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
creatorFeaturesMenu.ListChange.on((item, listIndex) => {
|
||||||
|
updateFaceFeature(featureItems.indexOf(item));
|
||||||
|
});
|
||||||
|
|
||||||
|
creatorFeaturesMenu.ParentMenu = creatorMainMenu;
|
||||||
|
creatorFeaturesMenu.Visible = false;
|
||||||
|
creatorMenus.push(creatorFeaturesMenu);
|
||||||
|
// CREATOR FEATURES END
|
||||||
|
|
||||||
|
// CREATOR APPEARANCE
|
||||||
|
let appearanceItems = [];
|
||||||
|
let appearanceOpacityItems = [];
|
||||||
|
let opacities = [];
|
||||||
|
for (let i = 0; i <= 100; i++) opacities.push(i + "%");
|
||||||
|
|
||||||
|
let creatorAppearanceMenu = new Menu("Aussehen", "", new Point(0, screenRes.y / 3), null, null);
|
||||||
|
|
||||||
|
for (let i = 0; i < Data.appearanceNames.length; i++) {
|
||||||
|
let items = [];
|
||||||
|
for (let j = 0, max = mp.game.ped.getNumHeadOverlayValues(i); j <= max; j++) items.push(Data.appearanceItemNames[i][j] === undefined ? j.toString() : Data.appearanceItemNames[i][j]);
|
||||||
|
|
||||||
|
let tempAppearanceItem = new UIMenuListItem(Data.appearanceNames[i], "", new ItemsCollection(items));
|
||||||
|
appearanceItems.push(tempAppearanceItem);
|
||||||
|
creatorAppearanceMenu.AddItem(tempAppearanceItem);
|
||||||
|
|
||||||
|
let tempAppearanceOpacityItem = new UIMenuListItem(Data.appearanceNames[i] + " Transparenz", "", new ItemsCollection(opacities));
|
||||||
|
tempAppearanceOpacityItem.Index = 100;
|
||||||
|
appearanceOpacityItems.push(tempAppearanceOpacityItem);
|
||||||
|
creatorAppearanceMenu.AddItem(tempAppearanceOpacityItem);
|
||||||
|
}
|
||||||
|
|
||||||
|
creatorAppearanceMenu.AddItem(new UIMenuItem("Zuf\u00e4llig", "~r~Zuf\u00e4lliges Aussehen."));
|
||||||
|
creatorAppearanceMenu.AddItem(new UIMenuItem("Zur\u00fccksetzen", "~r~Setzt das Aussehen zur\u00fcck."));
|
||||||
|
|
||||||
|
creatorAppearanceMenu.ItemSelect.on((item, index) => {
|
||||||
|
switch (item.Text) {
|
||||||
|
case "Zuf\u00e4llig":
|
||||||
|
for (let i = 0; i < Data.appearanceNames.length; i++) {
|
||||||
|
appearanceItems[i].Index = getRandomInt(0, mp.game.ped.getNumHeadOverlayValues(i) - 1);
|
||||||
|
appearanceOpacityItems[i].Index = getRandomInt(0, 100);
|
||||||
|
updateAppearance(i);
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "Zur\u00fccksetzen":
|
||||||
|
resetAppearanceMenu();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
creatorAppearanceMenu.ListChange.on((item, listIndex) => {
|
||||||
|
let idx = (creatorAppearanceMenu.CurrentSelection % 2 === 0) ? (creatorAppearanceMenu.CurrentSelection / 2) : Math.floor(creatorAppearanceMenu.CurrentSelection / 2);
|
||||||
|
updateAppearance(idx);
|
||||||
|
});
|
||||||
|
|
||||||
|
creatorAppearanceMenu.ParentMenu = creatorMainMenu;
|
||||||
|
creatorAppearanceMenu.Visible = false;
|
||||||
|
creatorMenus.push(creatorAppearanceMenu);
|
||||||
|
// CREATOR APPEARANCE END
|
||||||
|
|
||||||
|
// CREATOR HAIR & COLORS
|
||||||
|
let hairItem;
|
||||||
|
let hairColorItem;
|
||||||
|
let hairHighlightItem;
|
||||||
|
let eyebrowColorItem;
|
||||||
|
let beardColorItem;
|
||||||
|
let eyeColorItem;
|
||||||
|
let blushColorItem;
|
||||||
|
let lipstickColorItem;
|
||||||
|
let chestHairColorItem;
|
||||||
|
|
||||||
|
creatorHairMenu = new Menu("Haar & Farben", "", new Point(0, screenRes.y / 3), null, null);
|
||||||
|
fillHairMenu();
|
||||||
|
|
||||||
|
|
||||||
|
