entervehicleattempt variable für player.GetUser() nutzen

This commit is contained in:
Luke
2021-06-10 21:43:34 +02:00
parent c05744f1a2
commit 983d6c22c5

View File

@@ -29,7 +29,7 @@ namespace ReallifeGamemode.Server.Events
if (vehicle.GetServerVehicle() is FactionVehicle veh)
{
if (!veh.GetOwners().Contains(player.GetUser().FactionId ?? 0) && !(u.IsAdmin(AdminLevel.HEADADMIN) && player.IsAdminDuty()) && !JobBase.GetPlayerInJob().Contains(player))
if (!veh.GetOwners().Contains(u.FactionId ?? 0) && !(u.IsAdmin(AdminLevel.HEADADMIN) && player.IsAdminDuty()) && !JobBase.GetPlayerInJob().Contains(player))
{
if ((VehicleHash)vehicle.Model == WeaponDealManager.WEAPON_DEAL_GANG_VEHICLE_HASH || (VehicleHash)vehicle.Model == WeaponDealManager.WEAPON_DEAL_STAATSFRAK_VEHICLE_HASH)
{