Continue Ammunation

This commit is contained in:
VegaZ
2021-04-13 23:56:24 +02:00
parent 1f00619366
commit 98b5dc03f7
12 changed files with 2207 additions and 11 deletions

View File

@@ -20,6 +20,7 @@ export default function ammunation(globalData: IGlobalData) {
mp.events.add("AmmunationShop:LoadNativeUI", (weapons: Weapon[]) => {
mp.gui.chat.activate(false);
globalData.InMenu = true;
mp.gui.chat.push(weapons.toString());
var ammunationMenu = new Menu("Ammunation", "", new Point(0, screenRes.y / 3), null, null);

View File

@@ -78,7 +78,7 @@ declare type FactionRank = {
declare type Weapon = {
WeaponModel: string;
Category: string;
Category: number;
SlotID: number;
Ammo: number;
Price: number;

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@@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Text;
using GTANetworkAPI;
namespace ReallifeGamemode.Database.Entities
{
@@ -12,7 +13,9 @@ namespace ReallifeGamemode.Database.Entities
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id { get; set; }
public string WeaponModel { get; set; }
public string Category { get; set; }
[ForeignKey("WeaponCategory")]
public int CategoryId { get; set; }
public WeaponCategory WeaponCategory { get; set; }
public int SlotID { get; set; }
public int Ammo { get; set; }
public float Price { get; set; }

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@@ -0,0 +1,17 @@
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Text;
namespace ReallifeGamemode.Database.Entities
{
public partial class WeaponCategory
{
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id { get; set; }
public string Category { get; set; }
}
}

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,101 @@
using Microsoft.EntityFrameworkCore.Metadata;
using Microsoft.EntityFrameworkCore.Migrations;
namespace ReallifeGamemode.Database.Migrations
{
public partial class Ammunations : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.CreateTable(
name: "WeaponCategories",
columns: table => new
{
Id = table.Column<int>(nullable: false)
.Annotation("MySql:ValueGenerationStrategy", MySqlValueGenerationStrategy.IdentityColumn),
Category = table.Column<string>(nullable: true)
},
constraints: table =>
{
table.PrimaryKey("PK_WeaponCategories", x => x.Id);
});
migrationBuilder.CreateTable(
name: "Weapons",
columns: table => new
{
Id = table.Column<int>(nullable: false)
.Annotation("MySql:ValueGenerationStrategy", MySqlValueGenerationStrategy.IdentityColumn),
WeaponModel = table.Column<string>(nullable: true),
CategoryId = table.Column<int>(nullable: false),
SlotID = table.Column<int>(nullable: false),
Ammo = table.Column<int>(nullable: false),
Price = table.Column<float>(nullable: false)
},
constraints: table =>
{
table.PrimaryKey("PK_Weapons", x => x.Id);
table.ForeignKey(
name: "FK_Weapons_WeaponCategories_CategoryId",
column: x => x.CategoryId,
principalTable: "WeaponCategories",
principalColumn: "Id",
onDelete: ReferentialAction.Cascade);
});
migrationBuilder.CreateTable(
name: "UserWeapons",
columns: table => new
{
Id = table.Column<int>(nullable: false)
.Annotation("MySql:ValueGenerationStrategy", MySqlValueGenerationStrategy.IdentityColumn),
UserId = table.Column<int>(nullable: false),
WeaponId = table.Column<int>(nullable: false),
Ammo = table.Column<int>(nullable: false)
},
constraints: table =>
{
table.PrimaryKey("PK_UserWeapons", x => x.Id);
table.ForeignKey(
name: "FK_UserWeapons_Users_UserId",
column: x => x.UserId,
principalTable: "Users",
principalColumn: "Id",
onDelete: ReferentialAction.Cascade);
table.ForeignKey(
name: "FK_UserWeapons_Weapons_WeaponId",
column: x => x.WeaponId,
principalTable: "Weapons",
principalColumn: "Id",
onDelete: ReferentialAction.Cascade);
});
migrationBuilder.CreateIndex(
name: "IX_UserWeapons_UserId",
table: "UserWeapons",
column: "UserId");
migrationBuilder.CreateIndex(
name: "IX_UserWeapons_WeaponId",
table: "UserWeapons",
column: "WeaponId");
migrationBuilder.CreateIndex(
name: "IX_Weapons_CategoryId",
table: "Weapons",
column: "CategoryId");
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropTable(
name: "UserWeapons");
migrationBuilder.DropTable(
name: "Weapons");
migrationBuilder.DropTable(
name: "WeaponCategories");
}
}
}

