Fix Inventory, add different Trunk sizes

This commit is contained in:
2021-04-14 03:08:55 +02:00
parent 5e4d5b1ece
commit 9684c36db7
20 changed files with 252 additions and 60 deletions

View File

@@ -2250,6 +2250,91 @@ namespace ReallifeGamemode.Server.Commands
}
}
[Command("setshopitem", "~m~Benutzung: ~s~/setshopitem [Item ID]")]
public void CmdAdminSetItemInShop(Player player, int itemId)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
IItem item = InventoryManager.GetItemById(itemId);
if (item is null)
{
ChatService.ErrorMessage(player, "Item existiert nicht");
return;
}
ItemshopPoint nearestItemShopPoint = PositionManager.itemshopPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.5);
if (nearestItemShopPoint is null)
{
ChatService.ErrorMessage(player, "Du bist nicht an einem Item Shop");
return;
}
using var dbContext = new DatabaseContext();
if (dbContext.ShopItems.Where(i => i.ShopId == nearestItemShopPoint.itemShop.id && i.ItemId == item.Id).FirstOrDefault() != null)
{
ChatService.ErrorMessage(player, "Item ist bereits im Shop");
return;
}
ShopItem shopItem = new ShopItem
{
ShopId = nearestItemShopPoint.itemShop.id,
ItemId = item.Id,
Amount = 20,
Price = item.Price
};
dbContext.ShopItems.Add(shopItem);
dbContext.SaveChanges();
nearestItemShopPoint.itemShop.LoadItems();
}
[Command("rmshopitem", "~m~Benutzung: ~s~/rmshopitem [Item ID]")]
public void CmdAdminRemoveItemInShop(Player player, int itemId)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
IItem item = InventoryManager.GetItemById(itemId);
if (item is null)
{
ChatService.ErrorMessage(player, "Item existiert nicht");
return;
}
ItemshopPoint nearestItemShopPoint = PositionManager.itemshopPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.5);
if (nearestItemShopPoint is null)
{
ChatService.ErrorMessage(player, "Du bist nicht an einem Item Shop");
return;
}
using var dbContext = new DatabaseContext();
ShopItem shopItem = dbContext.ShopItems.Where(i => i.ShopId == nearestItemShopPoint.itemShop.id && i.ItemId == item.Id).FirstOrDefault();
if(shopItem is null)
{
return;
}
dbContext.ShopItems.Remove(shopItem);
dbContext.SaveChanges();
nearestItemShopPoint.itemShop.LoadItems();
}
[Command("inventory", "~m~Benutzung: ~s~/inventory [Spieler]")]
public void CmdAdminGiveItem(Player player, string targetname)
{

