Fix Inventory, add different Trunk sizes

This commit is contained in:
2021-04-14 03:08:55 +02:00
parent 5e4d5b1ece
commit 9684c36db7
20 changed files with 252 additions and 60 deletions

View File

@@ -12,7 +12,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
{
public override int Id => 101;
public override string Name => "Apfel";
public override string Description => "Ein Apfel";
public override string Description => "Ein Apfel.";
public override int Gewicht => 200;
public override string Einheit => "g";
public override int HpAmount => 10;

View File

@@ -8,7 +8,7 @@ using ReallifeGamemode.Server.Managers;
namespace ReallifeGamemode.Server.Inventory.Items
{
internal class AChips : ConsumableItem
internal class AviateChips : ConsumableItem
{
public override int Id => 104;
public override string Name => "aviates Chips";

View File

@@ -17,7 +17,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
public override string Einheit => "g";
public override int HpAmount => 30;
public override uint Object => 2240524752;
public override int Price => 300;
public override int Price => 600;
public override float Cooldown => 20000;

View File

@@ -15,12 +15,12 @@ namespace ReallifeGamemode.Server.Inventory.Items
{
public override int Id => 103;
public override string Name => "Cheeseburger";
public override string Description => "Ein Burger";
public override string Description => "Extra käsig.";
public override int Gewicht => 120;
public override string Einheit => "g";
public override int HpAmount => 20;
public override uint Object => 2240524752;
public override int Price => 150;
public override int Price => 500;
public override float Cooldown => 7000;
public override void Consume(UserItem uItem)

View File

@@ -12,7 +12,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
{
public override int Id => 100;
public override string Name => "Chips";
public override string Description => "Eine tüte Chips";
public override string Description => "80% Luft, 20% Verpackung.";
public override int Gewicht => 180;
public override string Einheit => "g";
public override int HpAmount => 5;

View File

@@ -17,9 +17,9 @@ namespace ReallifeGamemode.Server.Inventory.Items
public override string Einheit => "g";
public override int HpAmount => 80;
public override uint Object => 2240524752;
public override int Price => 50000;
public override int Price => 1800;
public override float Cooldown => 15000;
public override float Cooldown => 50000;
public override void Consume(UserItem uItem)
{

View File

@@ -8,6 +8,6 @@
public override int Gewicht => 10;
public override string Einheit => "g";
public override uint Object => 875075437;
public override int Price => 0;
public override int Price => 500;
}
}