wanted abgetaucht chatmessage added
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@@ -67,6 +67,7 @@ namespace ReallifeGamemode.Server.Wanted
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if (waTimer[user.Id] <= 0)
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if (waTimer[user.Id] <= 0)
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{
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{
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ResetWantedTimeToElapse(player);
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ResetWantedTimeToElapse(player);
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player.SendChatMessage("~y~Du hast erfolgtreich einen Wanted abgetaucht.");
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using (var dbContext = new DatabaseContext())
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using (var dbContext = new DatabaseContext())
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{
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{
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player.GetUser(dbContext).Wanteds -= 1;
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player.GetUser(dbContext).Wanteds -= 1;
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