change gangwar
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@@ -258,7 +258,7 @@ export default function (globalData: IGlobalData): void {
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})
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}
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if (att_score > 0 && def_score > 0) {
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if (att_score >= 1 && def_score < 200) {
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mp.game.graphics.drawText("~y~" + def + " " + def_score + " : " + att_score + " " + att, [0.07, 0.55],
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{
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font: 4,
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@@ -241,24 +241,25 @@
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self._status = "attack";
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self.attacker = args[1];
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//self.blip.setFlashes(true);
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mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, true);
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//mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, true);
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return;
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}
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if (status == "normal") {
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self._status = "normal";
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//self.blip.setFlashes(false);
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mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, false);
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//mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, false);
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return;
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}
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if (status == "conquered") {
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mp.game.graphics.stopScreenEffect("MinigameTransitionIn");
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//mp.game.graphics.stopScreenEffect("MinigameTransitionIn");
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self._status = "normal";
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self.owner = args[0];
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self.attacker = null;
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//self.blip.setFlashes(false);
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mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, false);
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//mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, false);
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self.setColor(self.owner)
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//self.blip.setColour(self.color);
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self.blip.setColour(self.color)
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mp.game.invoke(Natives.SET_BLIP_COLOUR, self.blip, self.color);
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self.setLeaderColShape();
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return;
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@@ -333,8 +334,8 @@
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self._entered = true;
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if (self._status == "attack") {
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mp.game.audio.playSoundFrontend(1, "Enter_Capture_Zone", "DLC_Apartments_Drop_Zone_Sounds", true);
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mp.game.graphics.stopScreenEffect("MinigameTransitionIn");
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mp.game.graphics.startScreenEffect("MinigameTransitionOut", 500, false);
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//mp.game.graphics.stopScreenEffect("MinigameTransitionIn");
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//mp.game.graphics.startScreenEffect("MinigameTransitionOut", 500, false);
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}
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mp.events.callRemote("Gangarea:Enter", JSON.stringify(self.id));
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}
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@@ -343,7 +344,7 @@
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self._entered = false;
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if (self._status === "attack") {
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mp.game.audio.playSoundFrontend(1, "Exit_Capture_Zone", "DLC_Apartments_Drop_Zone_Sounds", true);
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mp.game.graphics.startScreenEffect("MinigameTransitionIn", 500, false);
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//mp.game.graphics.startScreenEffect("MinigameTransitionIn", 500, false);
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}
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mp.events.callRemote("Gangarea:Leave", JSON.stringify(self.id));
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}
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@@ -473,7 +474,12 @@
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mp.game.invoke(Natives.SET_BLIP_SPRITE, last_leaderBlip, -1);
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mp.game.ui.removeBlip(last_leaderBlip);
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last_leaderBlip = mp.game.invoke(Natives.GET_NEXT_BLIP_INFO_ID, 437);
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mp.game.invoke(Natives.SET_BLIP_SPRITE, last_attackBlip, -1);
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mp.game.ui.removeBlip(last_attackBlip);
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last_attackBlip = mp.game.invoke(Natives.GET_NEXT_BLIP_INFO_ID, 378);
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y++
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z++
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}
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mp.gui.chat.push("DEBUG: Turf blips not removed: " + x);
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mp.gui.chat.push("DEBUG: Attack blips not removed: " + y);
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@@ -163,7 +163,7 @@ namespace ReallifeGamemode.Server.Gangwar
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this.takeOver(this.Owner);
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}
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timerCount += 1;
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if (timerCount >= 900) //change to 900 (seconds) before release for testing reasons change to whatever you like
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if (timerCount >= 10) //change to 900 (seconds) before release for testing reasons change to whatever you like
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{
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if (this.Att_Score > this.Def_Score)
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{
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