Continue Ammunation

This commit is contained in:
VegaZ
2021-04-13 23:56:24 +02:00
parent 1f00619366
commit 98b5dc03f7
12 changed files with 2207 additions and 11 deletions

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,101 @@
using Microsoft.EntityFrameworkCore.Metadata;
using Microsoft.EntityFrameworkCore.Migrations;
namespace ReallifeGamemode.Database.Migrations
{
public partial class Ammunations : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.CreateTable(
name: "WeaponCategories",
columns: table => new
{
Id = table.Column<int>(nullable: false)
.Annotation("MySql:ValueGenerationStrategy", MySqlValueGenerationStrategy.IdentityColumn),
Category = table.Column<string>(nullable: true)
},
constraints: table =>
{
table.PrimaryKey("PK_WeaponCategories", x => x.Id);
});
migrationBuilder.CreateTable(
name: "Weapons",
columns: table => new
{
Id = table.Column<int>(nullable: false)
.Annotation("MySql:ValueGenerationStrategy", MySqlValueGenerationStrategy.IdentityColumn),
WeaponModel = table.Column<string>(nullable: true),
CategoryId = table.Column<int>(nullable: false),
SlotID = table.Column<int>(nullable: false),
Ammo = table.Column<int>(nullable: false),
Price = table.Column<float>(nullable: false)
},
constraints: table =>
{
table.PrimaryKey("PK_Weapons", x => x.Id);
table.ForeignKey(
name: "FK_Weapons_WeaponCategories_CategoryId",
column: x => x.CategoryId,
principalTable: "WeaponCategories",
principalColumn: "Id",
onDelete: ReferentialAction.Cascade);
});
migrationBuilder.CreateTable(
name: "UserWeapons",
columns: table => new
{
Id = table.Column<int>(nullable: false)
.Annotation("MySql:ValueGenerationStrategy", MySqlValueGenerationStrategy.IdentityColumn),
UserId = table.Column<int>(nullable: false),
WeaponId = table.Column<int>(nullable: false),
Ammo = table.Column<int>(nullable: false)
},
constraints: table =>
{
table.PrimaryKey("PK_UserWeapons", x => x.Id);
table.ForeignKey(
name: "FK_UserWeapons_Users_UserId",
column: x => x.UserId,
principalTable: "Users",
principalColumn: "Id",
onDelete: ReferentialAction.Cascade);
table.ForeignKey(
name: "FK_UserWeapons_Weapons_WeaponId",
column: x => x.WeaponId,
principalTable: "Weapons",
principalColumn: "Id",
onDelete: ReferentialAction.Cascade);
});
migrationBuilder.CreateIndex(
name: "IX_UserWeapons_UserId",
table: "UserWeapons",
column: "UserId");
migrationBuilder.CreateIndex(
name: "IX_UserWeapons_WeaponId",
table: "UserWeapons",
column: "WeaponId");
migrationBuilder.CreateIndex(
name: "IX_Weapons_CategoryId",
table: "Weapons",
column: "CategoryId");
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropTable(
name: "UserWeapons");
migrationBuilder.DropTable(
name: "Weapons");
migrationBuilder.DropTable(
name: "WeaponCategories");
}
}
}

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@@ -1519,6 +1519,30 @@ namespace ReallifeGamemode.Database.Migrations
b.ToTable("UserItems");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.UserWeapon", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("int");
b.Property<int>("Ammo")
.HasColumnType("int");
b.Property<int>("UserId")
.HasColumnType("int");
b.Property<int>("WeaponId")
.HasColumnType("int");
b.HasKey("Id");
b.HasIndex("UserId");
b.HasIndex("WeaponId");
b.ToTable("UserWeapons");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.VehicleItem", b =>
{
b.Property<int>("Id")
@@ -1567,6 +1591,48 @@ namespace ReallifeGamemode.Database.Migrations
b.ToTable("VehicleMods");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.Weapon", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("int");
b.Property<int>("Ammo")
.HasColumnType("int");
b.Property<int>("CategoryId")
.HasColumnType("int");
b.Property<float>("Price")
.HasColumnType("float");
b.Property<int>("SlotID")
.HasColumnType("int");
b.Property<string>("WeaponModel")
.HasColumnType("longtext CHARACTER SET utf8mb4");
b.HasKey("Id");
b.HasIndex("CategoryId");
b.ToTable("Weapons");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.WeaponCategory", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("int");
b.Property<string>("Category")
.HasColumnType("longtext CHARACTER SET utf8mb4");
b.HasKey("Id");
b.ToTable("WeaponCategories");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.Whitelist", b =>
{
b.Property<int>("Id")
@@ -1844,6 +1910,21 @@ namespace ReallifeGamemode.Database.Migrations
.IsRequired();
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.UserWeapon", b =>
{
b.HasOne("ReallifeGamemode.Database.Entities.User", "User")
.WithMany()
.HasForeignKey("UserId")
.OnDelete(DeleteBehavior.Cascade)
.IsRequired();
b.HasOne("ReallifeGamemode.Database.Entities.Weapon", "Weapon")
.WithMany()
.HasForeignKey("WeaponId")
.OnDelete(DeleteBehavior.Cascade)
.IsRequired();
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.VehicleItem", b =>
{
b.HasOne("ReallifeGamemode.Database.Entities.ServerVehicle", "Vehicle")
@@ -1862,6 +1943,15 @@ namespace ReallifeGamemode.Database.Migrations
.IsRequired();
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.Weapon", b =>
{
b.HasOne("ReallifeGamemode.Database.Entities.WeaponCategory", "WeaponCategory")
.WithMany()
.HasForeignKey("CategoryId")
.OnDelete(DeleteBehavior.Cascade)
.IsRequired();
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.GroupVehicle", b =>
{
b.HasOne("ReallifeGamemode.Database.Entities.Group", "Group")