View File

@@ -17,5 +17,116 @@ namespace ReallifeGamemode.Server.Extensions
{
return NAPI.Pools.GetAllPlayers().Where(p => p.Vehicle != null && p.Vehicle?.Handle == veh.Handle && p.VehicleSeat == 0).FirstOrDefault();
}
//https://wiki.rage.mp/index.php?title=Vehicle_Classes
public static int GetVehicleTrunkSize(this Vehicle vehicle)
{
switch (vehicle.Class)
{
case 0:
return 100 * 1000;
case 1:
return 180 * 1000;
case 2:
return 400 * 1000;
case 3:
return 210 * 1000;
case 4:
if ((VehicleHash)vehicle.HashCode == VehicleHash.Moonbeam
|| (VehicleHash)vehicle.HashCode == VehicleHash.Moonbeam2
|| (VehicleHash)vehicle.HashCode == VehicleHash.Ratloader
|| (VehicleHash)vehicle.HashCode == VehicleHash.Ratloader2
|| (VehicleHash)vehicle.HashCode == VehicleHash.Slamvan
|| (VehicleHash)vehicle.HashCode == VehicleHash.Slamvan2
|| (VehicleHash)vehicle.HashCode == VehicleHash.Slamvan3
|| (VehicleHash)vehicle.HashCode == VehicleHash.Yosemite
|| (VehicleHash)vehicle.HashCode == VehicleHash.Yosemite2
|| (VehicleHash)vehicle.HashCode == VehicleHash.Picador
|| (VehicleHash)vehicle.HashCode == VehicleHash.Moonbeam)
return 250 * 1000;
else
return 180 * 1000;
case 5:
if ((VehicleHash)vehicle.HashCode == VehicleHash.Fagaloa
|| (VehicleHash)vehicle.HashCode == VehicleHash.Cheburek)
return 200 * 1000;
else
return 110 * 1000;
case 6:
return 120 * 1000;
case 7:
return 80 * 1000;
case 8:
return 5 * 1000;
case 9:
if ((VehicleHash)vehicle.HashCode == VehicleHash.Bifta
|| (VehicleHash)vehicle.HashCode == VehicleHash.Blazer
|| (VehicleHash)vehicle.HashCode == VehicleHash.Blazer2
|| (VehicleHash)vehicle.HashCode == VehicleHash.Blazer3
|| (VehicleHash)vehicle.HashCode == VehicleHash.Blazer4
|| (VehicleHash)vehicle.HashCode == VehicleHash.Blazer5)
return 30 * 1000;
else
return 300 * 1000;
case 10:
return 2500 * 1000;
case 11:
return 0;
case 12:
if ((VehicleHash)vehicle.HashCode == VehicleHash.Minivan
|| (VehicleHash)vehicle.HashCode == VehicleHash.Minivan2
|| (VehicleHash)vehicle.HashCode == VehicleHash.Bobcatxl)
return 600 * 1000;
else
return 1000 * 1000;
case 13:
return 0;
case 14:
return 50 * 1000;
case 15:
return 0;
case 16:
return 0;
case 17:
return 0;
case 18:
if ((VehicleHash)vehicle.HashCode == VehicleHash.Policet)
return 1000 * 1000;
else if ((VehicleHash)vehicle.HashCode == VehicleHash.Firetruk
|| (VehicleHash)vehicle.HashCode == VehicleHash.Pbus
|| (VehicleHash)vehicle.HashCode == VehicleHash.Policeb
|| (VehicleHash)vehicle.HashCode == VehicleHash.Polmav
|| (VehicleHash)vehicle.HashCode == VehicleHash.Predator)
return 0;
else
return 150 * 1000;
case 19:
return 0;
case 20:
return 2500 * 1000;
}
return 0;
}
}
}

View File

@@ -12,7 +12,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
{
public override int Id => 101;
public override string Name => "Apfel";
public override string Description => "Ein Apfel";
public override string Description => "Ein Apfel.";
public override int Gewicht => 200;
public override string Einheit => "g";
public override int HpAmount => 10;

View File

@@ -8,7 +8,7 @@ using ReallifeGamemode.Server.Managers;
namespace ReallifeGamemode.Server.Inventory.Items
{
internal class AChips : ConsumableItem
internal class AviateChips : ConsumableItem
{
public override int Id => 104;
public override string Name => "aviates Chips";

View File

@@ -17,7 +17,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
public override string Einheit => "g";
public override int HpAmount => 30;
public override uint Object => 2240524752;
public override int Price => 300;
public override int Price => 600;
public override float Cooldown => 20000;

View File

@@ -15,12 +15,12 @@ namespace ReallifeGamemode.Server.Inventory.Items
{
public override int Id => 103;
public override string Name => "Cheeseburger";
public override string Description => "Ein Burger";
public override string Description => "Extra käsig.";
public override int Gewicht => 120;
public override string Einheit => "g";
public override int HpAmount => 20;
public override uint Object => 2240524752;
public override int Price => 150;
public override int Price => 500;
public override float Cooldown => 7000;
public override void Consume(UserItem uItem)

View File

@@ -12,7 +12,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
{
public override int Id => 100;
public override string Name => "Chips";
public override string Description => "Eine tüte Chips";
public override string Description => "80% Luft, 20% Verpackung.";
public override int Gewicht => 180;
public override string Einheit => "g";
public override int HpAmount => 5;

View File

@@ -17,9 +17,9 @@ namespace ReallifeGamemode.Server.Inventory.Items
public override string Einheit => "g";
public override int HpAmount => 80;
public override uint Object => 2240524752;
public override int Price => 50000;
public override int Price => 1800;
public override float Cooldown => 15000;
public override float Cooldown => 50000;
public override void Consume(UserItem uItem)
{