creatorHairMenu.ItemSelect.on((item, index) => {
|
||||||
|
switch (item.Text) {
|
||||||
|
case "Zuf\u00e4llig":
|
||||||
|
//hairItem.Index = getRandomInt(0, Data.hairList[currentGender].length - 1);
|
||||||
|
//hairColorItem.Index = getRandomInt(0, Data.maxHairColor);
|
||||||
|
//hairHighlightItem.Index = getRandomInt(0, Data.maxHairColor);
|
||||||
|
eyebrowColorItem.Index = getRandomInt(0, Data.maxHairColor);
|
||||||
|
beardColorItem.Index = getRandomInt(0, Data.maxHairColor);
|
||||||
|
eyeColorItem.Index = getRandomInt(0, Data.maxEyeColor);
|
||||||
|
blushColorItem.Index = getRandomInt(0, Data.maxBlushColor);
|
||||||
|
lipstickColorItem.Index = getRandomInt(0, Data.maxLipstickColor);
|
||||||
|
chestHairColorItem.Index = getRandomInt(0, Data.maxHairColor);
|
||||||
|
updateHairAndColors();
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "Zur\u00fccksetzen":
|
||||||
|
resetHairAndColorsMenu();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
creatorHairMenu.ListChange.on((item, listIndex) => {
|
||||||
|
if (item === hairItem) {
|
||||||
|
let hairStyle = Data.hairList[currentGender][listIndex];
|
||||||
|
localPlayer.setComponentVariation(2, hairStyle.ID, 0, 2);
|
||||||
|
} else {
|
||||||
|
switch (creatorHairMenu.CurrentSelection) {
|
||||||
|
/*case 1: // hair color
|
||||||
|
localPlayer.setHairColor(listIndex, hairHighlightItem.Index);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 2: // hair highlight color
|
||||||
|
localPlayer.setHairColor(hairColorItem.Index, listIndex);
|
||||||
|
break;*/
|
||||||
|
|
||||||
|
case 0: // eyebrow color
|
||||||
|
localPlayer.setHeadOverlayColor(2, 1, listIndex, 0);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 1: // facial hair color
|
||||||
|
localPlayer.setHeadOverlayColor(1, 1, listIndex, 0);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 2: // eye color
|
||||||
|
localPlayer.setEyeColor(listIndex);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 3: // blush color
|
||||||
|
localPlayer.setHeadOverlayColor(5, 2, listIndex, 0);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 4: // lipstick color
|
||||||
|
localPlayer.setHeadOverlayColor(8, 2, listIndex, 0);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case 5: // chest hair color
|
||||||
|
localPlayer.setHeadOverlayColor(10, 1, listIndex, 0);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
creatorHairMenu.ParentMenu = creatorMainMenu;
|
||||||
|
creatorHairMenu.Visible = false;
|
||||||
|
creatorMenus.push(creatorHairMenu);
|
||||||
|
// CREATOR HAIR & COLORS END
|
||||||
|
|
||||||
|
// EVENTS
|
||||||
|
mp.events.add("toggleSurgery", () => {
|
||||||
|
if (!mp.cameras.exists(creatorCamera)) {
|
||||||
|
creatorCamera = mp.cameras.new("creatorCamera", creatorCoords.camera, new mp.Vector3(0, 0, 0), 45);
|
||||||
|
creatorCamera.pointAtCoord(creatorCoords.cameraLookAt.x, creatorCoords.cameraLookAt.y, creatorCoords.cameraLookAt.z);
|
||||||
|
creatorCamera.setActive(true);
|
||||||
|
|
||||||
|
globalData.InMenu = true;
|
||||||
|
globalData.InMenu = true;
|
||||||
|
|
||||||
|
creatorMainMenu.Visible = true;
|
||||||
|
mp.gui.chat.show(false);
|
||||||
|
mp.game.ui.displayRadar(false);
|
||||||
|
mp.game.ui.displayHud(false);
|
||||||
|
localPlayer.clearTasksImmediately();
|
||||||
|
localPlayer.freezePosition(true);
|
||||||
|
mp.game.cam.renderScriptCams(true, false, 0, true, false);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
