Continue Ammunation
This commit is contained in:
@@ -1519,6 +1519,30 @@ namespace ReallifeGamemode.Database.Migrations
|
||||
b.ToTable("UserItems");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Database.Entities.UserWeapon", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("int");
|
||||
|
||||
b.Property<int>("Ammo")
|
||||
.HasColumnType("int");
|
||||
|
||||
b.Property<int>("UserId")
|
||||
.HasColumnType("int");
|
||||
|
||||
b.Property<int>("WeaponId")
|
||||
.HasColumnType("int");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("UserId");
|
||||
|
||||
b.HasIndex("WeaponId");
|
||||
|
||||
b.ToTable("UserWeapons");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Database.Entities.VehicleItem", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
@@ -1567,6 +1591,48 @@ namespace ReallifeGamemode.Database.Migrations
|
||||
b.ToTable("VehicleMods");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Database.Entities.Weapon", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("int");
|
||||
|
||||
b.Property<int>("Ammo")
|
||||
.HasColumnType("int");
|
||||
|
||||
b.Property<int>("CategoryId")
|
||||
.HasColumnType("int");
|
||||
|
||||
b.Property<float>("Price")
|
||||
.HasColumnType("float");
|
||||
|
||||
b.Property<int>("SlotID")
|
||||
.HasColumnType("int");
|
||||
|
||||
b.Property<string>("WeaponModel")
|
||||
.HasColumnType("longtext CHARACTER SET utf8mb4");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.HasIndex("CategoryId");
|
||||
|
||||
b.ToTable("Weapons");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Database.Entities.WeaponCategory", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
.ValueGeneratedOnAdd()
|
||||
.HasColumnType("int");
|
||||
|
||||
b.Property<string>("Category")
|
||||
.HasColumnType("longtext CHARACTER SET utf8mb4");
|
||||
|
||||
b.HasKey("Id");
|
||||
|
||||
b.ToTable("WeaponCategories");
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Database.Entities.Whitelist", b =>
|
||||
{
|
||||
b.Property<int>("Id")
|
||||
@@ -1844,6 +1910,21 @@ namespace ReallifeGamemode.Database.Migrations
|
||||
.IsRequired();
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Database.Entities.UserWeapon", b =>
|
||||
{
|
||||
b.HasOne("ReallifeGamemode.Database.Entities.User", "User")
|
||||
.WithMany()
|
||||
.HasForeignKey("UserId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
|
||||
b.HasOne("ReallifeGamemode.Database.Entities.Weapon", "Weapon")
|
||||
.WithMany()
|
||||
.HasForeignKey("WeaponId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Database.Entities.VehicleItem", b =>
|
||||
{
|
||||
b.HasOne("ReallifeGamemode.Database.Entities.ServerVehicle", "Vehicle")
|
||||
@@ -1862,6 +1943,15 @@ namespace ReallifeGamemode.Database.Migrations
|
||||
.IsRequired();
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Database.Entities.Weapon", b =>
|
||||
{
|
||||
b.HasOne("ReallifeGamemode.Database.Entities.WeaponCategory", "WeaponCategory")
|
||||
.WithMany()
|
||||
.HasForeignKey("CategoryId")
|
||||
.OnDelete(DeleteBehavior.Cascade)
|
||||
.IsRequired();
|
||||
});
|
||||
|
||||
modelBuilder.Entity("ReallifeGamemode.Database.Entities.GroupVehicle", b =>
|
||||
{
|
||||
b.HasOne("ReallifeGamemode.Database.Entities.Group", "Group")
|
||||
|
||||
Reference in New Issue
Block a user