View File

@@ -8,6 +8,6 @@
public override int Gewicht => 10;
public override string Einheit => "g";
public override uint Object => 875075437;
public override int Price => 0;
public override int Price => 500;
}
}

View File

@@ -345,8 +345,7 @@ namespace ReallifeGamemode.Server.Job
if (type == PROFESSIONAL && user.BusSkill < SKILL_PROFESSIONAL) { player.TriggerEvent("MenuSelect:Error"); return; }
List<Vector3> selectedRoute = new List<Vector3>();
int index = -1;
int index;
if (playerRouteCurrent.ContainsKey(player.Name))
{
index = getPlayerRouteInex(player);
@@ -640,8 +639,6 @@ namespace ReallifeGamemode.Server.Job
player.SendChatMessage($"~y~[JOB]: ~w~Du kannst jetzt auch mit dem Tourbus fahren!");
}
BusDriverJob job = JobManager.GetJob<BusDriverJob>();
dbContext.SaveChanges();
}
}

View File

@@ -36,8 +36,6 @@ namespace ReallifeGamemode.Server.Managers
public static Dictionary<Player, PlayerTimer> itemCooldown = new Dictionary<Player, PlayerTimer>();
private static Timer aTimer;
public class InventoryItem
{
public string Name;
@@ -90,7 +88,7 @@ namespace ReallifeGamemode.Server.Managers
{
ServerVehicle carlocked = veh.GetServerVehicle(dbContext);
if (carlocked.Locked == true)
if (carlocked == null || carlocked.Locked == true)
{
player.TriggerEvent("Error", "Das Fahrzeug ist abgeschlossen!");
return;
@@ -123,7 +121,7 @@ namespace ReallifeGamemode.Server.Managers
};
vehicleItems[player].Add(newItem);
}
player.SetSharedData("setVehicleTrunk", veh.GetVehicleTrunkSize());
player.SetSharedData("vehicleItems", JsonConvert.SerializeObject(vehicleItems[player].ToArray()));
}
@@ -367,7 +365,7 @@ namespace ReallifeGamemode.Server.Managers
RemoveUserItem(user, item, itemAmount);
AddItemToVehicleInventory(veh, itemID, itemAmount);
SetVehicleItems(player);
SetBackpackItems(player);
VehicleItem vehicleItem = context.VehicleItems.Where(f => f.ItemId == itemID && f.Vehicle == VehicleManager.GetServerVehicleFromVehicle(veh, context)).FirstOrDefault();
context.SaveChanges();
IItem iItem = GetItemById(itemID);
@@ -428,7 +426,7 @@ namespace ReallifeGamemode.Server.Managers
int setAmount = 0;
for (int i = 1; i <= amount; i++)
{
if (GetVehicleInventoryWeight(veh) + (i * GetItemById(itemId).Gewicht) > 200000)
if (GetVehicleInventoryWeight(veh) + (i * GetItemById(itemId).Gewicht) > veh.GetVehicleTrunkSize())
{
break;
}

View File

@@ -155,7 +155,6 @@ namespace ReallifeGamemode.Server.Managers
[ServerEvent(Event.PlayerExitVehicle)]
public void JobManagerPlayerExitVehicle(Player player, Vehicle veh)
{
ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(veh);
User u = player.GetUser();
if (u.JobId == null) return;

View File

@@ -9,10 +9,6 @@ using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Timers;
using System.Threading.Tasks;
namespace ReallifeGamemode.Server.Managers
{
@@ -811,7 +807,6 @@ namespace ReallifeGamemode.Server.Managers
v.SetSharedData("drivenDistance", (float)distanceDriven);
});
if (DateTime.UtcNow.Subtract(lastSave).Seconds >= 30)
{
lastSave = DateTime.UtcNow;
@@ -835,7 +830,7 @@ namespace ReallifeGamemode.Server.Managers
}
});
}
public static void AddVehicle(ServerVehicle serverVehicle, Vehicle vehicle)
{
if (_serverVehicles.ContainsKey(serverVehicle.Id))
@@ -902,7 +897,6 @@ namespace ReallifeGamemode.Server.Managers
foreach (KeyValuePair<int, NetHandle> pair in _serverVehicles)
{
if (pair.Value == veh.Handle)
{
return dbContext.ServerVehicles.Find(pair.Key);