/*
|
||||||
|
mp.events.add("sendToServer", (characterData) => {
|
||||||
|
mp.events.callRemote("creatorSave", characterData);
|
||||||
|
});
|
||||||
|
*/
|
||||||
|
|
||||||
|
creatorMenus.forEach(menu => {
|
||||||
|
menu.Visible = false;
|
||||||
|
})
|
||||||
|
}
|
||||||
@@ -268,6 +268,9 @@ antiAfk(globalData);
|
|||||||
import ammunation from './Interaction/ammunation/ammunation';
|
import ammunation from './Interaction/ammunation/ammunation';
|
||||||
ammunation(globalData);
|
ammunation(globalData);
|
||||||
|
|
||||||
|
import charSurgery from './CharCreator/surgery';
|
||||||
|
charSurgery(globalData);
|
||||||
|
|
||||||
import spawnschutz from './Player/spawnschutz';
|
import spawnschutz from './Player/spawnschutz';
|
||||||
spawnschutz();
|
spawnschutz();
|
||||||
|
|
||||||
|
|||||||
@@ -127,6 +127,8 @@ namespace ReallifeGamemode.Database.Entities
|
|||||||
|
|
||||||
public int warn { get; set; } = 0;
|
public int warn { get; set; } = 0;
|
||||||
|
|
||||||
|
public bool FreeSurgery { get; set; } = true;
|
||||||
|
|
||||||
[NotMapped]
|
[NotMapped]
|
||||||
public Player Player
|
public Player Player
|
||||||
{
|
{
|
||||||
|
|||||||
2176
ReallifeGamemode.Database/Migrations/20210420165544_Surgery.Designer.cs
generated
Normal file
2176
ReallifeGamemode.Database/Migrations/20210420165544_Surgery.Designer.cs
generated
Normal file
File diff suppressed because it is too large
Load Diff
110
ReallifeGamemode.Database/Migrations/20210420165544_Surgery.cs
Normal file
110
ReallifeGamemode.Database/Migrations/20210420165544_Surgery.cs
Normal file
@@ -0,0 +1,110 @@
|
|||||||
|
using Microsoft.EntityFrameworkCore.Migrations;
|
||||||
|
|
||||||
|
namespace ReallifeGamemode.Database.Migrations
|
||||||
|
{
|
||||||
|
public partial class Surgery : Migration
|
||||||
|
{
|
||||||
|
protected override void Up(MigrationBuilder migrationBuilder)
|
||||||
|
{
|
||||||
|
migrationBuilder.DropForeignKey(
|
||||||
|
name: "FK_ChatLogs_Users_UserId",
|
||||||
|
table: "ChatLogs");
|
||||||
|
|
||||||
|
migrationBuilder.DropForeignKey(
|
||||||
|
name: "FK_ChatLogs_Factions_FactionId",
|
||||||
|
table: "ChatLogs");
|
||||||
|
|
||||||
|
migrationBuilder.DropForeignKey(
|
||||||
|
name: "FK_ChatLogs_Groups_GroupId",
|
||||||
|
table: "ChatLogs");
|
||||||
|
|
||||||
|
migrationBuilder.AddColumn<bool>(
|
||||||
|
name: "FreeSurgery",
|
||||||
|
table: "Users",
|
||||||
|
nullable: false,
|
||||||
|
defaultValue: false);
|
||||||
|
|
||||||
|
migrationBuilder.AlterColumn<int>(
|
||||||
|
name: "UserId",
|
||||||
|
table: "ChatLogs",
|
||||||
|
nullable: false,
|
||||||
|
oldClrType: typeof(int),
|
||||||
|
oldType: "int",
|
||||||
|
oldNullable: true);
|
||||||
|
|
||||||
|
migrationBuilder.AddForeignKey(
|
||||||
|
name: "FK_ChatLogs_Users_UserId",
|
||||||
|
table: "ChatLogs",
|
||||||
|
column: "UserId",
|
||||||
|
principalTable: "Users",
|
||||||
|
principalColumn: "Id",
|
||||||
|
onDelete: ReferentialAction.Cascade);
|
||||||
|
|
||||||
|
migrationBuilder.AddForeignKey(
|
||||||
|
name: "FK_ChatLogs_Factions_FactionId",
|
||||||
|
table: "ChatLogs",
|
||||||
|
column: "FactionId",
|
||||||
|
principalTable: "Factions",
|
||||||
|
principalColumn: "Id",
|
||||||
|
onDelete: ReferentialAction.Cascade);
|
||||||
|
|
||||||
|
migrationBuilder.AddForeignKey(
|
||||||
|
name: "FK_ChatLogs_Groups_GroupId",
|
||||||
|
table: "ChatLogs",
|
||||||
|
column: "GroupId",
