haus blips kleiner test
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@@ -67,7 +67,7 @@ namespace ReallifeGamemode.Server.Core.Managers
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else
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else
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{
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{
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//houseBlips[house.Id] = NAPI.Blip.CreateBlip(40, house.Position, 0.7f, 11, "Haus", shortRange: true); too many blips
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//houseBlips[house.Id] = NAPI.Blip.CreateBlip(40, house.Position, 0.7f, 11, "Haus", shortRange: true); too many blips
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houseBlips[house.Id] = Api.Blip.CreateBlip(40, house.Position, "Haus", 11, 0.7f, shortRange: true);
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houseBlips[house.Id] = Api.Blip.CreateBlip(40, house.Position, "Haus", 11, 0.5f, shortRange: true);
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}
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}
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houseLabels[house.Id] = Api.TextLabel.CreateTextLabel(text, housePos, 10f, 1f, 0, new Color(255, 255, 255));
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houseLabels[house.Id] = Api.TextLabel.CreateTextLabel(text, housePos, 10f, 1f, 0, new Color(255, 255, 255));
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