Continue Ammunation
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1975
ReallifeGamemode.Database/Migrations/20210413201146_Ammunations.Designer.cs
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1975
ReallifeGamemode.Database/Migrations/20210413201146_Ammunations.Designer.cs
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using Microsoft.EntityFrameworkCore.Metadata;
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using Microsoft.EntityFrameworkCore.Migrations;
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namespace ReallifeGamemode.Database.Migrations
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{
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public partial class Ammunations : Migration
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{
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.CreateTable(
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name: "WeaponCategories",
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columns: table => new
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{
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Id = table.Column<int>(nullable: false)
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.Annotation("MySql:ValueGenerationStrategy", MySqlValueGenerationStrategy.IdentityColumn),
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Category = table.Column<string>(nullable: true)
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},
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constraints: table =>
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{
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table.PrimaryKey("PK_WeaponCategories", x => x.Id);
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});
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migrationBuilder.CreateTable(
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name: "Weapons",
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columns: table => new
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{
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Id = table.Column<int>(nullable: false)
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.Annotation("MySql:ValueGenerationStrategy", MySqlValueGenerationStrategy.IdentityColumn),
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WeaponModel = table.Column<string>(nullable: true),
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CategoryId = table.Column<int>(nullable: false),
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SlotID = table.Column<int>(nullable: false),
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Ammo = table.Column<int>(nullable: false),
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Price = table.Column<float>(nullable: false)
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},
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constraints: table =>
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{
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table.PrimaryKey("PK_Weapons", x => x.Id);
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table.ForeignKey(
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name: "FK_Weapons_WeaponCategories_CategoryId",
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column: x => x.CategoryId,
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principalTable: "WeaponCategories",
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principalColumn: "Id",
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onDelete: ReferentialAction.Cascade);
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});
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migrationBuilder.CreateTable(
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name: "UserWeapons",
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columns: table => new
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{
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Id = table.Column<int>(nullable: false)
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.Annotation("MySql:ValueGenerationStrategy", MySqlValueGenerationStrategy.IdentityColumn),
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UserId = table.Column<int>(nullable: false),
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WeaponId = table.Column<int>(nullable: false),
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Ammo = table.Column<int>(nullable: false)
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},
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constraints: table =>
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{
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table.PrimaryKey("PK_UserWeapons", x => x.Id);
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table.ForeignKey(
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name: "FK_UserWeapons_Users_UserId",
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column: x => x.UserId,
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principalTable: "Users",
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principalColumn: "Id",
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onDelete: ReferentialAction.Cascade);
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table.ForeignKey(
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name: "FK_UserWeapons_Weapons_WeaponId",
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column: x => x.WeaponId,
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principalTable: "Weapons",
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principalColumn: "Id",
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onDelete: ReferentialAction.Cascade);
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});
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migrationBuilder.CreateIndex(
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name: "IX_UserWeapons_UserId",
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table: "UserWeapons",
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column: "UserId");
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migrationBuilder.CreateIndex(
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name: "IX_UserWeapons_WeaponId",
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table: "UserWeapons",
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column: "WeaponId");
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migrationBuilder.CreateIndex(
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name: "IX_Weapons_CategoryId",
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table: "Weapons",
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column: "CategoryId");
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}
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protected override void Down(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.DropTable(
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name: "UserWeapons");
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migrationBuilder.DropTable(
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name: "Weapons");
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migrationBuilder.DropTable(
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name: "WeaponCategories");
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}
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}
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}
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@@ -1519,6 +1519,30 @@ namespace ReallifeGamemode.Database.Migrations
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b.ToTable("UserItems");
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});
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.UserWeapon", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd()
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.HasColumnType("int");
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b.Property<int>("Ammo")
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.HasColumnType("int");
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b.Property<int>("UserId")
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.HasColumnType("int");
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b.Property<int>("WeaponId")
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.HasColumnType("int");
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b.HasKey("Id");
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b.HasIndex("UserId");
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b.HasIndex("WeaponId");
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b.ToTable("UserWeapons");
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});
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.VehicleItem", b =>
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{
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b.Property<int>("Id")
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@@ -1567,6 +1591,48 @@ namespace ReallifeGamemode.Database.Migrations
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b.ToTable("VehicleMods");
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});
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.Weapon", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd()
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.HasColumnType("int");
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b.Property<int>("Ammo")
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.HasColumnType("int");
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b.Property<int>("CategoryId")
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.HasColumnType("int");
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b.Property<float>("Price")
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.HasColumnType("float");
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b.Property<int>("SlotID")
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.HasColumnType("int");
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b.Property<string>("WeaponModel")
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.HasColumnType("longtext CHARACTER SET utf8mb4");
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b.HasKey("Id");
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b.HasIndex("CategoryId");
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b.ToTable("Weapons");
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});
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.WeaponCategory", b =>
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{
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b.Property<int>("Id")
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.ValueGeneratedOnAdd()
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.HasColumnType("int");
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b.Property<string>("Category")
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.HasColumnType("longtext CHARACTER SET utf8mb4");
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b.HasKey("Id");
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b.ToTable("WeaponCategories");
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});
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.Whitelist", b =>
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{
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b.Property<int>("Id")
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@@ -1844,6 +1910,21 @@ namespace ReallifeGamemode.Database.Migrations
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.IsRequired();
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});
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.UserWeapon", b =>
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{
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b.HasOne("ReallifeGamemode.Database.Entities.User", "User")
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.WithMany()
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.HasForeignKey("UserId")
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.OnDelete(DeleteBehavior.Cascade)
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.IsRequired();
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b.HasOne("ReallifeGamemode.Database.Entities.Weapon", "Weapon")
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.WithMany()
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.HasForeignKey("WeaponId")
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.OnDelete(DeleteBehavior.Cascade)
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.IsRequired();
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});
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.VehicleItem", b =>
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{
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b.HasOne("ReallifeGamemode.Database.Entities.ServerVehicle", "Vehicle")
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@@ -1862,6 +1943,15 @@ namespace ReallifeGamemode.Database.Migrations
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.IsRequired();
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});
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.Weapon", b =>
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{
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b.HasOne("ReallifeGamemode.Database.Entities.WeaponCategory", "WeaponCategory")
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.WithMany()
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.HasForeignKey("CategoryId")
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.OnDelete(DeleteBehavior.Cascade)
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.IsRequired();
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});
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.GroupVehicle", b =>
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{
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b.HasOne("ReallifeGamemode.Database.Entities.Group", "Group")
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