Fix Inventory, add different Trunk sizes
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@@ -12,7 +12,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
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{
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public override int Id => 101;
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public override string Name => "Apfel";
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public override string Description => "Ein Apfel";
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public override string Description => "Ein Apfel.";
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public override int Gewicht => 200;
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public override string Einheit => "g";
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public override int HpAmount => 10;
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@@ -8,7 +8,7 @@ using ReallifeGamemode.Server.Managers;
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namespace ReallifeGamemode.Server.Inventory.Items
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{
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internal class AChips : ConsumableItem
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internal class AviateChips : ConsumableItem
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{
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public override int Id => 104;
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public override string Name => "aviates Chips";
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@@ -17,7 +17,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
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public override string Einheit => "g";
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public override int HpAmount => 30;
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public override uint Object => 2240524752;
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public override int Price => 300;
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public override int Price => 600;
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public override float Cooldown => 20000;
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@@ -15,12 +15,12 @@ namespace ReallifeGamemode.Server.Inventory.Items
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{
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public override int Id => 103;
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public override string Name => "Cheeseburger";
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public override string Description => "Ein Burger";
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public override string Description => "Extra käsig.";
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public override int Gewicht => 120;
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public override string Einheit => "g";
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public override int HpAmount => 20;
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public override uint Object => 2240524752;
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public override int Price => 150;
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public override int Price => 500;
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public override float Cooldown => 7000;
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public override void Consume(UserItem uItem)
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@@ -12,7 +12,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
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{
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public override int Id => 100;
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public override string Name => "Chips";
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public override string Description => "Eine tüte Chips";
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public override string Description => "80% Luft, 20% Verpackung.";
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public override int Gewicht => 180;
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public override string Einheit => "g";
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public override int HpAmount => 5;
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@@ -17,9 +17,9 @@ namespace ReallifeGamemode.Server.Inventory.Items
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public override string Einheit => "g";
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public override int HpAmount => 80;
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public override uint Object => 2240524752;
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public override int Price => 50000;
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public override int Price => 1800;
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public override float Cooldown => 15000;
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public override float Cooldown => 50000;
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public override void Consume(UserItem uItem)
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{
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@@ -8,6 +8,6 @@
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public override int Gewicht => 10;
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public override string Einheit => "g";
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public override uint Object => 875075437;
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public override int Price => 0;
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public override int Price => 500;
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}
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}
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