|
||||||
|
principalTable: "Groups",
|
||||||
|
principalColumn: "Id",
|
||||||
|
onDelete: ReferentialAction.Cascade);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Down(MigrationBuilder migrationBuilder)
|
||||||
|
{
|
||||||
|
migrationBuilder.DropForeignKey(
|
||||||
|
name: "FK_ChatLogs_Users_UserId",
|
||||||
|
table: "ChatLogs");
|
||||||
|
|
||||||
|
migrationBuilder.DropForeignKey(
|
||||||
|
name: "FK_ChatLogs_Factions_FactionId",
|
||||||
|
table: "ChatLogs");
|
||||||
|
|
||||||
|
migrationBuilder.DropForeignKey(
|
||||||
|
name: "FK_ChatLogs_Groups_GroupId",
|
||||||
|
table: "ChatLogs");
|
||||||
|
|
||||||
|
migrationBuilder.DropColumn(
|
||||||
|
name: "FreeSurgery",
|
||||||
|
table: "Users");
|
||||||
|
|
||||||
|
migrationBuilder.AlterColumn<int>(
|
||||||
|
name: "UserId",
|
||||||
|
table: "ChatLogs",
|
||||||
|
type: "int",
|
||||||
|
nullable: true,
|
||||||
|
oldClrType: typeof(int));
|
||||||
|
|
||||||
|
migrationBuilder.AddForeignKey(
|
||||||
|
name: "FK_ChatLogs_Users_UserId",
|
||||||
|
table: "ChatLogs",
|
||||||
|
column: "UserId",
|
||||||
|
principalTable: "Users",
|
||||||
|
principalColumn: "Id",
|
||||||
|
onDelete: ReferentialAction.Restrict);
|
||||||
|
|
||||||
|
migrationBuilder.AddForeignKey(
|
||||||
|
name: "FK_ChatLogs_Factions_FactionId",
|
||||||
|
table: "ChatLogs",
|
||||||
|
column: "FactionId",
|
||||||
|
principalTable: "Factions",
|
||||||
|
principalColumn: "Id",
|
||||||
|
onDelete: ReferentialAction.Restrict);
|
||||||
|
|
||||||
|
migrationBuilder.AddForeignKey(
|
||||||
|
name: "FK_ChatLogs_Groups_GroupId",
|
||||||
|
table: "ChatLogs",
|
||||||
|
column: "GroupId",
|
||||||
|
principalTable: "Groups",
|
||||||
|
principalColumn: "Id",
|
||||||
|
onDelete: ReferentialAction.Restrict);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1450,6 +1450,9 @@ namespace ReallifeGamemode.Database.Migrations
|
|||||||
b.Property<bool>("FlyingLicensePlane")
|
b.Property<bool>("FlyingLicensePlane")
|
||||||
.HasColumnType("tinyint(1)");
|
.HasColumnType("tinyint(1)");
|
||||||
|
|
||||||
|
b.Property<bool>("FreeSurgery")
|
||||||
|
.HasColumnType("tinyint(1)");
|
||||||
|
|
||||||
b.Property<int?>("GroupId")
|
b.Property<int?>("GroupId")
|
||||||
.HasColumnType("int");
|
.HasColumnType("int");
|
||||||
|
|
||||||
|
|||||||
@@ -550,6 +550,10 @@ namespace ReallifeGamemode.Server.Events
|
|||||||
nearestAmmunationPoint.Ammunation.LoadShopNUI(player);
|
nearestAmmunationPoint.Ammunation.LoadShopNUI(player);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if (CharacterCreator.surgeryPoint.DistanceTo(player.Position) <= 1.5)
|
||||||
|
{
|
||||||
|
CharacterCreator.StartSurgery(player);
|
||||||
|
}
|
||||||
if (user.FactionLeader)
|
if (user.FactionLeader)
|
||||||
{
|
{
|
||||||
player.TriggerEvent("CLIENT:StartGangwar");
|
player.TriggerEvent("CLIENT:StartGangwar");
|
||||||
|
|||||||
@@ -1,6 +1,7 @@
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using GTANetworkAPI;
|
using GTANetworkAPI;
|
||||||
using Newtonsoft.Json.Linq;
|
using Newtonsoft.Json.Linq;
|
||||||
|
using ReallifeGamemode.Database.Entities;
|
||||||
using ReallifeGamemode.Database.Models;
|
using ReallifeGamemode.Database.Models;
|
||||||
using ReallifeGamemode.Server.Extensions;
|
using ReallifeGamemode.Server.Extensions;
|
||||||
|
|
||||||
@@ -8,6 +9,17 @@ namespace ReallifeGamemode.Server.Managers
|
|||||||
{
|
{
|
||||||
public class CharacterCreator : Script