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@@ -1519,6 +1519,30 @@ namespace ReallifeGamemode.Database.Migrations
b.ToTable("UserItems");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.UserWeapon", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("int");
b.Property<int>("Ammo")
.HasColumnType("int");
b.Property<int>("UserId")
.HasColumnType("int");
b.Property<int>("WeaponId")
.HasColumnType("int");
b.HasKey("Id");
b.HasIndex("UserId");
b.HasIndex("WeaponId");
b.ToTable("UserWeapons");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.VehicleItem", b =>
{
b.Property<int>("Id")
@@ -1567,6 +1591,48 @@ namespace ReallifeGamemode.Database.Migrations
b.ToTable("VehicleMods");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.Weapon", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("int");
b.Property<int>("Ammo")
.HasColumnType("int");
b.Property<int>("CategoryId")
.HasColumnType("int");
b.Property<float>("Price")
.HasColumnType("float");
b.Property<int>("SlotID")
.HasColumnType("int");
b.Property<string>("WeaponModel")
.HasColumnType("longtext CHARACTER SET utf8mb4");
b.HasKey("Id");
b.HasIndex("CategoryId");
b.ToTable("Weapons");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.WeaponCategory", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd()
.HasColumnType("int");
b.Property<string>("Category")
.HasColumnType("longtext CHARACTER SET utf8mb4");
b.HasKey("Id");
b.ToTable("WeaponCategories");
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.Whitelist", b =>
{
b.Property<int>("Id")
@@ -1844,6 +1910,21 @@ namespace ReallifeGamemode.Database.Migrations
.IsRequired();
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.UserWeapon", b =>
{
b.HasOne("ReallifeGamemode.Database.Entities.User", "User")
.WithMany()
.HasForeignKey("UserId")
.OnDelete(DeleteBehavior.Cascade)
.IsRequired();
b.HasOne("ReallifeGamemode.Database.Entities.Weapon", "Weapon")
.WithMany()
.HasForeignKey("WeaponId")
.OnDelete(DeleteBehavior.Cascade)
.IsRequired();
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.VehicleItem", b =>
{
b.HasOne("ReallifeGamemode.Database.Entities.ServerVehicle", "Vehicle")
@@ -1862,6 +1943,15 @@ namespace ReallifeGamemode.Database.Migrations
.IsRequired();
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.Weapon", b =>
{
b.HasOne("ReallifeGamemode.Database.Entities.WeaponCategory", "WeaponCategory")
.WithMany()
.HasForeignKey("CategoryId")
.OnDelete(DeleteBehavior.Cascade)
.IsRequired();
});
modelBuilder.Entity("ReallifeGamemode.Database.Entities.GroupVehicle", b =>
{
b.HasOne("ReallifeGamemode.Database.Entities.Group", "Group")

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@@ -90,6 +90,7 @@ namespace ReallifeGamemode.Database.Models
public DbSet<Entities.ShopClothe> ShopClothes { get; set; }
public DbSet<Entities.ShopItem> ShopItems { get; set; }
public DbSet<Entities.Weapon> Weapons { get; set; }
public DbSet<Entities.WeaponCategory> WeaponCategories { get; set; }
//Logs

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@@ -122,6 +122,7 @@ namespace ReallifeGamemode.Server
ShopManager.LoadClotheShops();
ShopManager.LoadItemShops();
ShopManager.LoadFriseur();
ShopManager.LoadAmmunations();
TuningManager.LoadTuningGarages();
TimeManager.StartTimeManager();

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@@ -283,6 +283,13 @@ namespace ReallifeGamemode.Server.Managers
NAPI.TextLabel.CreateTextLabel("24/7 - Dr\u00fccke ~y~E", s.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
}
foreach (AmmunationPoint s in AmmunationPoints)
{
NAPI.Marker.CreateMarker(1, new Vector3(s.Position.X, s.Position.Y, s.Position.Z - 2), new Vector3(s.Position.X, s.Position.Y, s.Position.Z + 1),
new Vector3(0, 0, 0), 2, new Color(255, 255, 255, 50), false, 0);
NAPI.TextLabel.CreateTextLabel("Ammunation - Dr\u00fccke ~y~E", s.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
}
#endregion Shops
}

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@@ -37,15 +37,15 @@ namespace ReallifeGamemode.Server.Shop.Ammunation
return;
}
//List<Weapon> melee = weaponList.ToList().FindAll(w => w.Category == "Nahkampfwaffen");
List<Weapon> handguns = weaponList.ToList().FindAll(w => w.Category == "Pistolen");
//List<Weapon> smgs = weaponList.ToList().FindAll(w => w.Category == "Maschinenpistolen");
//List<Weapon> shotguns = weaponList.ToList().FindAll(w => w.Category == "Schrotflinten");
//List<Weapon> assaultrifles = weaponList.ToList().FindAll(w => w.Category == "Sturmgewehre");
//List<Weapon> lmgs = weaponList.ToList().FindAll(w => w.Category == "Leichte Maschinengewehre");
//List<Weapon> sniperrifles = weaponList.ToList().FindAll(w => w.Category == "Scharfschützengewehre");
//List<Weapon> heavyweapons = weaponList.ToList().FindAll(w => w.Category == "Schwere Waffen");
//List<Weapon> throwables = weaponList.ToList().FindAll(w => w.Category == "Werfbare Waffen");
//List<Weapon> melee = weaponList.ToList().FindAll(w => w.Category == "Nahkampfwaffen"); //1
List<Weapon> handguns = weaponList.ToList().FindAll(w => w.CategoryId == 2); //2
//List<Weapon> smgs = weaponList.ToList().FindAll(w => w.Category == "Maschinenpistolen"); //3
//List<Weapon> shotguns = weaponList.ToList().FindAll(w => w.Category == "Schrotflinten"); //4
//List<Weapon> assaultrifles = weaponList.ToList().FindAll(w => w.Category == "Sturmgewehre"); //5
//List<Weapon> lmgs = weaponList.ToList().FindAll(w => w.Category == "Leichte Maschinengewehre"); //6
//List<Weapon> sniperrifles = weaponList.ToList().FindAll(w => w.Category == "Scharfschützengewehre"); //7
//List<Weapon> heavyweapons = weaponList.ToList().FindAll(w => w.Category == "Schwere Waffen"); //8
//List<Weapon> throwables = weaponList.ToList().FindAll(w => w.Category == "Werfbare Waffen"); //9
List<Array> shopWeapons = new List<Array>
{