Fix merge conflicts
This commit is contained in:
@@ -27,11 +27,7 @@ namespace reallife_gamemode.Server.Services
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{
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{
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player.SendChatMessage("~r~[FEHLER]~s~ Der Spieler wurde nicht gefunden.");
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player.SendChatMessage("~r~[FEHLER]~s~ Der Spieler wurde nicht gefunden.");
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}
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}
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<<<<<<< HEAD
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=======
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>>>>>>> feature/client-player-keys
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public static void PlayerNotLoggedIn(Client player)
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public static void PlayerNotLoggedIn(Client player)
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{
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{
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player.SendChatMessage("~r~[FEHLER]~s~ Du bist nicht eingeloggt.");
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player.SendChatMessage("~r~[FEHLER]~s~ Du bist nicht eingeloggt.");
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@@ -40,10 +36,7 @@ namespace reallife_gamemode.Server.Services
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{
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{
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player.SendChatMessage("~r~[FEHLER]~s~ Die Aktion wurde nicht ausgeführt.");
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player.SendChatMessage("~r~[FEHLER]~s~ Die Aktion wurde nicht ausgeführt.");
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}
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}
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<<<<<<< HEAD
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=======
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>>>>>>> feature/client-player-keys
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public static void BroadcastFaction(string message, List<Faction> factions)
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public static void BroadcastFaction(string message, List<Faction> factions)
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{
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{
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foreach (Client c in NAPI.Pools.GetAllPlayers())
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foreach (Client c in NAPI.Pools.GetAllPlayers())
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@@ -59,12 +52,6 @@ namespace reallife_gamemode.Server.Services
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}
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}
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}
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}
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public static void BroadcastFaction(string message, Faction faction)
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{
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BroadcastFaction(message, new List<Faction> { faction });
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<<<<<<< HEAD
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}
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public static void BroadcastAdmin(string message, AdminLevel minLevel)
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public static void BroadcastAdmin(string message, AdminLevel minLevel)
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{
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{
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NAPI.Pools.GetAllPlayers().ForEach(p =>
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NAPI.Pools.GetAllPlayers().ForEach(p =>
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@@ -74,8 +61,6 @@ namespace reallife_gamemode.Server.Services
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p.SendChatMessage(message);
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p.SendChatMessage(message);
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}
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}
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});
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});
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=======
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>>>>>>> feature/client-player-keys
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}
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}
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}
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}
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}
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}
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