entervehicleattempt variable für player.GetUser() nutzen
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@@ -29,7 +29,7 @@ namespace ReallifeGamemode.Server.Events
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if (vehicle.GetServerVehicle() is FactionVehicle veh)
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if (vehicle.GetServerVehicle() is FactionVehicle veh)
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{
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{
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if (!veh.GetOwners().Contains(player.GetUser().FactionId ?? 0) && !(u.IsAdmin(AdminLevel.HEADADMIN) && player.IsAdminDuty()) && !JobBase.GetPlayerInJob().Contains(player))
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if (!veh.GetOwners().Contains(u.FactionId ?? 0) && !(u.IsAdmin(AdminLevel.HEADADMIN) && player.IsAdminDuty()) && !JobBase.GetPlayerInJob().Contains(player))
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{
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{
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if ((VehicleHash)vehicle.Model == WeaponDealManager.WEAPON_DEAL_GANG_VEHICLE_HASH || (VehicleHash)vehicle.Model == WeaponDealManager.WEAPON_DEAL_STAATSFRAK_VEHICLE_HASH)
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if ((VehicleHash)vehicle.Model == WeaponDealManager.WEAPON_DEAL_GANG_VEHICLE_HASH || (VehicleHash)vehicle.Model == WeaponDealManager.WEAPON_DEAL_STAATSFRAK_VEHICLE_HASH)
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{
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{
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