|
public class CharacterCreator : Script
|
||||||
{
|
{
|
||||||
|
public static Vector3 surgeryPoint = new Vector3(258.581, -1345.1406, 24.5378);
|
||||||
|
|
||||||
|
public CharacterCreator()
|
||||||
|
{
|
||||||
|
var point = surgeryPoint;
|
||||||
|
NAPI.Marker.CreateMarker(1, new Vector3(point.X, point.Y, point.Z - 2), new Vector3(point.X, point.Y, point.Z + 1),
|
||||||
|
new Vector3(0, 0, 0), 2, new Color(255, 255, 255, 50), false, 0);
|
||||||
|
NAPI.TextLabel.CreateTextLabel("Chirurg - Dr\u00fccke ~y~E", point, 7, 1, 0, new Color(255, 255, 255), false, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
[RemoteEvent("creator_GenderChange")]
|
[RemoteEvent("creator_GenderChange")]
|
||||||
public void changeGender(Player player, int gender)
|
public void changeGender(Player player, int gender)
|
||||||
{
|
{
|
||||||
@@ -409,5 +421,105 @@ namespace ReallifeGamemode.Server.Managers
|
|||||||
NAPI.Player.SetPlayerEyeColor(player, character.EyeColor);
|
NAPI.Player.SetPlayerEyeColor(player, character.EyeColor);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
public static void StartSurgery(Player player)
|
||||||
|
{
|
||||||
|
/*
|
||||||
|
var gender;
|
||||||
|
var featureData;
|
||||||
|
var parentData;
|
||||||
|
var appearanceData;
|
||||||
|
|
||||||
|
using (var dbContext = new DatabaseContext())
|
||||||
|
{
|
||||||
|
User user = player.GetUser();
|
||||||
|
|
||||||
|
var character = dbContext.Characters.SingleOrDefault(c => c.Id == user.CharacterId);
|
||||||
|
|
||||||
|
if (character == null) return;
|
||||||
|
|
||||||
|
float[] faceFeatures = new float[] { character.NoseWidth, character.NoseBottomHeight, character.NoseTipLength, character.NoseBridgeDepth, character.NoseTipHeight,
|
||||||
|
character.NoseBroken, character.BrowHeight, character.BrowDepth, character.CheekboneHeight, character.CheekboneWidth,
|
||||||
|
character.CheekboneWidth, character.CheekDepth, character.EyeSize, character.LipThickness, character.JawWidth,
|
||||||
|
character.JawShape, character.ChinHeight, character.ChinDepth, character.ChinWidth, character.ChinIndent, character.NeckWidth };
|
||||||
|
}*/
|
||||||
|
var currentPlayerCreatorDimension = (uint)NAPI.Data.GetWorldData("playerCreatorDimension");
|
||||||
|
currentPlayerCreatorDimension++;
|
||||||
|
NAPI.Data.SetWorldData("playerCreatorDimension", currentPlayerCreatorDimension);
|
||||||
|
player.Dimension = NAPI.Data.GetWorldData("playerCreatorDimension");
|
||||||
|
player.SafeTeleport(new Vector3(266.472, -1339.1357, 24.5378));
|
||||||
|
player.Heading = 146.35101f;
|
||||||
|
player.TriggerEvent("toggleSurgery");
|
||||||
|
|
||||||
|
//player.TriggerEvent("toggleSurgery", bool gender, string parentData, string featureData, string appearanceData)
|
||||||
|
}
|
||||||
|
|
||||||
|
[RemoteEvent("surgeryLeave")]
|
||||||
|
public static void LeaveSurgery(Player player)
|
||||||
|
{
|
||||||
|
player.Dimension = 0;
|
||||||
|
player.SafeTeleport(new Vector3(258.581, -1345.1406, 24.5378), Main.DEFAULT_SPAWN_HEADING, true);
|
||||||
|
ApplyCharacter(player);
|
||||||
|
}
|
||||||
|
[RemoteEvent("SaveSurgery")]
|
||||||
|
public static void SaveSurgery(Player player, bool gender, string parentData, string featureData, string appearanceData, string hairAndColorData)
|
||||||
|
{
|
||||||
|
player.SafeTeleport(new Vector3(258.581, -1345.1406, 24.5378), Main.DEFAULT_SPAWN_HEADING, true);
|
||||||
|
var jParentData = JObject.Parse(parentData);
|
||||||
|
var jFeatureData = JArray.Parse(featureData);
|
||||||
|
var jAppearanceData = JArray.Parse(appearanceData);
|
||||||
|
|
||||||
|
byte father = jParentData.Value<byte>("Father");
|
||||||
|
byte mother = jParentData.Value<byte>("Mother");
|
||||||
|
float similarity = jParentData.Value<float>("Similarity");
|
||||||
|
float skinSimilarity = jParentData.Value<float>("SkinSimilarity");
|
||||||
|
|
||||||
|
float noseWidth = jFeatureData.Value<float>(0);
|
||||||
|
float noseBottomHeight = jFeatureData.Value<float>(1);
|
||||||
|
float noseTipLength = jFeatureData.Value<float>(2);
|
||||||
|
float noseBridgeDepth = jFeatureData.Value<float>(3);
|
||||||
|
float noseTipHeight = jFeatureData.Value<float>(4);
|
||||||
|
float noseBroken = jFeatureData.Value<float>(5);
|
||||||
|
float browHeight = jFeatureData.Value<float>(6);
|
||||||
|
float browDepth = jFeatureData.Value<float>(7);
|
||||||
|
float cheekboneHeight = jFeatureData.Value<float>(8);
|
||||||
|
float cheekboneWidth = jFeatureData.Value<float>(9);
|
||||||
|
float cheekDepth = jFeatureData.Value<float>(10);
|
||||||
|
float eyeSize = jFeatureData.Value<float>(11);
|
||||||
|
float lipThickness = jFeatureData.Value<float>(12);
|
||||||
|
float jawWidth = jFeatureData.Value<float>(13);
|
||||||
|
float jawShape = jFeatureData.Value<float>(14);
|
||||||
|
float chinHeight = jFeatureData.Value<float>(15);
|
||||||
|
float chinDepth = jFeatureData.Value<float>(16);
|
||||||
|
float chinWidth = jFeatureData.Value<float>(17);
|
||||||
|
float chinIndent = jFeatureData.Value<float>(18);
|
||||||
|
float neckWidth = jFeatureData.Value<float>(19);
|
||||||
|
|
||||||
|
byte blemishes = jAppearanceData[0].Value<byte>("Value");
|
||||||
|
float blemishesOpacity = jAppearanceData[0].Value<byte>("Opacity");
|
||||||
|
byte facialHair = jAppearanceData[1].Value<byte>("Value");
|
||||||
|
float facialHairOpacity = jAppearanceData[1].Value<byte>("Opacity");
|
||||||
|
byte eyebrows = jAppearanceData[2].Value<byte>("Value");
|
||||||
|
float eyebrowsOpacity = jAppearanceData[2].Value<byte>("Opacity");
|
||||||
|
byte ageing = jAppearanceData[3].Value<byte>("Value");
|
||||||
|
float ageingOpacity = jAppearanceData[3].Value<byte>("Opacity");
|
||||||
|
byte makeup = jAppearanceData[4].Value<byte>("Value");
|
||||||
|
float makeupOpacity = jAppearanceData[4].Value<byte>("Opacity");
|
||||||
|
byte blush = jAppearanceData[5].Value<byte>("Value");
|
||||||
|
float blushOpacity = jAppearanceData[5].Value<byte>("Opacity");
|
||||||
|
byte complexion = jAppearanceData[6].Value<byte>("Value");
|
||||||
|
float complexionOpacity = jAppearanceData[6].Value<byte>("Opacity");
|
||||||
|
byte sunDamage = jAppearanceData[7].Value<byte>("Value");
|
||||||
|
float sunDamageOpacity = jAppearanceData[7].Value<byte>("Opacity");
|
||||||
|
byte lipstick = jAppearanceData[8].Value<byte>("Value");
|
||||||
|
float lipstickOpacity = jAppearanceData[8].Value<byte>("Opacity");
|
||||||
|
byte freckles = jAppearanceData[9].Value<byte>("Value");
|
||||||
|
float frecklesOpacity = jAppearanceData[9].Value<byte>("Opacity");
|
||||||
|
byte chestHair = jAppearanceData[10].Value<byte>("Value");
|
||||||
|
float chestHairOpacity = jAppearanceData[10].Value<byte>("Opacity");
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
ApplyCharacter(player);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user